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|
- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>Microsoft.Practices.Unity</name>
- </assembly>
- <members>
- <member name="T:Microsoft.Practices.Unity.IRegisteredNamesPolicy">
- <summary>
- Provides access to the names registered for a container.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy">
- <summary>
- Represents a builder policy interface. Since there are no fixed requirements
- for policies, it acts as a marker interface from which to derive all other
- policy interfaces.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.IRegisteredNamesPolicy.GetRegisteredNames(System.Type)">
- <summary>
- Gets the names registered for a type.
- </summary>
- <param name="type">The type.</param>
- <returns>The names registered for <paramref name="type"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.LazyDynamicMethodBuildPlanCreatorPolicy">
- <summary>
- An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy"/> implementation
- that constructs a build plan for creating <see cref="T:System.Lazy`1"/> objects.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that can create and return an <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanPolicy"/>
- for the given build key.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy.CreatePlan(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Create a build plan using the given context and build key.
- </summary>
- <param name="context">Current build context.</param>
- <param name="buildKey">Current build key.</param>
- <returns>The build plan.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LazyDynamicMethodBuildPlanCreatorPolicy.CreatePlan(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Creates a build plan using the given context and build key.
- </summary>
- <param name="context">Current build context.</param>
- <param name="buildKey">Current build key.</param>
- <returns>
- The build plan.
- </returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions">
- <summary>
- Provides extension methods to the <see cref="T:System.Type"/> class due to the introduction
- of <see cref="T:System.Reflection.TypeInfo"/> class in the .NET for Windows Store apps.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetConstructor(System.Type,System.Type[])">
- <summary>
- Returns the constructor in <paramref name="type"/> that matches the specified constructor parameter types.
- </summary>
- <param name="type">The type to inspect</param>
- <param name="constructorParameters">The constructor parameter types.</param>
- <returns>The constructor that matches the specified parameter types.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetMethodsHierarchical(System.Type)">
- <summary>
- Returns the non-static declared methods of a type or its base types.
- </summary>
- <param name="type">The type to inspect</param>
- <returns>An enumerable of the <see cref="T:System.Reflection.MethodInfo"/> objects.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetMethodHierarchical(System.Type,System.String,System.Type[])">
- <summary>
- Returns the non-static method of a type or its based type.
- </summary>
- <param name="type">The type to inspect</param>
- <param name="methodName">The name of the method to seek.</param>
- <param name="closedParameters">The (closed) parameter type signature of the method.</param>
- <returns>The discovered <see cref="T:System.Reflection.MethodInfo"/></returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetPropertiesHierarchical(System.Type)">
- <summary>
- Returns the declared properties of a type or its base types.
- </summary>
- <param name="type">The type to inspect</param>
- <returns>An enumerable of the <see cref="T:System.Reflection.PropertyInfo"/> objects.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.ParametersMatch(System.Reflection.ParameterInfo[],System.Type[])">
- <summary>
- Determines if the types in a parameter set ordinally matches the set of supplied types.
- </summary>
- <param name="parameters"></param>
- <param name="closedConstructorParameterTypes"></param>
- <returns></returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.DependencyResolutionAttribute">
- <summary>
- Base class for attributes that can be placed on parameters
- or properties to specify how to resolve the value for
- that parameter or property.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyResolutionAttribute.CreateResolver(System.Type)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that
- will be used to get the value for the member this attribute is
- applied to.
- </summary>
- <param name="typeToResolve">Type of parameter or property that
- this attribute is decoration.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionConstructorAttribute">
- <summary>
- This attribute is used to indicate which constructor to choose when
- the container attempts to build a type.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionMethodAttribute">
- <summary>
- This attribute is used to mark methods that should be called when
- the container is building an object.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.DependencyAttribute">
- <summary>
- This attribute is used to mark properties and parameters as targets for injection.
- </summary>
- <remarks>
- For properties, this attribute is necessary for injection to happen. For parameters,
- it's not needed unless you want to specify additional information to control how
- the parameter is resolved.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyAttribute.#ctor">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.DependencyAttribute"/> with no name.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyAttribute.#ctor(System.String)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.DependencyAttribute"/> with the given name.
- </summary>
- <param name="name">Name to use when resolving this dependency.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyAttribute.CreateResolver(System.Type)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that
- will be used to get the value for the member this attribute is
- applied to.
- </summary>
- <param name="typeToResolve">Type of parameter or property that
- this attribute is decoration.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.DependencyAttribute.Name">
- <summary>
- The name specified in the constructor.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.OptionalDependencyAttribute">
- <summary>
- An <see cref="T:Microsoft.Practices.Unity.DependencyResolutionAttribute"/> used to mark a dependency
- as optional - the container will try to resolve it, and return null
- if the resolution fails rather than throw.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalDependencyAttribute.#ctor">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyAttribute"/> object.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalDependencyAttribute.#ctor(System.String)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyAttribute"/> object that
- specifies a named dependency.
- </summary>
- <param name="name">Name of the dependency.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalDependencyAttribute.CreateResolver(System.Type)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that
- will be used to get the value for the member this attribute is
- applied to.
- </summary>
- <param name="typeToResolve">Type of parameter or property that
- this attribute is decoration.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.OptionalDependencyAttribute.Name">
- <summary>
- Name of the dependency.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.CompositeResolverOverride">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> that composites other
- ResolverOverride objects. The GetResolver operation then
- returns the resolver from the first child override that
- matches the current context and request.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.ResolverOverride">
- <summary>
- Base class for all override objects passed in the
- <see cref="M:Microsoft.Practices.Unity.IUnityContainer.Resolve(System.Type,System.String,Microsoft.Practices.Unity.ResolverOverride[])"/> method.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolverOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value
- for the given desired dependency.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of dependency desired.</param>
- <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolverOverride.OnType``1">
- <summary>
- Wrap this resolver in one that verifies the type of the object being built.
- This allows you to narrow any override down to a specific type easily.
- </summary>
- <typeparam name="T">Type to constrain the override to.</typeparam>
- <returns>The new override.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolverOverride.OnType(System.Type)">
- <summary>
- Wrap this resolver in one that verifies the type of the object being built.
- This allows you to narrow any override down to a specific type easily.
- </summary>
- <param name="typeToOverride">Type to constrain the override to.</param>
- <returns>The new override.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.Add(Microsoft.Practices.Unity.ResolverOverride)">
- <summary>
- Add a new <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> to the collection
- that is checked.
- </summary>
- <param name="newOverride">item to add.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.AddRange(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.ResolverOverride})">
- <summary>
- Add a set of <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>s to the collection.
- </summary>
- <param name="newOverrides">items to add.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.System#Collections#IEnumerable#GetEnumerator">
- <summary>
- Returns an enumerator that iterates through a collection.
- </summary>
- <returns>
- An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the collection.
- </returns>
- <filterpriority>2</filterpriority>
- </member>
- <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.GetEnumerator">
- <summary>
- Returns an enumerator that iterates through the collection.
- </summary>
- <returns>
- A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the collection.
- </returns>
- <filterpriority>1</filterpriority>
- </member>
- <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value
- for the given desired dependency.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of dependency desired.</param>
- <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ContainerRegistration">
- <summary>
- Class that returns information about the types registered in a container.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ContainerRegistration.RegisteredType">
- <summary>
- The type that was passed to the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"/> method
- as the "from" type, or the only type if type mapping wasn't done.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ContainerRegistration.MappedToType">
- <summary>
- The type that this registration is mapped to. If no type mapping was done, the
- <see cref="P:Microsoft.Practices.Unity.ContainerRegistration.RegisteredType"/> property and this one will have the same value.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ContainerRegistration.Name">
- <summary>
- Name the type was registered under. Null for default registration.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ContainerRegistration.LifetimeManagerType">
- <summary>
- The registered lifetime manager instance.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ContainerRegistration.LifetimeManager">
- <summary>
- The lifetime manager for this registration.
- </summary>
- <remarks>
- This property will be null if this registration is for an open generic.</remarks>
- </member>
- <member name="T:Microsoft.Practices.Unity.DependencyOverride">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> class that overrides
- the value injected whenever there is a dependency of the
- given type, regardless of where it appears in the object graph.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyOverride.#ctor(System.Type,System.Object)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.DependencyOverride"/> to override
- the given type with the given value.
- </summary>
- <param name="typeToConstruct">Type of the dependency.</param>
- <param name="dependencyValue">Value to use.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value
- for the given desired dependency.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of dependency desired.</param>
- <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.DependencyOverride`1">
- <summary>
- A convenience version of <see cref="T:Microsoft.Practices.Unity.DependencyOverride"/> that lets you
- specify the dependency type using generic syntax.
- </summary>
- <typeparam name="T">Type of the dependency to override.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyOverride`1.#ctor(System.Object)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.DependencyOverride`1"/> object that will
- override the given dependency, and pass the given value.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.DependencyOverrides">
- <summary>
- A convenience form of <see cref="T:Microsoft.Practices.Unity.DependencyOverride"/> that lets you
- specify multiple parameter overrides in one shot rather than having
- to construct multiple objects.
- </summary>
- <remarks>
- This class isn't really a collection, it just implements IEnumerable
- so that we get use of the nice C# collection initializer syntax.
- </remarks>
- </member>
- <member name="T:Microsoft.Practices.Unity.OverrideCollection`3">
- <summary>
- Base helper class for creating collections of <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects
- for use in passing a bunch of them to the resolve call. This base class provides
- the mechanics needed to allow you to use the C# collection initializer syntax.
- </summary>
- <typeparam name="TOverride">Concrete type of the <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> this class collects.</typeparam>
- <typeparam name="TKey">Key used to create the underlying override object.</typeparam>
- <typeparam name="TValue">Value that the override returns.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)">
- <summary>
- Add a new override to the collection with the given key and value.
- </summary>
- <param name="key">Key - for example, a parameter or property name.</param>
- <param name="value">Value - the value to be returned by the override.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value
- for the given desired dependency.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of dependency desired.</param>
- <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.System#Collections#IEnumerable#GetEnumerator">
- <summary>
- Returns an enumerator that iterates through a collection.
- </summary>
- <returns>
- An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the collection.
- </returns>
- <filterpriority>2</filterpriority>
- </member>
- <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.GetEnumerator">
- <summary>
- Returns an enumerator that iterates through the collection.
- </summary>
- <returns>
- A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the collection.
- </returns>
- <filterpriority>1</filterpriority>
- </member>
- <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.MakeOverride(`1,`2)">
- <summary>
- When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/>
- method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects.
- </summary>
- <param name="key">Key value to create the resolver.</param>
- <param name="value">Value to store in the resolver.</param>
- <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.DependencyOverrides.MakeOverride(System.Type,System.Object)">
- <summary>
- When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/>
- method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects.
- </summary>
- <param name="key">Key value to create the resolver.</param>
- <param name="value">Value to store in the resolver.</param>
- <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs">
- <summary>
- Event argument class for the <see cref="E:Microsoft.Practices.Unity.ExtensionContext.ChildContainerCreated"/> event.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs.#ctor(Microsoft.Practices.Unity.ExtensionContext)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs"/> object with the
- given child container object.
- </summary>
- <param name="childContext">An <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> for the newly created child
- container.</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs.ChildContainer">
- <summary>
- The newly created child container.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs.ChildContext">
- <summary>
- An extension context for the created child container.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.GenericParameterBase">
- <summary>
- Base class for <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> subclasses that let you specify that
- an instance of a generic type parameter should be resolved.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionParameterValue">
- <summary>
- Base type for objects that are used to configure parameters for
- constructor or method injection, or for getting the value to
- be injected into a property.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.MatchesType(System.Type)">
- <summary>
- Test to see if this parameter value has a matching type for the given type.
- </summary>
- <param name="t">Type to check.</param>
- <returns>True if this parameter value is compatible with type <paramref name="t"/>,
- false if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.GetResolverPolicy(System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToBuild">Type that contains the member that needs this parameter. Used
- to resolve open generic parameters.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.ToParameters(System.Object[])">
- <summary>
- Convert the given set of arbitrary values to a sequence of InjectionParameterValue
- objects. The rules are: If it's already an InjectionParameterValue, return it. If
- it's a Type, return a ResolvedParameter object for that type. Otherwise return
- an InjectionParameter object for that value.
- </summary>
- <param name="values">The values to build the sequence from.</param>
- <returns>The resulting converted sequence.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.ToParameter(System.Object)">
- <summary>
- Convert an arbitrary value to an InjectionParameterValue object. The rules are:
- If it's already an InjectionParameterValue, return it. If it's a Type, return a
- ResolvedParameter object for that type. Otherwise return an InjectionParameter
- object for that value.
- </summary>
- <param name="value">The value to convert.</param>
- <returns>The resulting <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.InjectionParameterValue.ParameterTypeName">
- <summary>
- Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>.
- This may be an actual type name or a generic argument name.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameterBase.#ctor(System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies
- that the given named generic parameter should be resolved.
- </summary>
- <param name="genericParameterName">The generic parameter name to resolve.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameterBase.#ctor(System.String,System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies
- that the given named generic parameter should be resolved.
- </summary>
- <param name="genericParameterName">The generic parameter name to resolve.</param>
- <param name="resolutionKey">name to use when looking up in the container.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameterBase.MatchesType(System.Type)">
- <summary>
- Test to see if this parameter value has a matching type for the given type.
- </summary>
- <param name="t">Type to check.</param>
- <returns>True if this parameter value is compatible with type <paramref name="t"/>,
- false if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameterBase.GetResolverPolicy(System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToBuild">Type that contains the member that needs this parameter. Used
- to resolve open generic parameters.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameterBase.DoGetResolverPolicy(System.Type,System.String)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToResolve">The actual type to resolve.</param>
- <param name="resolutionKey">The resolution key.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.GenericParameterBase.ParameterTypeName">
- <summary>
- Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>.
- This may be an actual type name or a generic argument name.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.OptionalGenericParameter">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that lets you specify that
- an instance of a generic type parameter should be resolved, providing the <see langword="null"/>
- value if resolving fails.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalGenericParameter.#ctor(System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies
- that the given named generic parameter should be resolved.
- </summary>
- <param name="genericParameterName">The generic parameter name to resolve.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalGenericParameter.#ctor(System.String,System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies
- that the given named generic parameter should be resolved.
- </summary>
- <param name="genericParameterName">The generic parameter name to resolve.</param>
- <param name="resolutionKey">name to use when looking up in the container.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalGenericParameter.DoGetResolverPolicy(System.Type,System.String)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToResolve">The actual type to resolve.</param>
- <param name="resolutionKey">The resolution key.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionFactory">
- <summary>
- A class that lets you specify a factory method the container
- will use to create the object.
- </summary>
- <remarks>This is a significantly easier way to do the same
- thing the old static factory extension was used for.</remarks>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionMember">
- <summary>
- Base class for objects that can be used to configure what
- class members get injected by the container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionMember.AddPolicies(System.Type,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Add policies to the <paramref name="policies"/> to configure the
- container to call this constructor with the appropriate parameter values.
- </summary>
- <param name="typeToCreate">Type to register.</param>
- <param name="policies">Policy list to add policies to.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionMember.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Add policies to the <paramref name="policies"/> to configure the
- container to call this constructor with the appropriate parameter values.
- </summary>
- <param name="serviceType">Type of interface being registered. If no interface,
- this will be null.</param>
- <param name="implementationType">Type of concrete type being registered.</param>
- <param name="name">Name used to resolve the type object.</param>
- <param name="policies">Policy list to add policies to.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionFactory.#ctor(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.Unity.InjectionFactory"/> with
- the given factory function.
- </summary>
- <param name="factoryFunc">Factory function.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionFactory.#ctor(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,System.Object})">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.Unity.InjectionFactory"/> with
- the given factory function.
- </summary>
- <param name="factoryFunc">Factory function.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionFactory.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Add policies to the <paramref name="policies"/> to configure the
- container to call this constructor with the appropriate parameter values.
- </summary>
- <param name="serviceType">Type of interface being registered. If no interface,
- this will be null. This parameter is ignored in this implementation.</param>
- <param name="implementationType">Type of concrete type being registered.</param>
- <param name="name">Name used to resolve the type object.</param>
- <param name="policies">Policy list to add policies to.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.OptionalParameter">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that can be passed to
- <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"/> to configure a
- parameter or property as an optional dependency.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.TypedInjectionValue">
- <summary>
- A base class for implementing <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> classes
- that deal in explicit types.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.TypedInjectionValue.#ctor(System.Type)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.TypedInjectionValue"/> that exposes
- information about the given <paramref name="parameterType"/>.
- </summary>
- <param name="parameterType">Type of the parameter.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.TypedInjectionValue.MatchesType(System.Type)">
- <summary>
- Test to see if this parameter value has a matching type for the given type.
- </summary>
- <param name="t">Type to check.</param>
- <returns>True if this parameter value is compatible with type <paramref name="t"/>,
- false if not.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.TypedInjectionValue.ParameterType">
- <summary>
- The type of parameter this object represents.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.TypedInjectionValue.ParameterTypeName">
- <summary>
- Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>.
- This may be an actual type name or a generic argument name.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalParameter.#ctor(System.Type)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter"/> object that
- specifies the given <paramref name="type"/>.
- </summary>
- <param name="type">Type of the dependency.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalParameter.#ctor(System.Type,System.String)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter"/> object that
- specifies the given <paramref name="type"/> and <paramref name="name"/>.
- </summary>
- <param name="type">Type of the dependency.</param>
- <param name="name">Name for the dependency.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalParameter.GetResolverPolicy(System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToBuild">Type that contains the member that needs this parameter. Used
- to resolve open generic parameters.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.OptionalParameter`1">
- <summary>
- A generic version of <see cref="T:Microsoft.Practices.Unity.OptionalParameter"></see> that lets you
- specify the type of the dependency using generics syntax.
- </summary>
- <typeparam name="T">Type of the dependency.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalParameter`1.#ctor">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter`1"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalParameter`1.#ctor(System.String)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter`1"/> with the given
- <paramref name="name"/>.
- </summary>
- <param name="name">Name of the dependency.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.HierarchicalLifetimeManager">
- <summary>
- A special lifetime manager which works like <see cref="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager"/>,
- except that in the presence of child containers, each child gets it's own instance
- of the object, instead of sharing one in the common parent.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds onto the instance given to it.
- When the <see cref="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager"/> is disposed,
- the instance is disposed with it.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.SynchronizedLifetimeManager">
- <summary>
- Base class for Lifetime managers which need to synchronize calls to
- <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>.
- </summary>
- <remarks>
- <para>
- The purpose of this class is to provide a basic implementation of the lifetime manager synchronization pattern.
- </para>
- <para>
- Calls to the <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/> method of a <see cref="T:Microsoft.Practices.Unity.SynchronizedLifetimeManager"/>
- instance acquire a lock, and if the instance has not been initialized with a value yet the lock will only be released
- when such an initialization takes place by calling the <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)"/> method or if
- the build request which resulted in the call to the GetValue method fails.
- </para>
- </remarks>
- <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>
- </member>
- <member name="T:Microsoft.Practices.Unity.LifetimeManager">
- <summary>
- Base class for Lifetime managers - classes that control how
- and when instances are created by the Unity container.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that controls how instances are
- persisted and recovered from an external store. Used to implement
- things like singletons and per-http-request lifetime.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy.GetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy.SetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later.
- </summary>
- <param name="newValue">The object to store.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy.RemoveValue">
- <summary>
- Remove the value this lifetime policy is managing from backing store.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.LifetimeManager.GetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.LifetimeManager.SetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later.
- </summary>
- <param name="newValue">The object being stored.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.LifetimeManager.RemoveValue">
- <summary>
- Remove the given object from backing store.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery">
- <summary>
- This interface provides a hook for the builder context to
- implement error recovery when a builder strategy throws
- an exception. Since we can't get try/finally blocks onto
- the call stack for later stages in the chain, we instead
- add these objects to the context. If there's an exception,
- all the current IRequiresRecovery instances will have
- their Recover methods called.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery.Recover">
- <summary>
- A method that does whatever is needed to clean up
- as part of cleaning up after an exception.
- </summary>
- <remarks>
- Don't do anything that could throw in this method,
- it will cause later recover operations to get skipped
- and play real havoc with the stack trace.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- <remarks>Calls to this method acquire a lock which is released only if a non-null value
- has been set for the lifetime manager.</remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SynchronizedGetValue">
- <summary>
- Performs the actual retrieval of a value from the backing store associated
- with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- <remarks>This method is invoked by <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>
- after it has acquired its lock.</remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later.
- </summary>
- <param name="newValue">The object being stored.</param>
- <remarks>Setting a value will attempt to release the lock acquired by
- <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>.</remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SynchronizedSetValue(System.Object)">
- <summary>
- Performs the actual storage of the given value into backing store for retrieval later.
- </summary>
- <param name="newValue">The object being stored.</param>
- <remarks>This method is invoked by <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)"/>
- before releasing its lock.</remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.RemoveValue">
- <summary>
- Remove the given object from backing store.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.Recover">
- <summary>
- A method that does whatever is needed to clean up
- as part of cleaning up after an exception.
- </summary>
- <remarks>
- Don't do anything that could throw in this method,
- it will cause later recover operations to get skipped
- and play real havoc with the stack trace.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.SynchronizedGetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.SynchronizedSetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later.
- </summary>
- <param name="newValue">The object being stored.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.RemoveValue">
- <summary>
- Remove the given object from backing store.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.Dispose">
- <summary>
- Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.Dispose(System.Boolean)">
- <summary>
- Standard Dispose pattern implementation. Not needed, but it keeps FxCop happy.
- </summary>
- <param name="disposing">Always true, since we don't have a finalizer.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.PerResolveLifetimeManager">
- <summary>
- This is a custom lifetime manager that acts like <see cref="T:Microsoft.Practices.Unity.TransientLifetimeManager"/>,
- but also provides a signal to the default build plan, marking the type so that
- instances are reused across the build up object graph.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.#ctor">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.PerResolveLifetimeManager"/> object that does not
- itself manage an instance.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.#ctor(System.Object)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.PerResolveLifetimeManager"/> object that stores the
- give value. This value will be returned by <see cref="M:Microsoft.Practices.Unity.LifetimeManager.GetValue"/>
- but is not stored in the lifetime manager, nor is the value disposed.
- This Lifetime manager is intended only for internal use, which is why the
- normal <see cref="M:Microsoft.Practices.Unity.LifetimeManager.SetValue(System.Object)"/> method is not used here.
- </summary>
- <param name="value">Value to store.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.GetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.SetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later. In this class,
- this is a noop, since it has special hooks down in the guts.
- </summary>
- <param name="newValue">The object being stored.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.RemoveValue">
- <summary>
- Remove the given object from backing store. Noop in this class.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.HierarchicalLifetimeStrategy">
- <summary>
- A strategy that handles Hierarchical lifetimes across a set of parent/child
- containers.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy">
- <summary>
- Represents a strategy in the chain of responsibility.
- Strategies are required to support both BuildUp and TearDown.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy">
- <summary>
- Represents a strategy in the chain of responsibility.
- Strategies are required to support both BuildUp and TearDown. Although you
- can implement this interface directly, you may also choose to use
- <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> as the base class for your strategies, as
- this class provides useful helper methods and makes support BuildUp and TearDown
- optional.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PreBuildUp method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PostBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PostBuildUp method is called when the chain has finished the PreBuildUp
- phase and executes in reverse order from the PreBuildUp calls.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PreTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a teardown operation. The
- PreTearDown method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the teardown operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PostTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a teardown operation. The
- PostTearDown method is called when the chain has finished the PreTearDown
- phase and executes in reverse order from the PreTearDown calls.
- </summary>
- <param name="context">Context of the teardown operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PreBuildUp method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PostBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PostBuildUp method is called when the chain has finished the PreBuildUp
- phase and executes in reverse order from the PreBuildUp calls.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PreTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a teardown operation. The
- PreTearDown method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the teardown operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PostTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a teardown operation. The
- PostTearDown method is called when the chain has finished the PreTearDown
- phase and executes in reverse order from the PreTearDown calls.
- </summary>
- <param name="context">Context of the teardown operation.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.HierarchicalLifetimeStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PreBuildUp method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that will attempt to
- resolve a value, and return null if it cannot rather than throwing.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy">
- <summary>
- A strategy that is used at build plan execution time
- to resolve a dependent value.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Get the value for a dependency.
- </summary>
- <param name="context">Current build context.</param>
- <returns>The value for the dependency.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.#ctor(System.Type,System.String)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy"/> object
- that will attempt to resolve the given name and type from the container.
- </summary>
- <param name="type">Type to resolve. Must be a reference type.</param>
- <param name="name">Name to resolve with.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.#ctor(System.Type)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy"/> object
- that will attempt to resolve the given type from the container.
- </summary>
- <param name="type">Type to resolve. Must be a reference type.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Get the value for a dependency.
- </summary>
- <param name="context">Current build context.</param>
- <returns>The value for the dependency.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.DependencyType">
- <summary>
- Type this resolver will resolve.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.Name">
- <summary>
- Name this resolver will resolve.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions">
- <summary>
- Extension methods on <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to provide convenience
- overloads (generic versions, mostly).
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Clear``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)">
- <summary>
- Removes an individual policy type for a build key.
- </summary>
- <typeparam name="TPolicyInterface">The type the policy was registered as.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to remove the policy from.</param>
- <param name="buildKey">The key the policy applies.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.ClearDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Removes a default policy.
- </summary>
- <typeparam name="TPolicyInterface">The type the policy was registered as.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to remove the policy from.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)">
- <summary>
- Gets an individual policy.
- </summary>
- <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="buildKey">The key the policy applies.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Gets an individual policy.
- </summary>
- <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="containingPolicyList">The policy list that actually contains the returned policy.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object)">
- <summary>
- Gets an individual policy.
- </summary>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Gets an individual policy.
- </summary>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="containingPolicyList">The policy list that actually contains the returned policy.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean)">
- <summary>
- Gets an individual policy.
- </summary>
- <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Gets an individual policy.
- </summary>
- <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <param name="containingPolicyList">The policy list that actually contains the returned policy.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object,System.Boolean)">
- <summary>
- Gets an individual policy.
- </summary>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.GetNoDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean)">
- <summary>
- Get the non default policy.
- </summary>
- <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.GetNoDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Get the non default policy.
- </summary>
- <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <param name="containingPolicyList">The policy list that actually contains the returned policy.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.GetNoDefault(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object,System.Boolean)">
- <summary>
- Get the non default policy.
- </summary>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Set``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,``0,System.Object)">
- <summary>
- Sets an individual policy.
- </summary>
- <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add the policy to.</param>
- <param name="policy">The policy to be registered.</param>
- <param name="buildKey">The key the policy applies.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.SetDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,``0)">
- <summary>
- Sets a default policy. When checking for a policy, if no specific individual policy
- is available, the default will be used.
- </summary>
- <typeparam name="TPolicyInterface">The interface to register the policy under.</typeparam>
- <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add the policy to.</param>
- <param name="policy">The default policy to be registered.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuildOperation">
- <summary>
- Base class for the current operation stored in the build context.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuildOperation.#ctor(System.Type)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.BuildOperation"/>.
- </summary>
- <param name="typeBeingConstructed">Type currently being built.</param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuildOperation.TypeBeingConstructed">
- <summary>
- The type that's currently being built.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DeferredResolveBuildPlanPolicy">
- <summary>
- Build plan for <see cref="T:System.Func`1"/> that will return a Func that will resolve the requested type
- through this container later.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanPolicy">
- <summary>
- A build plan is an object that, when invoked, will create a new object
- or fill in a given existing one. It encapsulates all the information
- gathered by the strategies to construct a particular object.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuildPlanPolicy.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Creates an instance of this build plan's type, or fills
- in the existing type if passed in.
- </summary>
- <param name="context">Context used to build up the object.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.OverriddenBuildPlanMarkerPolicy.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Creates an instance of this build plan's type, or fills
- in the existing type if passed in.
- </summary>
- <param name="context">Context used to build up the object.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions">
- <summary>
- The almost inevitable collection of extra helper methods on
- <see cref="T:System.Collections.Generic.IEnumerable`1"/> to augment the rich set of what
- LINQ already gives us.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
- <summary>
- Execute the provided <paramref name="action"/> on every item in <paramref name="sequence"/>.
- </summary>
- <typeparam name="TItem">Type of the items stored in <paramref name="sequence"/></typeparam>
- <param name="sequence">Sequence of items to process.</param>
- <param name="action">Code to run over each item.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions.JoinStrings``1(System.Collections.Generic.IEnumerable{``0},System.String,System.Func{``0,System.String})">
- <summary>
- Create a single string from a sequence of items, separated by the provided <paramref name="separator"/>,
- and with the conversion to string done by the given <paramref name="converter"/>.
- </summary>
- <remarks>This method does basically the same thing as <see cref="M:System.String.Join(System.String,System.String[])"/>,
- but will work on any sequence of items, not just arrays.</remarks>
- <typeparam name="TItem">Type of items in the sequence.</typeparam>
- <param name="sequence">Sequence of items to convert.</param>
- <param name="separator">Separator to place between the items in the string.</param>
- <param name="converter">The conversion function to change TItem -> string.</param>
- <returns>The resulting string.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions.JoinStrings``1(System.Collections.Generic.IEnumerable{``0},System.String)">
- <summary>
- Create a single string from a sequence of items, separated by the provided <paramref name="separator"/>,
- and with the conversion to string done by the item's <see cref="M:System.Object.ToString"/> method.
- </summary>
- <remarks>This method does basically the same thing as <see cref="M:System.String.Join(System.String,System.String[])"/>,
- but will work on any sequence of items, not just arrays.</remarks>
- <typeparam name="TItem">Type of items in the sequence.</typeparam>
- <param name="sequence">Sequence of items to convert.</param>
- <param name="separator">Separator to place between the items in the string.</param>
- <returns>The resulting string.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ParameterOverride">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> class that lets you
- override a named parameter passed to a constructor.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ParameterOverride.#ctor(System.String,System.Object)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.ParameterOverride"/> object that will
- override the given named constructor parameter, and pass the given
- value.
- </summary>
- <param name="parameterName">Name of the constructor parameter.</param>
- <param name="parameterValue">Value to pass for the constructor.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ParameterOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value
- for the given desired dependency.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of dependency desired.</param>
- <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ParameterOverrides">
- <summary>
- A convenience form of <see cref="T:Microsoft.Practices.Unity.ParameterOverride"/> that lets you
- specify multiple parameter overrides in one shot rather than having
- to construct multiple objects.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ParameterOverrides.MakeOverride(System.String,System.Object)">
- <summary>
- When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/>
- method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects.
- </summary>
- <param name="key">Key value to create the resolver.</param>
- <param name="value">Value to store in the resolver.</param>
- <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.PropertyOverride">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> that lets you override
- the value for a specified property.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.PropertyOverride.#ctor(System.String,System.Object)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.PropertyOverride"/>.
- </summary>
- <param name="propertyName">The property name.</param>
- <param name="propertyValue">Value to use for the property.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.PropertyOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value
- for the given desired dependency.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of dependency desired.</param>
- <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.PropertyOverrides">
- <summary>
- A convenience form of <see cref="T:Microsoft.Practices.Unity.PropertyOverride"/> that lets you
- specify multiple property overrides in one shot rather than having
- to construct multiple objects.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.PropertyOverrides.MakeOverride(System.String,System.Object)">
- <summary>
- When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/>
- method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects.
- </summary>
- <param name="key">Key value to create the resolver.</param>
- <param name="value">Value to store in the resolver.</param>
- <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.StaticFactory.IStaticFactoryConfiguration">
- <summary>
- Interface defining the configuration interface exposed by the
- Static Factory extension.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.IUnityContainerExtensionConfigurator">
- <summary>
- Base interface for all extension configuration interfaces.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.IUnityContainerExtensionConfigurator.Container">
- <summary>
- Retrieve the container instance that we are currently configuring.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.StaticFactory.IStaticFactoryConfiguration.RegisterFactory``1(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})">
- <summary>
- Register the given factory delegate to be called when the container is
- asked to resolve <typeparamref name="TTypeToBuild"/>.
- </summary>
- <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam>
- <param name="factoryMethod">Delegate to invoke to create the instance.</param>
- <returns>The container extension object this method was invoked on.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.StaticFactory.IStaticFactoryConfiguration.RegisterFactory``1(System.String,System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})">
- <summary>
- Register the given factory delegate to be called when the container is
- asked to resolve <typeparamref name="TTypeToBuild"/> and <paramref name="name"/>.
- </summary>
- <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam>
- <param name="name">The name that will be used when requesting to resolve this type.</param>
- <param name="factoryMethod">Delegate to invoke to create the instance.</param>
- <returns>The container extension object this method was invoked on.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderContext">
- <summary>
- Represents the context in which a build-up or tear-down operation runs.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext">
- <summary>
- Represents the context in which a build-up or tear-down operation runs.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.AddResolverOverrides(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.ResolverOverride})">
- <summary>
- Add a new set of resolver override objects to the current build operation.
- </summary>
- <param name="newOverrides"><see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects to add.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.GetOverriddenResolver(System.Type)">
- <summary>
- Get a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object for the given <paramref name="dependencyType"/>
- or null if that dependency hasn't been overridden.
- </summary>
- <param name="dependencyType">Type of the dependency.</param>
- <returns>Resolver to use, or null if no override matches for the current operation.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- A convenience method to do a new buildup operation on an existing context.
- </summary>
- <param name="newBuildKey">Key to use to build up.</param>
- <returns>Created object.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Action{Microsoft.Practices.ObjectBuilder2.IBuilderContext})">
- <summary>
- A convenience method to do a new buildup operation on an existing context. This
- overload allows you to specify extra policies which will be in effect for the duration
- of the build.
- </summary>
- <param name="newBuildKey">Key defining what to build up.</param>
- <param name="childCustomizationBlock">A delegate that takes a <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/>. This
- is invoked with the new child context before the build up process starts. This gives callers
- the opportunity to customize the context for the build process.</param>
- <returns>Created object.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Strategies">
- <summary>
- Gets the head of the strategy chain.
- </summary>
- <returns>
- The strategy that's first in the chain; returns null if there are no
- strategies in the chain.
- </returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Lifetime">
- <summary>
- Gets the <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build.
- </summary>
- <value>
- The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build.
- </value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.OriginalBuildKey">
- <summary>
- Gets the original build key for the build operation.
- </summary>
- <value>
- The original build key for the build operation.
- </value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.BuildKey">
- <summary>
- Get the current build key for the current build operation.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.PersistentPolicies">
- <summary>
- The set of policies that were passed into this context.
- </summary>
- <remarks>This returns the policies passed into the context.
- Policies added here will remain after buildup completes.</remarks>
- <value>The persistent policies for the current context.</value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Policies">
- <summary>
- Gets the policies for the current context.
- </summary>
- <remarks>Any policies added to this object are transient
- and will be erased at the end of the buildup.</remarks>
- <value>
- The policies for the current context.
- </value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.RecoveryStack">
- <summary>
- Gets the collection of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> objects
- that need to execute in event of an exception.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Existing">
- <summary>
- The current object being built up or torn down.
- </summary>
- <value>
- The current object being manipulated by the build operation. May
- be null if the object hasn't been created yet.</value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.BuildComplete">
- <summary>
- Flag indicating if the build operation should continue.
- </summary>
- <value>true means that building should not call any more
- strategies, false means continue to the next strategy.</value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.CurrentOperation">
- <summary>
- An object representing what is currently being done in the
- build chain. Used to report back errors if there's a failure.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.ChildContext">
- <summary>
- The build context used to resolve a dependency during the build operation represented by this context.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.#ctor">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.#ctor(Microsoft.Practices.ObjectBuilder2.IStrategyChain,Microsoft.Practices.ObjectBuilder2.ILifetimeContainer,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Object)">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"/> class with a <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/>,
- <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/>, <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> and the
- build key used to start this build operation.
- </summary>
- <param name="chain">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/> to use for this context.</param>
- <param name="lifetime">The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> to use for this context.</param>
- <param name="policies">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to use for this context.</param>
- <param name="originalBuildKey">Build key to start building.</param>
- <param name="existing">The existing object to build up.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.#ctor(Microsoft.Practices.ObjectBuilder2.IStrategyChain,Microsoft.Practices.ObjectBuilder2.ILifetimeContainer,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Object)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"/> using the explicitly provided
- values.
- </summary>
- <param name="chain">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/> to use for this context.</param>
- <param name="lifetime">The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> to use for this context.</param>
- <param name="persistentPolicies">The set of persistent policies to use for this context.</param>
- <param name="transientPolicies">The set of transient policies to use for this context. It is
- the caller's responsibility to ensure that the transient and persistent policies are properly
- combined.</param>
- <param name="buildKey">Build key for this context.</param>
- <param name="existing">Existing object to build up.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.#ctor(Microsoft.Practices.ObjectBuilder2.IStrategyChain,Microsoft.Practices.ObjectBuilder2.ILifetimeContainer,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.Unity.CompositeResolverOverride)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"/> using the explicitly provided
- values.
- </summary>
- <param name="chain">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/> to use for this context.</param>
- <param name="lifetime">The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> to use for this context.</param>
- <param name="persistentPolicies">The set of persistent policies to use for this context.</param>
- <param name="transientPolicies">The set of transient policies to use for this context. It is
- the caller's responsibility to ensure that the transient and persistent policies are properly
- combined.</param>
- <param name="buildKey">Build key for this context.</param>
- <param name="resolverOverrides">The resolver overrides.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.AddResolverOverrides(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.ResolverOverride})">
- <summary>
- Add a new set of resolver override objects to the current build operation.
- </summary>
- <param name="newOverrides"><see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects to add.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.GetOverriddenResolver(System.Type)">
- <summary>
- Get a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object for the given <paramref name="dependencyType"/>
- or null if that dependency hasn't been overridden.
- </summary>
- <param name="dependencyType">Type of the dependency.</param>
- <returns>Resolver to use, or null if no override matches for the current operation.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- A convenience method to do a new buildup operation on an existing context.
- </summary>
- <param name="newBuildKey">Key to use to build up.</param>
- <returns>Created object.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Action{Microsoft.Practices.ObjectBuilder2.IBuilderContext})">
- <summary>
- A convenience method to do a new buildup operation on an existing context. This
- overload allows you to specify extra policies which will be in effect for the duration
- of the build.
- </summary>
- <param name="newBuildKey">Key defining what to build up.</param>
- <param name="childCustomizationBlock">A delegate that takes a <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/>. This
- is invoked with the new child context before the build up process starts. This gives callers
- the opportunity to customize the context for the build process.</param>
- <returns>Created object.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Strategies">
- <summary>
- Gets the head of the strategy chain.
- </summary>
- <returns>
- The strategy that's first in the chain; returns null if there are no
- strategies in the chain.
- </returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.BuildKey">
- <summary>
- Get the current build key for the current build operation.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Existing">
- <summary>
- The current object being built up or torn down.
- </summary>
- <value>
- The current object being manipulated by the build operation. May
- be null if the object hasn't been created yet.</value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Lifetime">
- <summary>
- Gets the <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build.
- </summary>
- <value>
- The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build.
- </value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.OriginalBuildKey">
- <summary>
- Gets the original build key for the build operation.
- </summary>
- <value>
- The original build key for the build operation.
- </value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.PersistentPolicies">
- <summary>
- The set of policies that were passed into this context.
- </summary>
- <remarks>This returns the policies passed into the context.
- Policies added here will remain after buildup completes.</remarks>
- <value>The persistent policies for the current context.</value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Policies">
- <summary>
- Gets the policies for the current context.
- </summary>
- <remarks>
- Any modifications will be transient (meaning, they will be forgotten when
- the outer BuildUp for this context is finished executing).
- </remarks>
- <value>
- The policies for the current context.
- </value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.RecoveryStack">
- <summary>
- Gets the collection of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> objects
- that need to execute in event of an exception.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.BuildComplete">
- <summary>
- Flag indicating if the build operation should continue.
- </summary>
- <value>true means that building should not call any more
- strategies, false means continue to the next strategy.</value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.CurrentOperation">
- <summary>
- An object representing what is currently being done in the
- build chain. Used to report back errors if there's a failure.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.ChildContext">
- <summary>
- The build context used to resolve a dependency during the build operation represented by this context.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException">
- <summary>
- Represents that a dependency could not be resolved.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with no extra information.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor(System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with the given message.
- </summary>
- <param name="message">Some random message.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor(System.String,System.Exception)">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with the given
- message and inner exception.
- </summary>
- <param name="message">Some random message</param>
- <param name="innerException">Inner exception.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor(System.Object)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with the build key of the object begin built.
- </summary>
- <param name="buildKey">The build key of the object begin built.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException">
- <summary>
- The exception thrown when injection is attempted on a method
- that is an open generic or has out or ref params.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException.#ctor">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException"/> with no
- message.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException.#ctor(System.String)">
- <summary>
- Construct a <see cref="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException"/> with the given message
- </summary>
- <param name="message">Message to return.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException.#ctor(System.String,System.Exception)">
- <summary>
- Construct a <see cref="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException"/> with the given message
- and inner exception.
- </summary>
- <param name="message">Message to return.</param>
- <param name="innerException">Inner exception</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions">
- <summary>
- Extension methods to provide convenience overloads over the
- <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> interface.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions.NewBuildUp``1(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Start a recursive build up operation to retrieve the default
- value for the given <typeparamref name="TResult"/> type.
- </summary>
- <typeparam name="TResult">Type of object to build.</typeparam>
- <param name="context">Parent context.</param>
- <returns>Resulting object.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions.NewBuildUp``1(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.String)">
- <summary>
- Start a recursive build up operation to retrieve the named
- implementation for the given <typeparamref name="TResult"/> type.
- </summary>
- <typeparam name="TResult">Type to resolve.</typeparam>
- <param name="context">Parent context.</param>
- <param name="name">Name to resolve with.</param>
- <returns>The resulting object.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions.AddResolverOverrides(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Add a set of <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>s to the context, specified as a
- variable argument list.
- </summary>
- <param name="context">Context to add overrides to.</param>
- <param name="overrides">The overrides.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IRecoveryStack">
- <summary>
- Data structure that stores the set of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/>
- objects and executes them when requested.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IRecoveryStack.Add(Microsoft.Practices.ObjectBuilder2.IRequiresRecovery)">
- <summary>
- Add a new <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> object to this
- list.
- </summary>
- <param name="recovery">Object to add.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IRecoveryStack.ExecuteRecovery">
- <summary>
- Execute the <see cref="M:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery.Recover"/> method
- of everything in the recovery list. Recoveries will execute
- in the opposite order of add - it's a stack.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.IRecoveryStack.Count">
- <summary>
- Return the number of recovery objects currently in the stack.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer">
- <summary>
- Represents a lifetime container.
- </summary>
- <remarks>
- A lifetime container tracks the lifetime of an object, and implements
- IDisposable. When the container is disposed, any objects in the
- container which implement IDisposable are also disposed.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Add(System.Object)">
- <summary>
- Adds an object to the lifetime container.
- </summary>
- <param name="item">The item to be added to the lifetime container.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Contains(System.Object)">
- <summary>
- Determine if a given object is in the lifetime container.
- </summary>
- <param name="item">
- The item to locate in the lifetime container.
- </param>
- <returns>
- Returns true if the object is contained in the lifetime
- container; returns false otherwise.
- </returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Remove(System.Object)">
- <summary>
- Removes an item from the lifetime container. The item is
- not disposed.
- </summary>
- <param name="item">The item to be removed.</param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Count">
- <summary>
- Gets the number of references in the lifetime container
- </summary>
- <value>
- The number of references in the lifetime container
- </value>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.LifetimeContainer">
- <summary>
- Represents a lifetime container.
- </summary>
- <remarks>
- A lifetime container tracks the lifetime of an object, and implements
- IDisposable. When the container is disposed, any objects in the
- container which implement IDisposable are also disposed.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Add(System.Object)">
- <summary>
- Adds an object to the lifetime container.
- </summary>
- <param name="item">The item to be added to the lifetime container.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Contains(System.Object)">
- <summary>
- Determine if a given object is in the lifetime container.
- </summary>
- <param name="item">
- The item to locate in the lifetime container.
- </param>
- <returns>
- Returns true if the object is contained in the lifetime
- container; returns false otherwise.
- </returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Dispose">
- <summary>
- Releases the resources used by the <see cref="T:Microsoft.Practices.ObjectBuilder2.LifetimeContainer"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Dispose(System.Boolean)">
- <summary>
- Releases the resources used by the <see cref="T:Microsoft.Practices.ObjectBuilder2.LifetimeContainer"/>.
- </summary>
- <param name="disposing">
- true to release managed and unmanaged resources; false to release only unmanaged resources.
- </param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.GetEnumerator">
- <summary>
- Returns an enumerator that iterates through the lifetime container.
- </summary>
- <returns>
- An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the life time container.
- </returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.System#Collections#IEnumerable#GetEnumerator">
- <summary>
- Returns an enumerator that iterates through the lifetime container.
- </summary>
- <returns>
- An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the life time container.
- </returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Remove(System.Object)">
- <summary>
- Removes an item from the lifetime container. The item is
- not disposed.
- </summary>
- <param name="item">The item to be removed.</param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Count">
- <summary>
- Gets the number of references in the lifetime container
- </summary>
- <value>
- The number of references in the lifetime container
- </value>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IPolicyList">
- <summary>
- A custom collection over <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> objects.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.Clear(System.Type,System.Object)">
- <summary>
- Removes an individual policy type for a build key.
- </summary>
- <param name="policyInterface">The type of policy to remove.</param>
- <param name="buildKey">The key the policy applies.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.ClearAll">
- <summary>
- Removes all policies from the list.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.ClearDefault(System.Type)">
- <summary>
- Removes a default policy.
- </summary>
- <param name="policyInterface">The type the policy was registered as.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.Get(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Gets an individual policy.
- </summary>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was
- not found.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.GetNoDefault(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Get the non default policy.
- </summary>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies to.</param>
- <param name="localOnly">True if the search should be in the local policy list only; otherwise false to search up the parent chain.</param>
- <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was
- not found.</param>
- <returns>The policy in the list if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.Set(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy,System.Object)">
- <summary>
- Sets an individual policy.
- </summary>
- <param name="policyInterface">The <see cref="T:System.Type"/> of the policy.</param>
- <param name="policy">The policy to be registered.</param>
- <param name="buildKey">The key the policy applies.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.SetDefault(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy)">
- <summary>
- Sets a default policy. When checking for a policy, if no specific individual policy
- is available, the default will be used.
- </summary>
- <param name="policyInterface">The interface to register the policy under.</param>
- <param name="policy">The default policy to be registered.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.PolicyList">
- <summary>
- A custom collection wrapper over <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> objects.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.#ctor">
- <summary>
- Initialize a new instance of a <see cref="T:Microsoft.Practices.ObjectBuilder2.PolicyList"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.#ctor(Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Initialize a new instance of a <see cref="T:Microsoft.Practices.ObjectBuilder2.PolicyList"/> class with another policy list.
- </summary>
- <param name="innerPolicyList">An inner policy list to search.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.Clear(System.Type,System.Object)">
- <summary>
- Removes an individual policy type for a build key.
- </summary>
- <param name="policyInterface">The type of policy to remove.</param>
- <param name="buildKey">The key the policy applies.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.ClearAll">
- <summary>
- Removes all policies from the list.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.ClearDefault(System.Type)">
- <summary>
- Removes a default policy.
- </summary>
- <param name="policyInterface">The type the policy was registered as.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.Get(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Gets an individual policy.
- </summary>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies.</param>
- <param name="localOnly">true if the policy searches local only; otherwise false to search up the parent chain.</param>
- <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was
- not found.</param>
- <returns>The policy in the list, if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.GetNoDefault(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)">
- <summary>
- Get the non default policy.
- </summary>
- <param name="policyInterface">The interface the policy is registered under.</param>
- <param name="buildKey">The key the policy applies to.</param>
- <param name="localOnly">True if the search should be in the local policy list only; otherwise false to search up the parent chain.</param>
- <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was
- not found.</param>
- <returns>The policy in the list if present; returns null otherwise.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.Set(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy,System.Object)">
- <summary>
- Sets an individual policy.
- </summary>
- <param name="policyInterface">The <see cref="T:System.Type"/> of the policy.</param>
- <param name="policy">The policy to be registered.</param>
- <param name="buildKey">The key the policy applies.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.SetDefault(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy)">
- <summary>
- Sets a default policy. When checking for a policy, if no specific individual policy
- is available, the default will be used.
- </summary>
- <param name="policyInterface">The interface to register the policy under.</param>
- <param name="policy">The default policy to be registered.</param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.PolicyList.Count">
- <summary>
- Gets the number of items in the locator.
- </summary>
- <value>
- The number of items in the locator.
- </value>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.RecoveryStack">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRecoveryStack"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.RecoveryStack.Add(Microsoft.Practices.ObjectBuilder2.IRequiresRecovery)">
- <summary>
- Add a new <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> object to this
- list.
- </summary>
- <param name="recovery">Object to add.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.RecoveryStack.ExecuteRecovery">
- <summary>
- Execute the <see cref="M:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery.Recover"/> method
- of everything in the recovery list. Recoveries will execute
- in the opposite order of add - it's a stack.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.RecoveryStack.Count">
- <summary>
- Return the number of recovery objects currently in the stack.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy">
- <summary>
- Implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy"/> which will notify an object about
- the completion of a BuildUp operation, or start of a TearDown operation.
- </summary>
- <remarks>
- This strategy checks the object that is passing through the builder chain to see if it
- implements IBuilderAware and if it does, it will call <see cref="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnBuiltUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"/>
- and <see cref="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnTearingDown"/>. This strategy is meant to be used from the
- <see cref="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.PostInitialization"/> stage.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PreBuildUp method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy.PreTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a teardown operation. The
- PreTearDown method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the teardown operation.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderAware">
- <summary>
- Implemented on a class when it wants to receive notifications
- about the build process.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnBuiltUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Called by the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy"/> when the object is being built up.
- </summary>
- <param name="buildKey">The key of the object that was just built up.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnTearingDown">
- <summary>
- Called by the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy"/> when the object is being torn down.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderStage">
- <summary>
- Enumeration to represent the object builder stages.
- </summary>
- <remarks>
- The order of the values in the enumeration is the order in which the stages are run.
- </remarks>
- </member>
- <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.PreCreation">
- <summary>
- Strategies in this stage run before creation. Typical work done in this stage might
- include strategies that use reflection to set policies into the context that other
- strategies would later use.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.Creation">
- <summary>
- Strategies in this stage create objects. Typically you will only have a single policy-driven
- creation strategy in this stage.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.Initialization">
- <summary>
- Strategies in this stage work on created objects. Typical work done in this stage might
- include setter injection and method calls.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.PostInitialization">
- <summary>
- Strategies in this stage work on objects that are already initialized. Typical work done in
- this stage might include looking to see if the object implements some notification interface
- to discover when its initialization stage has been completed.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy">
- <summary>
- Represents a builder policy for mapping build keys.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy">
- <summary>
- Represents a builder policy for mapping build keys.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy.Map(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Maps the build key.
- </summary>
- <param name="buildKey">The build key to map.</param>
- <param name="context">Current build context. Used for contextual information
- if writing a more sophisticated mapping. This parameter can be null
- (called when getting container registrations).</param>
- <returns>The new build key.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy.#ctor(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy"/> with the new build key.
- </summary>
- <param name="newBuildKey">The new build key.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy.Map(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Maps the build key.
- </summary>
- <param name="buildKey">The build key to map.</param>
- <param name="context">Current build context. Used for contextual information
- if writing a more sophisticated mapping, unused in this implementation.</param>
- <returns>The new build key.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingStrategy">
- <summary>
- Represents a strategy for mapping build keys in the build up operation.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. Looks for the <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy"/>
- and if found maps the build key for the current operation.
- </summary>
- <param name="context">The context for the operation.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy"/> that can map
- generic types.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy.#ctor(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy"/> instance
- that will map generic types.
- </summary>
- <param name="destinationKey">Build key to map to. This must be or contain an open generic type.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy.Map(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Maps the build key.
- </summary>
- <param name="buildKey">The build key to map.</param>
- <param name="context">Current build context. Used for contextual information
- if writing a more sophisticated mapping.</param>
- <returns>The new build key.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that will look for a build plan
- in the current context. If it exists, it invokes it, otherwise
- it creates one and stores it for later, and invokes it.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation.
- </summary>
- <param name="context">The context for the operation.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicy`1">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that chooses
- constructors based on these criteria: first, pick a constructor marked with the
- <typeparamref name="TInjectionConstructorMarkerAttribute"/> attribute. If there
- isn't one, then choose the constructor with the longest parameter list. If that is ambiguous,
- then throw.
- </summary>
- <exception cref="T:System.InvalidOperationException">Thrown when the constructor to choose is ambiguous.</exception>
- <typeparam name="TInjectionConstructorMarkerAttribute">Attribute used to mark the constructor to call.</typeparam>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1">
- <summary>
- Base class that provides an implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/>
- which lets you override how the parameter resolvers are created.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that, when implemented,
- will determine which constructor to call from the build plan.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Choose the constructor to call for the given type.
- </summary>
- <param name="context">Current build context</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>The chosen constructor.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Choose the constructor to call for the given type.
- </summary>
- <param name="context">Current build context</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>The chosen constructor.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1.CreateResolver(System.Reflection.ParameterInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
- <see cref="T:System.Reflection.ParameterInfo"/>.
- </summary>
- <param name="parameter">Parameter to create the resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1.ConstructorLengthComparer.Compare(System.Reflection.ConstructorInfo,System.Reflection.ConstructorInfo)">
- <summary>
- Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.
- </summary>
- <param name="y">The second object to compare.</param>
- <param name="x">The first object to compare.</param>
- <returns>
- Value Condition Less than zero is less than y. Zero equals y. Greater than zero is greater than y.
- </returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicy`1.CreateResolver(System.Reflection.ParameterInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
- <see cref="T:System.Reflection.ParameterInfo"/>.
- </summary>
- <param name="parameter">Parameter to create the resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedConstructor">
- <summary>
- Objects of this type are the return value from <see cref="M:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/>.
- It encapsulates the desired <see cref="T:System.Reflection.ConstructorInfo"/> with the string keys
- needed to look up the <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for each
- parameter.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1">
- <summary>
- Base class for return values from selector policies that
- return a MemberInfo of some sort plus a list of parameter
- keys to look up the parameter resolvers.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters">
- <summary>
- Base class for return of selector policies that need
- to keep track of a set of parameter resolvers.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters.AddParameterResolver(Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy)">
- <summary>
- Adds the parameter resolver. Resolvers are assumed
- to be in the order of the parameters to the member.
- </summary>
- <param name="newResolver">The new resolver.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters.GetParameterResolvers">
- <summary>
- Gets the parameter resolvers.
- </summary>
- <returns>An array with the parameter resolvers.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1.#ctor(`0)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1"/>, storing
- the given member info.
- </summary>
- <param name="memberInfo">Member info to store.</param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1.MemberInfo">
- <summary>
- The member info stored.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedConstructor.#ctor(System.Reflection.ConstructorInfo)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedConstructor"/> instance which
- contains the given constructor.
- </summary>
- <param name="constructor">The constructor to wrap.</param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedConstructor.Constructor">
- <summary>
- The constructor this object wraps.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation">
- <summary>
- This class records the information about which constructor argument is currently
- being resolved, and is responsible for generating the error string required when
- an error has occurred.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.#ctor(System.Type,System.String,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation"/> class.
- </summary>
- <param name="typeBeingConstructed">The type that is being constructed.</param>
- <param name="constructorSignature">A string representing the constructor being called.</param>
- <param name="parameterName">Parameter being resolved.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.ToString">
- <summary>
- Generate the string describing what parameter was being resolved.
- </summary>
- <returns>The description string.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.ConstructorSignature">
- <summary>
- String describing the constructor being set up.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.ParameterName">
- <summary>
- Parameter that's being resolved.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that emits IL to call constructors
- as part of creating a build plan.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation.
- </summary>
- <remarks>Existing object is an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext"/>.</remarks>
- <param name="context">The context for the operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.SetPerBuildSingleton(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to set up a PerResolveLifetimeManager lifetime manager
- if the current object is such.
- </summary>
- <param name="context">Current build context.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.CreateSignatureString(System.Reflection.ConstructorInfo)">
- <summary>
- Build up the string that will represent the constructor signature
- in any exception message.
- </summary>
- <param name="constructor"></param>
- <returns></returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.SetCurrentOperationToResolvingParameter(System.String,System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to store the current operation in the build context.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.SetCurrentOperationToInvokingConstructor(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to store the current operation in the build context.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForAttemptingToConstructInterface(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to throw an exception if
- no existing object is present, but the user is attempting to build
- an interface (usually due to the lack of a type mapping).
- </summary>
- <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being
- used for the build of this object.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForAttemptingToConstructAbstractClass(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to throw an exception if
- no existing object is present, but the user is attempting to build
- an abstract class (usually due to the lack of a type mapping).
- </summary>
- <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being
- used for the build of this object.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForAttemptingToConstructDelegate(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to throw an exception if
- no existing object is present, but the user is attempting to build
- an delegate other than Func{T} or Func{IEnumerable{T}}.
- </summary>
- <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being
- used for the build of this object.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForNullExistingObject(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to throw an exception if
- a dependency cannot be resolved.
- </summary>
- <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being
- used for the build of this object.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForNullExistingObjectWithInvalidConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.String)">
- <summary>
- A helper method used by the generated IL to throw an exception if
- a dependency cannot be resolved because of an invalid constructor.
- </summary>
- <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being
- used for the build of this object.</param>
- <param name="signature">The signature of the invalid constructor.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation">
- <summary>
- A class that records that a constructor is about to be call, and is
- responsible for generating the error string required when
- an error has occurred.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation.#ctor(System.Type,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation.ToString">
- <summary>
- Generate the description string.
- </summary>
- <returns>The string.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation.ConstructorSignature">
- <summary>
- Constructor we're trying to call.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext">
- <summary>
-
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.#ctor(System.Type)">
- <summary>
-
- </summary>
- <param name="typeToBuild"></param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.AddToBuildPlan(System.Linq.Expressions.Expression)">
- <summary>
-
- </summary>
- <param name="expression"></param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.CreateParameterExpression(Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy,System.Type,System.Linq.Expressions.Expression)">
- <summary>
-
- </summary>
- <param name="resolver"></param>
- <param name="parameterType"></param>
- <param name="setOperationExpression"></param>
- <returns></returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type,System.String)">
- <summary>
- Helper method used by generated IL to look up a dependency resolver based on the given key.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of the dependency being resolved.</param>
- <param name="resolverKey">Key the resolver was stored under.</param>
- <returns>The found dependency resolver.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type,Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy)">
- <summary>
- Helper method used by generated IL to look up a dependency resolver based on the given key.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of the dependency being resolved.</param>
- <param name="resolver">The configured resolver.</param>
- <returns>The found dependency resolver.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.TypeToBuild">
- <summary>
- The type that is to be built with the dynamic build plan.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.ContextParameter">
- <summary>
- The context parameter representing the <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> used when the build plan is executed.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanMethod">
- <summary>
-
- </summary>
- <param name="context"></param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan">
- <summary>
-
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.#ctor(Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanMethod)">
- <summary>
-
- </summary>
- <param name="buildMethod"></param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
-
- </summary>
- <param name="context"></param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy">
- <summary>
- An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy"/> implementation
- that constructs a build plan via dynamic IL emission.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy.#ctor(Microsoft.Practices.ObjectBuilder2.IStagedStrategyChain)">
- <summary>
- Construct a <see cref="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy"/> that
- uses the given strategy chain to construct the build plan.
- </summary>
- <param name="strategies">The strategy chain.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy.CreatePlan(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Construct a build plan.
- </summary>
- <param name="context">The current build context.</param>
- <param name="buildKey">The current build key.</param>
- <returns>The created build plan.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation">
- <summary>
- A class that records that a constructor is about to be call, and is
- responsible for generating the error string required when
- an error has occurred.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation.#ctor(System.Type,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation.ToString">
- <summary>
- Generate the description string.
- </summary>
- <returns>The string.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation.MethodSignature">
- <summary>
- Method we're trying to call.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation">
- <summary>
- This class records the information about which constructor argument is currently
- being resolved, and is responsible for generating the error string required when
- an error has occurred.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.#ctor(System.Type,System.String,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation"/> class.
- </summary>
- <param name="typeBeingConstructed">The type that is being constructed.</param>
- <param name="methodSignature">A string representing the method being called.</param>
- <param name="parameterName">Parameter being resolved.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.ToString">
- <summary>
- Generate the string describing what parameter was being resolved.
- </summary>
- <returns>The description string.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.MethodSignature">
- <summary>
- String describing the method being set up.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.ParameterName">
- <summary>
- Parameter that's being resolved.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that generates IL to call
- chosen methods (as specified by the current <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/>)
- as part of object build up.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PreBuildUp method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy.SetCurrentOperationToResolvingParameter(System.String,System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to store the current operation in the build context.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy.SetCurrentOperationToInvokingMethod(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to store the current operation in the build context.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.PropertyOperation">
- <summary>
- A base class that holds the information shared by all operations
- performed by the container while setting properties.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.#ctor(System.Type,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:System.Object"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString">
- <summary>
- Generate the description of this operation.
- </summary>
- <returns>The string.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.GetDescriptionFormat">
- <summary>
- Get a format string used to create the description. Called by
- the base <see cref="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString"/> method.
- </summary>
- <returns>The format string.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.PropertyOperation.PropertyName">
- <summary>
- The property value currently being resolved.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.ResolvingPropertyValueOperation">
- <summary>
- This class records the information about which property value is currently
- being resolved, and is responsible for generating the error string required when
- an error has occurred.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ResolvingPropertyValueOperation.#ctor(System.Type,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:System.Object"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ResolvingPropertyValueOperation.GetDescriptionFormat">
- <summary>
- Get a format string used to create the description. Called by
- the base <see cref="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString"/> method.
- </summary>
- <returns>The format string.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that generates IL to resolve properties
- on an object being built.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation.
- </summary>
- <param name="context">The context for the operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy.SetCurrentOperationToResolvingPropertyValue(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to store the current operation in the build context.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy.SetCurrentOperationToSettingProperty(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- A helper method used by the generated IL to store the current operation in the build context.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation">
- <summary>
- This class records the information about which property value is currently
- being set, and is responsible for generating the error string required when
- an error has occurred.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation.#ctor(System.Type,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation"/> class.
- </summary>
- <param name="typeBeingConstructed">Type property is on.</param>
- <param name="propertyName">Name of property being set.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation.GetDescriptionFormat">
- <summary>
- Get a format string used to create the description. Called by
- the base <see cref="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString"/> method.
- </summary>
- <returns>The format string.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.FactoryDelegateBuildPlanPolicy.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Creates an instance of this build plan's type, or fills
- in the existing type if passed in.
- </summary>
- <param name="context">Context used to build up the object.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy">
- <summary>
- An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that will examine the given
- types and return a sequence of <see cref="T:System.Reflection.MethodInfo"/> objects
- that should be called as part of building the object.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Return the sequence of methods to call while building the target object.
- </summary>
- <param name="context">Current build context.</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>Sequence of methods to call.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicy`1">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> that selects
- methods by looking for the given <typeparamref name="TMarkerAttribute"/>
- attribute on those methods.
- </summary>
- <typeparam name="TMarkerAttribute">Type of attribute used to mark methods
- to inject.</typeparam>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicyBase`1">
- <summary>
- Base class that provides an implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/>
- which lets you override how the parameter resolvers are created.
- </summary>
- <typeparam name="TMarkerAttribute">Attribute that marks methods that should
- be called.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicyBase`1.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Return the sequence of methods to call while building the target object.
- </summary>
- <param name="context">Current build context.</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>Sequence of methods to call.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicyBase`1.CreateResolver(System.Reflection.ParameterInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
- <see cref="T:System.Reflection.ParameterInfo"/>.
- </summary>
- <param name="parameter">Parameter to create the resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicy`1.CreateResolver(System.Reflection.ParameterInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
- <see cref="T:System.Reflection.ParameterInfo"/>.
- </summary>
- <param name="parameter">Parameter to create the resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedMethod">
- <summary>
- Objects of this type are the return value from <see cref="M:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/>.
- It encapsulates the desired <see cref="T:System.Reflection.MethodInfo"/> with the string keys
- needed to look up the <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for each
- parameter.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMethod.#ctor(System.Reflection.MethodInfo)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedMethod"/> instance which
- contains the given method.
- </summary>
- <param name="method">The method</param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedMethod.Method">
- <summary>
- The constructor this object wraps.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy">
- <summary>
- An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that returns a sequence
- of properties that should be injected for the given type.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Returns sequence of properties on the given type that
- should be set as part of building that object.
- </summary>
- <param name="context">Current build context.</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>Sequence of <see cref="T:System.Reflection.PropertyInfo"/> objects
- that contain the properties to set.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.PropertySelectorBase`1">
- <summary>
- Base class that provides an implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/>
- which lets you override how the parameter resolvers are created.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PropertySelectorBase`1.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Returns sequence of properties on the given type that
- should be set as part of building that object.
- </summary>
- <param name="context">Current build context.</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>Sequence of <see cref="T:System.Reflection.PropertyInfo"/> objects
- that contain the properties to set.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PropertySelectorBase`1.CreateResolver(System.Reflection.PropertyInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for the given
- property.
- </summary>
- <param name="property">Property to create resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.PropertySelectorPolicy`1">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> that looks
- for properties marked with the <typeparamref name="TResolutionAttribute"/>
- attribute that are also settable and not indexers.
- </summary>
- <typeparam name="TResolutionAttribute"></typeparam>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.PropertySelectorPolicy`1.CreateResolver(System.Reflection.PropertyInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for the given
- property.
- </summary>
- <param name="property">Property to create resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedProperty">
- <summary>
- Objects of this type are returned from
- <see cref="M:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/>.
- This class combines the <see cref="T:System.Reflection.PropertyInfo"/> about
- the property with the string key used to look up the resolver
- for this property's value.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedProperty.#ctor(System.Reflection.PropertyInfo,Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedProperty"/>
- with the given <see cref="T:System.Reflection.PropertyInfo"/> and key.
- </summary>
- <param name="property">The property.</param>
- <param name="resolver"></param>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedProperty.Property">
- <summary>
- PropertyInfo for this property.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedProperty.Resolver">
- <summary>
- IDependencyResolverPolicy for this property
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy">
- <summary>
- Implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy"/>.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy">
- <summary>
- A builder policy that lets you keep track of the current
- resolvers and will remove them from the given policy set.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy.AddResolverKey(System.Object)">
- <summary>
- Add a new resolver to track by key.
- </summary>
- <param name="key">Key that was used to add the resolver to the policy set.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy.RemoveResolvers(Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Remove the currently tracked resolvers from the given policy list.
- </summary>
- <param name="policies">Policy list to remove the resolvers from.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.AddResolverKey(System.Object)">
- <summary>
- Add a new resolver to track by key.
- </summary>
- <param name="key">Key that was used to add the resolver to the policy set.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.RemoveResolvers(Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Remove the currently tracked resolvers from the given policy list.
- </summary>
- <param name="policies">Policy list to remove the resolvers from.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.GetTracker(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)">
- <summary>
- Get an instance that implements <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy"/>,
- either the current one in the policy set or creating a new one if it doesn't
- exist.
- </summary>
- <param name="policies">Policy list to look up from.</param>
- <param name="buildKey">Build key to track.</param>
- <returns>The resolver tracker.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.TrackKey(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Object)">
- <summary>
- Add a key to be tracked to the current tracker.
- </summary>
- <param name="policies">Policy list containing the resolvers and trackers.</param>
- <param name="buildKey">Build key for the resolvers being tracked.</param>
- <param name="resolverKey">Key for the resolver.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.RemoveResolvers(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)">
- <summary>
- Remove the resolvers for the given build key.
- </summary>
- <param name="policies">Policy list containing the build key.</param>
- <param name="buildKey">Build key.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.FixedTypeResolverPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that
- calls back into the build chain to build up the dependency, passing
- a type given at compile time as its build key.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.FixedTypeResolverPolicy.#ctor(System.Type)">
- <summary>
- Create a new instance storing the given type.
- </summary>
- <param name="typeToBuild">Type to resolve.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.FixedTypeResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Get the value for a dependency.
- </summary>
- <param name="context">Current build context.</param>
- <returns>The value for the dependency.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IStagedStrategyChain">
- <summary>
- This interface defines a standard method to convert any <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> regardless
- of the stage enum into a regular, flat strategy chain.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IStagedStrategyChain.MakeStrategyChain">
- <summary>
- Convert this <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> into
- a flat <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/>.
- </summary>
- <returns>The flattened <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain">
- <summary>
- Represents a chain of responsibility for builder strategies.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IStrategyChain.Reverse">
- <summary>
- Reverse the order of the strategy chain.
- </summary>
- <returns>The reversed strategy chain.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IStrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Execute this strategy chain against the given context,
- calling the Buildup methods on the strategies.
- </summary>
- <param name="context">Context for the build process.</param>
- <returns>The build up object</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.IStrategyChain.ExecuteTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Execute this strategy chain against the given context,
- calling the TearDown methods on the strategies.
- </summary>
- <param name="context">Context for the teardown process.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy">
- <summary>
- A builder policy used to create lifetime policy instances.
- Used by the LifetimeStrategy when instantiating open
- generic types.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy.CreateLifetimePolicy">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"/>.
- </summary>
- <returns>The new instance.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy.LifetimeType">
- <summary>
- The type of Lifetime manager that will be created by this factory.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.LifetimeStrategy">
- <summary>
- An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy"/> implementation that uses
- a <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"/> to figure out if an object
- has already been created and to update or remove that
- object from some backing store.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PreBuildUp method is called when the chain is being executed in the
- forward direction.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeStrategy.PostBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Called during the chain of responsibility for a build operation. The
- PostBuildUp method is called when the chain has finished the PreBuildUp
- phase and executes in reverse order from the PreBuildUp calls.
- </summary>
- <param name="context">Context of the build operation.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1">
- <summary>
- Represents a chain of responsibility for builder strategies partitioned by stages.
- </summary>
- <typeparam name="TStageEnum">The stage enumeration to partition the strategies.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.#ctor">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.#ctor(Microsoft.Practices.ObjectBuilder2.StagedStrategyChain{`0})">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> class with an inner strategy chain to use when building.
- </summary>
- <param name="innerChain">The inner strategy chain to use first when finding strategies in the build operation.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.Add(Microsoft.Practices.ObjectBuilder2.IBuilderStrategy,`0)">
- <summary>
- Adds a strategy to the chain at a particular stage.
- </summary>
- <param name="strategy">The strategy to add to the chain.</param>
- <param name="stage">The stage to add the strategy.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.AddNew``1(`0)">
- <summary>
- Add a new strategy for the <paramref name="stage"/>.
- </summary>
- <typeparam name="TStrategy">The <see cref="T:System.Type"/> of <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy"/></typeparam>
- <param name="stage">The stage to add the strategy.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.Clear">
- <summary>
- Clear the current strategy chain list.
- </summary>
- <remarks>
- This will not clear the inner strategy chain if this instance was created with one.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.MakeStrategyChain">
- <summary>
- Makes a strategy chain based on this instance.
- </summary>
- <returns>A new <see cref="T:Microsoft.Practices.ObjectBuilder2.StrategyChain"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.StrategyChain">
- <summary>
- Represents a chain of responsibility for builder strategies.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.#ctor">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StrategyChain"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.#ctor(System.Collections.IEnumerable)">
- <summary>
- Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StrategyChain"/> class with a collection of strategies.
- </summary>
- <param name="strategies">A collection of strategies to initialize the chain.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.Add(Microsoft.Practices.ObjectBuilder2.IBuilderStrategy)">
- <summary>
- Adds a strategy to the chain.
- </summary>
- <param name="strategy">The strategy to add to the chain.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.AddRange(System.Collections.IEnumerable)">
- <summary>
- Adds strategies to the chain.
- </summary>
- <param name="strategyEnumerable">The strategies to add to the chain.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.Reverse">
- <summary>
- Reverse the order of the strategy chain.
- </summary>
- <returns>The reversed strategy chain.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Execute this strategy chain against the given context to build up.
- </summary>
- <param name="context">Context for the build processes.</param>
- <returns>The build up object</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Execute this strategy chain against the given context,
- calling the TearDown methods on the strategies.
- </summary>
- <param name="context">Context for the teardown process.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.System#Collections#Generic#IEnumerable{Microsoft#Practices#ObjectBuilder2#IBuilderStrategy}#GetEnumerator">
- <summary>
- Returns an enumerator that iterates through the collection.
- </summary>
-
- <returns>
- A <see cref="T:System.Collections.Generic.IEnumerator`1"></see> that can be used to iterate through the collection.
- </returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.GetEnumerator">
- <summary>
- Returns an enumerator that iterates through a collection.
- </summary>
-
- <returns>
- An <see cref="T:System.Collections.IEnumerator"></see> object that can be used to iterate through the collection.
- </returns>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey">
- <summary>
- Build key used to combine a type object with a string name. Used by
- ObjectBuilder to indicate exactly what is being built.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.#ctor(System.Type,System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance with the given
- type and name.
- </summary>
- <param name="type"><see cref="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type"/> to build.</param>
- <param name="name">Key to use to look up type mappings and singletons.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.#ctor(System.Type)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance for the default
- buildup of the given type.
- </summary>
- <param name="type"><see cref="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type"/> to build.</param>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Make``1">
- <summary>
- This helper method creates a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance. It is
- initialized for the default key for the given type.
- </summary>
- <typeparam name="T">Type to build.</typeparam>
- <returns>A new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Make``1(System.String)">
- <summary>
- This helper method creates a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance for
- the given type and key.
- </summary>
- <typeparam name="T">Type to build</typeparam>
- <param name="name">Key to use to look up type mappings and singletons.</param>
- <returns>A new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance initialized with the given type and name.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Equals(System.Object)">
- <summary>
- Compare two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances.
- </summary>
- <remarks>Two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances compare equal
- if they contain the same name and the same type. Also, comparing
- against a different type will also return false.</remarks>
- <param name="obj">Object to compare to.</param>
- <returns>True if the two keys are equal, false if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.GetHashCode">
- <summary>
- Calculate a hash code for this instance.
- </summary>
- <returns>A hash code.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.op_Equality(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Compare two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances for equality.
- </summary>
- <remarks>Two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances compare equal
- if they contain the same name and the same type.</remarks>
- <param name="left">First of the two keys to compare.</param>
- <param name="right">Second of the two keys to compare.</param>
- <returns>True if the values of the keys are the same, else false.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.op_Inequality(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)">
- <summary>
- Compare two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances for inequality.
- </summary>
- <remarks>Two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances compare equal
- if they contain the same name and the same type. If either field differs
- the keys are not equal.</remarks>
- <param name="left">First of the two keys to compare.</param>
- <param name="right">Second of the two keys to compare.</param>
- <returns>false if the values of the keys are the same, else true.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.ToString">
- <summary>
- Formats the build key as a string (primarily for debugging).
- </summary>
- <returns>A readable string representation of the build key.</returns>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type">
- <summary>
- Return the <see cref="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type"/> stored in this build key.
- </summary>
- <value>The type to build.</value>
- </member>
- <member name="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Name">
- <summary>
- Returns the name stored in this build key.
- </summary>
- <remarks>The name to use when building.</remarks>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1">
- <summary>
- A generic version of <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> so that
- you can new up a key using generic syntax.
- </summary>
- <typeparam name="T">Type for the key.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1.#ctor">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1"/> that
- specifies the given type.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1.#ctor(System.String)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1"/> that
- specifies the given type and name.
- </summary>
- <param name="name">Name for the key.</param>
- </member>
- <member name="T:Microsoft.Practices.ObjectBuilder2.Sequence">
- <summary>
- A series of helper methods to deal with sequences -
- objects that implement <see cref="T:System.Collections.Generic.IEnumerable`1"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.Sequence.Collect``1(``0[])">
- <summary>
- A function that turns an arbitrary parameter list into an
- <see cref="T:System.Collections.Generic.IEnumerable`1"/>.
- </summary>
- <typeparam name="T">Type of arguments.</typeparam>
- <param name="arguments">The items to put into the collection.</param>
- <returns>An array that contains the values of the <paramref name="arguments"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.ObjectBuilder2.Sequence.Zip``2(System.Collections.Generic.IEnumerable{``0},System.Collections.Generic.IEnumerable{``1})">
- <summary>
- Given two sequences, return a new sequence containing the corresponding values
- from each one.
- </summary>
- <typeparam name="TFirstSequenceElement">Type of first sequence.</typeparam>
- <typeparam name="TSecondSequenceElement">Type of second sequence.</typeparam>
- <param name="sequence1">First sequence of items.</param>
- <param name="sequence2">Second sequence of items.</param>
- <returns>New sequence of pairs. This sequence ends when the shorter of sequence1 and sequence2 does.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> that lets you register a
- delegate with the container to create an object, rather than calling
- the object's constructor.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.UnityContainerExtension">
- <summary>
- Base class for all <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> extension objects.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext)">
- <summary>
- The container calls this method when the extension is added.
- </summary>
- <param name="context">A <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> instance that gives the
- extension access to the internals of the container.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtension.Initialize">
- <summary>
- Initial the container with this extension's functionality.
- </summary>
- <remarks>
- When overridden in a derived class, this method will modify the given
- <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> by adding strategies, policies, etc. to
- install it's functions into the container.</remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtension.Remove">
- <summary>
- Removes the extension's functions from the container.
- </summary>
- <remarks>
- <para>
- This method is called when extensions are being removed from the container. It can be
- used to do things like disconnect event handlers or clean up member state. You do not
- need to remove strategies or policies here; the container will do that automatically.
- </para>
- <para>
- The default implementation of this method does nothing.</para>
- </remarks>
- </member>
- <member name="P:Microsoft.Practices.Unity.UnityContainerExtension.Container">
- <summary>
- The container this extension has been added to.
- </summary>
- <value>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> that this extension has been added to.</value>
- </member>
- <member name="P:Microsoft.Practices.Unity.UnityContainerExtension.Context">
- <summary>
- The <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> object used to manipulate
- the inner state of the container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension.Initialize">
- <summary>
- Initialize this extension. This particular extension requires no
- initialization work.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension.RegisterFactory``1(System.String,System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})">
- <summary>
- Register the given factory delegate to be called when the container is
- asked to resolve <typeparamref name="TTypeToBuild"/> and <paramref name="name"/>.
- </summary>
- <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam>
- <param name="name">The name that will be used when requesting to resolve this type.</param>
- <param name="factoryMethod">Delegate to invoke to create the instance.</param>
- <returns>The container extension object this method was invoked on.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension.RegisterFactory``1(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})">
- <summary>
- Register the given factory delegate to be called when the container is
- asked to resolve <typeparamref name="TTypeToBuild"/>.
- </summary>
- <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam>
- <param name="factoryMethod">Delegate to invoke to create the instance.</param>
- <returns>The container extension object this method was invoked on.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.TypeBasedOverride">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> that
- acts as a decorator over another <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.
- This checks to see if the current type being built is the
- right one before checking the inner <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.TypeBasedOverride.#ctor(System.Type,Microsoft.Practices.Unity.ResolverOverride)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.TypeBasedOverride"/>
- </summary>
- <param name="targetType">Type to check for.</param>
- <param name="innerOverride">Inner override to check after type matches.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.TypeBasedOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value
- for the given desired dependency.
- </summary>
- <param name="context">Current build context.</param>
- <param name="dependencyType">Type of dependency desired.</param>
- <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.TypeBasedOverride`1">
- <summary>
- A convenience version of <see cref="T:Microsoft.Practices.Unity.TypeBasedOverride"/> that lets you
- specify the type to construct via generics syntax.
- </summary>
- <typeparam name="T">Type to check for.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.Unity.TypeBasedOverride`1.#ctor(Microsoft.Practices.Unity.ResolverOverride)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.TypeBasedOverride`1"/>.
- </summary>
- <param name="innerOverride">Inner override to check after type matches.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.UnityContainerExtensions">
- <summary>
- Extension class that adds a set of convenience overloads to the
- <see cref="T:Microsoft.Practices.Unity.IUnityContainer"/> interface.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type with specific members to be injected.
- </summary>
- <typeparam name="T">Type this registration is for.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container.
- </summary>
- <remarks>
- <para>
- This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>,
- actually return an instance of type <typeparamref name="TTo"/>. This is very useful for
- getting instances of interfaces.
- </para>
- <para>
- This overload registers a default mapping and transient lifetime.
- </para>
- </remarks>
- <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
- <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container, where the created instances will use
- the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
- </summary>
- <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
- <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container.
- </summary>
- <remarks>
- This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>,
- actually return an instance of type <typeparamref name="TTo"/>. This is very useful for
- getting instances of interfaces.
- </remarks>
- <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
- <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="name">Name of this mapping.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container, where the created instances will use
- the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
- </summary>
- <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
- <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="name">Name to use for registration, null if a default registration.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container.
- No type mapping is performed for this type.
- </summary>
- <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container.
- No type mapping is performed for this type.
- </summary>
- <typeparam name="T">The type to configure injection on.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="name">Name that will be used to request the type.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
- No type mapping is performed for this type.
- </summary>
- <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam>
- <param name="container">Container to configure.</param>
- <param name="name">Name that will be used to request the type.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type with specific members to be injected.
- </summary>
- <param name="container">Container to configure.</param>
- <param name="t">Type this registration is for.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Type,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container.
- </summary>
- <remarks>
- <para>
- This method is used to tell the container that when asked for type <paramref name="from"/>,
- actually return an instance of type <paramref name="to"/>. This is very useful for
- getting instances of interfaces.
- </para>
- <para>
- This overload registers a default mapping.
- </para>
- </remarks>
- <param name="container">Container to configure.</param>
- <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
- <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container.
- </summary>
- <remarks>
- This method is used to tell the container that when asked for type <paramref name="from"/>,
- actually return an instance of type <paramref name="to"/>. This is very useful for
- getting instances of interfaces.
- </remarks>
- <param name="container">Container to configure.</param>
- <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
- <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
- <param name="name">Name to use for registration, null if a default registration.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container, where the created instances will use
- the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
- </summary>
- <param name="container">Container to configure.</param>
- <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
- <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
- No type mapping is performed for this type.
- </summary>
- <param name="container">Container to configure.</param>
- <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
- No type mapping is performed for this type.
- </summary>
- <param name="container">Container to configure.</param>
- <param name="t">The <see cref="T:System.Type"/> to configure in the container.</param>
- <param name="name">Name to use for registration, null if a default registration.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
- No type mapping is performed for this type.
- </summary>
- <param name="container">Container to configure.</param>
- <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param>
- <param name="name">Name to use for registration, null if a default registration.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,``0)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- <para>
- This overload does a default registration and has the container take over the lifetime of the instance.</para>
- </remarks>
- <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
- <param name="container">Container to configure.</param>
- <param name="instance">Object to returned.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,``0,Microsoft.Practices.Unity.LifetimeManager)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- <para>
- This overload does a default registration (name = null).
- </para>
- </remarks>
- <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
- <param name="container">Container to configure.</param>
- <param name="instance">Object to returned.</param>
- <param name="lifetimeManager">
- <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,System.String,``0)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- <para>
- This overload automatically has the container take ownership of the <paramref name="instance"/>.</para>
- </remarks>
- <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
- <param name="instance">Object to returned.</param>
- <param name="container">Container to configure.</param>
- <param name="name">Name for registration.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,System.String,``0,Microsoft.Practices.Unity.LifetimeManager)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- </remarks>
- <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
- <param name="instance">Object to returned.</param>
- <param name="container">Container to configure.</param>
- <param name="name">Name for registration.</param>
- <param name="lifetimeManager">
- <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Object)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- <para>
- This overload does a default registration and has the container take over the lifetime of the instance.</para>
- </remarks>
- <param name="container">Container to configure.</param>
- <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
- <param name="instance">Object to returned.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- <para>
- This overload does a default registration (name = null).
- </para>
- </remarks>
- <param name="container">Container to configure.</param>
- <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
- <param name="instance">Object to returned.</param>
- <param name="lifetimeManager">
- <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,System.Object)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- <para>
- This overload automatically has the container take ownership of the <paramref name="instance"/>.</para>
- </remarks>
- <param name="container">Container to configure.</param>
- <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
- <param name="instance">Object to returned.</param>
- <param name="name">Name for registration.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Resolve``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Resolve an instance of the default requested type from the container.
- </summary>
- <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam>
- <param name="container">Container to resolve from.</param>
- <param name="overrides">Any overrides for the resolve call.</param>
- <returns>The retrieved object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Resolve``1(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Resolve an instance of the requested type with the given name from the container.
- </summary>
- <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam>
- <param name="container">Container to resolve from.</param>
- <param name="name">Name of the object to retrieve.</param>
- <param name="overrides">Any overrides for the resolve call.</param>
- <returns>The retrieved object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Resolve(Microsoft.Practices.Unity.IUnityContainer,System.Type,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Resolve an instance of the default requested type from the container.
- </summary>
- <param name="container">Container to resolve from.</param>
- <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
- <param name="overrides">Any overrides for the resolve call.</param>
- <returns>The retrieved object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.ResolveAll``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Return instances of all registered types requested.
- </summary>
- <remarks>
- <para>
- This method is useful if you've registered multiple types with the same
- <see cref="T:System.Type"/> but different names.
- </para>
- <para>
- Be aware that this method does NOT return an instance for the default (unnamed) registration.
- </para>
- </remarks>
- <typeparam name="T">The type requested.</typeparam>
- <param name="container">Container to resolve from.</param>
- <param name="resolverOverrides">Any overrides for the resolve calls.</param>
- <returns>Set of objects of type <typeparamref name="T"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.BuildUp``1(Microsoft.Practices.Unity.IUnityContainer,``0,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Run an existing object through the container and perform injection on it.
- </summary>
- <remarks>
- <para>
- This method is useful when you don't control the construction of an
- instance (ASP.NET pages or objects created via XAML, for instance)
- but you still want properties and other injection performed.
- </para>
- <para>
- This overload uses the default registrations.
- </para>
- </remarks>
- <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam>
- <param name="container">Container to resolve through.</param>
- <param name="existing">Instance to build up.</param>
- <param name="resolverOverrides">Any overrides for the buildup.</param>
- <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
- container extensions may add things like automatic proxy creation which would
- cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.BuildUp``1(Microsoft.Practices.Unity.IUnityContainer,``0,System.String,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Run an existing object through the container and perform injection on it.
- </summary>
- <remarks>
- <para>
- This method is useful when you don't control the construction of an
- instance (ASP.NET pages or objects created via XAML, for instance)
- but you still want properties and other injection performed.
- </para></remarks>
- <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam>
- <param name="container">Container to resolve through.</param>
- <param name="existing">Instance to build up.</param>
- <param name="name">name to use when looking up the typemappings and other configurations.</param>
- <param name="resolverOverrides">Any overrides for the Buildup.</param>
- <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
- container extensions may add things like automatic proxy creation which would
- cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.BuildUp(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Object,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Run an existing object through the container and perform injection on it.
- </summary>
- <remarks>
- <para>
- This method is useful when you don't control the construction of an
- instance (ASP.NET pages or objects created via XAML, for instance)
- but you still want properties and other injection performed.
- </para>
- <para>
- This overload uses the default registrations.
- </para>
- </remarks>
- <param name="container">Container to resolve through.</param>
- <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
- <param name="existing">Instance to build up.</param>
- <param name="resolverOverrides">Any overrides for the Buildup.</param>
- <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
- container extensions may add things like automatic proxy creation which would
- cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.AddNewExtension``1(Microsoft.Practices.Unity.IUnityContainer)">
- <summary>
- Creates a new extension object and adds it to the container.
- </summary>
- <typeparam name="TExtension">Type of <see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add. The extension type
- will be resolved from within the supplied <paramref name="container"/>.</typeparam>
- <param name="container">Container to add the extension to.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Configure``1(Microsoft.Practices.Unity.IUnityContainer)">
- <summary>
- Resolve access to a configuration interface exposed by an extension.
- </summary>
- <remarks>Extensions can expose configuration interfaces as well as adding
- strategies and policies to the container. This method walks the list of
- added extensions and returns the first one that implements the requested type.
- </remarks>
- <typeparam name="TConfigurator">The configuration interface required.</typeparam>
- <param name="container">Container to configure.</param>
- <returns>The requested extension's configuration interface, or null if not found.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered(Microsoft.Practices.Unity.IUnityContainer,System.Type)">
- <summary>
- Check if a particular type has been registered with the container with
- the default name.
- </summary>
- <param name="container">Container to inspect.</param>
- <param name="typeToCheck">Type to check registration for.</param>
- <returns>True if this type has been registered, false if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String)">
- <summary>
- Check if a particular type/name pair has been registered with the container.
- </summary>
- <param name="container">Container to inspect.</param>
- <param name="typeToCheck">Type to check registration for.</param>
- <param name="nameToCheck">Name to check registration for.</param>
- <returns>True if this type/name pair has been registered, false if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered``1(Microsoft.Practices.Unity.IUnityContainer)">
- <summary>
- Check if a particular type has been registered with the container with the default name.
- </summary>
- <typeparam name="T">Type to check registration for.</typeparam>
- <param name="container">Container to inspect.</param>
- <returns>True if this type has been registered, false if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered``1(Microsoft.Practices.Unity.IUnityContainer,System.String)">
- <summary>
- Check if a particular type/name pair has been registered with the container.
- </summary>
- <typeparam name="T">Type to check registration for.</typeparam>
- <param name="container">Container to inspect.</param>
- <param name="nameToCheck">Name to check registration for.</param>
- <returns>True if this type/name pair has been registered, false if not.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ExtensionContext">
- <summary>
- The <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> class provides the means for extension objects
- to manipulate the internal state of the <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ExtensionContext.RegisterNamedType(System.Type,System.String)">
- <summary>
- Store a type/name pair for later resolution.
- </summary>
- <remarks>
- <para>
- When users register type mappings (or other things) with a named key, this method
- allows you to register that name with the container so that when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.ResolveAll(System.Type,Microsoft.Practices.Unity.ResolverOverride[])"/>
- method is called, that name is included in the list that is returned.
- </para></remarks>
- <param name="t"><see cref="T:System.Type"/> to register.</param>
- <param name="name">Name associated with that type.</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.ExtensionContext.Container">
- <summary>
- The container that this context is associated with.
- </summary>
- <value>The <see cref="T:Microsoft.Practices.Unity.IUnityContainer"/> object.</value>
- </member>
- <member name="P:Microsoft.Practices.Unity.ExtensionContext.Strategies">
- <summary>
- The strategies this container uses.
- </summary>
- <value>The <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> that the container uses to build objects.</value>
- </member>
- <member name="P:Microsoft.Practices.Unity.ExtensionContext.BuildPlanStrategies">
- <summary>
- The strategies this container uses to construct build plans.
- </summary>
- <value>The <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> that this container uses when creating
- build plans.</value>
- </member>
- <member name="P:Microsoft.Practices.Unity.ExtensionContext.Policies">
- <summary>
- The policies this container uses.
- </summary>
- <remarks>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> the that container uses to build objects.</remarks>
- </member>
- <member name="P:Microsoft.Practices.Unity.ExtensionContext.Lifetime">
- <summary>
- The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> that this container uses.
- </summary>
- <value>The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> is used to manage <see cref="T:System.IDisposable"/> objects that the container is managing.</value>
- </member>
- <member name="E:Microsoft.Practices.Unity.ExtensionContext.Registering">
- <summary>
- This event is raised when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"/> method,
- or one of its overloads, is called.
- </summary>
- </member>
- <member name="E:Microsoft.Practices.Unity.ExtensionContext.RegisteringInstance">
- <summary>
- This event is raised when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)"/> method,
- or one of its overloads, is called.
- </summary>
- </member>
- <member name="E:Microsoft.Practices.Unity.ExtensionContext.ChildContainerCreated">
- <summary>
- This event is raised when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.CreateChildContainer"/> method is called, providing
- the newly created child container to extensions to act on as they see fit.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.NamedEventArgs">
- <summary>
- An EventArgs class that holds a string Name.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.NamedEventArgs.#ctor">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.NamedEventArgs"/> with a null name.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.NamedEventArgs.#ctor(System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.NamedEventArgs"/> with the given name.
- </summary>
- <param name="name">Name to store.</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.NamedEventArgs.Name">
- <summary>
- The name.
- </summary>
- <value>Name used for this EventArg object.</value>
- </member>
- <member name="T:Microsoft.Practices.Unity.RegisterEventArgs">
- <summary>
- Event argument class for the <see cref="E:Microsoft.Practices.Unity.ExtensionContext.Registering"/> event.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.RegisterEventArgs.#ctor(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager)">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.Unity.RegisterEventArgs"/>.
- </summary>
- <param name="typeFrom">Type to map from.</param>
- <param name="typeTo">Type to map to.</param>
- <param name="name">Name for the registration.</param>
- <param name="lifetimeManager"><see cref="P:Microsoft.Practices.Unity.RegisterEventArgs.LifetimeManager"/> to manage instances.</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.RegisterEventArgs.TypeFrom">
- <summary>
- Type to map from.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.RegisterEventArgs.TypeTo">
- <summary>
- Type to map to.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.RegisterEventArgs.LifetimeManager">
- <summary>
- <see cref="P:Microsoft.Practices.Unity.RegisterEventArgs.LifetimeManager"/> to manage instances.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.RegisterInstanceEventArgs">
- <summary>
- Event argument class for the <see cref="E:Microsoft.Practices.Unity.ExtensionContext.RegisteringInstance"/> event.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.RegisterInstanceEventArgs.#ctor">
- <summary>
- Create a default <see cref="T:Microsoft.Practices.Unity.RegisterInstanceEventArgs"/> instance.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.RegisterInstanceEventArgs.#ctor(System.Type,System.Object,System.String,Microsoft.Practices.Unity.LifetimeManager)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.Unity.RegisterInstanceEventArgs"/> instance initialized with the given arguments.
- </summary>
- <param name="registeredType">Type of instance being registered.</param>
- <param name="instance">The instance object itself.</param>
- <param name="name">Name to register under, null if default registration.</param>
- <param name="lifetimeManager"><see cref="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.LifetimeManager"/> object that handles how
- the instance will be owned.</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.RegisteredType">
- <summary>
- Type of instance being registered.
- </summary>
- <value>
- Type of instance being registered.
- </value>
- </member>
- <member name="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.Instance">
- <summary>
- Instance object being registered.
- </summary>
- <value>Instance object being registered</value>
- </member>
- <member name="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.LifetimeManager">
- <summary>
- <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls ownership of
- this instance.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.GenericParameter">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that lets you specify that
- an instance of a generic type parameter should be resolved.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameter.#ctor(System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies
- that the given named generic parameter should be resolved.
- </summary>
- <param name="genericParameterName">The generic parameter name to resolve.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameter.#ctor(System.String,System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies
- that the given named generic parameter should be resolved.
- </summary>
- <param name="genericParameterName">The generic parameter name to resolve.</param>
- <param name="resolutionKey">name to use when looking up in the container.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericParameter.DoGetResolverPolicy(System.Type,System.String)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToResolve">The actual type to resolve.</param>
- <param name="resolutionKey">The resolution key.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.GenericResolvedArrayParameter">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that lets you specify that
- an array containing the registered instances of a generic type parameter
- should be resolved.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericResolvedArrayParameter.#ctor(System.String,System.Object[])">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.GenericResolvedArrayParameter"/> instance that specifies
- that the given named generic parameter should be resolved.
- </summary>
- <param name="genericParameterName">The generic parameter name to resolve.</param>
- <param name="elementValues">The values for the elements, that will
- be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericResolvedArrayParameter.MatchesType(System.Type)">
- <summary>
- Test to see if this parameter value has a matching type for the given type.
- </summary>
- <param name="t">Type to check.</param>
- <returns>True if this parameter value is compatible with type <paramref name="t"/>,
- false if not.</returns>
- <remarks>A type is considered compatible if it is an array type of rank one
- and its element type is a generic type parameter with a name matching this generic
- parameter name configured for the receiver.</remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.GenericResolvedArrayParameter.GetResolverPolicy(System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToBuild">Type that contains the member that needs this parameter. Used
- to resolve open generic parameters.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.GenericResolvedArrayParameter.ParameterTypeName">
- <summary>
- Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>.
- This may be an actual type name or a generic argument name.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectedMembers">
- <summary>
- A Unity container extension that allows you to configure
- which constructors, properties, and methods get injected
- via an API rather than through attributes.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectedMembers.Initialize">
- <summary>
- Initial the container with this extension's functionality.
- </summary>
- <remarks>
- When overridden in a derived class, this method will modify the given
- <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> by adding strategies, policies, etc. to
- install it's functions into the container.</remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor``1(Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- API to configure the injection settings for a particular type.
- </summary>
- <typeparam name="TTypeToInject">Type the injection is being configured for.</typeparam>
- <param name="injectionMembers">Objects containing the details on which members to inject and how.</param>
- <returns>This extension object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor``1(System.String,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- API to configure the injection settings for a particular type/name pair.
- </summary>
- <typeparam name="TTypeToInject">Type the injection is being configured for.</typeparam>
- <param name="name">Name of registration</param>
- <param name="injectionMembers">Objects containing the details on which members to inject and how.</param>
- <returns>This extension object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor(System.Type,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- API to configure the injection settings for a particular type.
- </summary>
- <param name="typeToInject">Type to configure.</param>
- <param name="injectionMembers">Objects containing the details on which members to inject and how.</param>
- <returns>This extension object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor(System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- API to configure the injection settings for a particular type/name pair.
- </summary>
- <param name="typeToInject">Type to configure.</param>
- <param name="name">Name of registration.</param>
- <param name="injectionMembers">Objects containing the details on which members to inject and how.</param>
- <returns>This extension object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor(System.Type,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- API to configure the injection settings for a particular type/name pair.
- </summary>
- <param name="serviceType">Type of interface/base class being registered (may be null).</param>
- <param name="implementationType">Type of actual implementation class being registered.</param>
- <param name="name">Name of registration.</param>
- <param name="injectionMembers">Objects containing the details on which members to inject and how.</param>
- <returns>This extension object.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionConstructor">
- <summary>
- A class that holds the collection of information
- for a constructor, so that the container can
- be configured to call this constructor.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionConstructor.#ctor(System.Object[])">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.Unity.InjectionConstructor"/> that looks
- for a constructor with the given set of parameters.
- </summary>
- <param name="parameterValues">The values for the parameters, that will
- be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionConstructor.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Add policies to the <paramref name="policies"/> to configure the
- container to call this constructor with the appropriate parameter values.
- </summary>
- <param name="serviceType">Interface registered, ignored in this implementation.</param>
- <param name="implementationType">Type to register.</param>
- <param name="name">Name used to resolve the type object.</param>
- <param name="policies">Policy list to add policies to.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionMethod">
- <summary>
- An <see cref="T:Microsoft.Practices.Unity.InjectionMember"/> that configures the
- container to call a method as part of buildup.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionMethod.#ctor(System.String,System.Object[])">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.InjectionMethod"/> instance which will configure
- the container to call the given methods with the given parameters.
- </summary>
- <param name="methodName">Name of the method to call.</param>
- <param name="methodParameters">Parameter values for the method.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionMethod.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Add policies to the <paramref name="policies"/> to configure the
- container to call this constructor with the appropriate parameter values.
- </summary>
- <param name="serviceType">Type of interface registered, ignored in this implementation.</param>
- <param name="implementationType">Type to register.</param>
- <param name="name">Name used to resolve the type object.</param>
- <param name="policies">Policy list to add policies to.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionMethod.MethodNameMatches(System.Reflection.MemberInfo,System.String)">
- <summary>
- A small function to handle name matching. You can override this
- to do things like case insensitive comparisons.
- </summary>
- <param name="targetMethod">MethodInfo for the method you're checking.</param>
- <param name="nameToMatch">Name of the method you're looking for.</param>
- <returns>True if a match, false if not.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionParameter">
- <summary>
- A class that holds on to the given value and provides
- the required <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>
- when the container is configured.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameter.#ctor(System.Object)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that stores
- the given value, using the runtime type of that value as the
- type of the parameter.
- </summary>
- <param name="parameterValue">Value to be injected for this parameter.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameter.#ctor(System.Type,System.Object)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that stores
- the given value, associated with the given type.
- </summary>
- <param name="parameterType">Type of the parameter.</param>
- <param name="parameterValue">Value of the parameter</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameter.GetResolverPolicy(System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToBuild">Type that contains the member that needs this parameter. Used
- to resolve open generic parameters.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionParameter`1">
- <summary>
- A generic version of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that makes it a
- little easier to specify the type of the parameter.
- </summary>
- <typeparam name="TParameter">Type of parameter.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionParameter`1.#ctor(`0)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.InjectionParameter`1"/>.
- </summary>
- <param name="parameterValue">Value for the parameter.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.InjectionProperty">
- <summary>
- This class stores information about which properties to inject,
- and will configure the container accordingly.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionProperty.#ctor(System.String)">
- <summary>
- Configure the container to inject the given property name,
- resolving the value via the container.
- </summary>
- <param name="propertyName">Name of the property to inject.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionProperty.#ctor(System.String,System.Object)">
- <summary>
- Configure the container to inject the given property name,
- using the value supplied. This value is converted to an
- <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> object using the
- rules defined by the <see cref="M:Microsoft.Practices.Unity.InjectionParameterValue.ToParameters(System.Object[])"/>
- method.
- </summary>
- <param name="propertyName">Name of property to inject.</param>
- <param name="propertyValue">Value for property.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.InjectionProperty.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Add policies to the <paramref name="policies"/> to configure the
- container to call this constructor with the appropriate parameter values.
- </summary>
- <param name="serviceType">Interface being registered, ignored in this implementation.</param>
- <param name="implementationType">Type to register.</param>
- <param name="name">Name used to resolve the type object.</param>
- <param name="policies">Policy list to add policies to.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.ResolvedArrayParameter">
- <summary>
- A class that stores a type, and generates a
- resolver object that resolves all the named instances or the
- type registered in a container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.#ctor(System.Type,System.Object[])">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> that
- resolves to the given element type and collection of element values.
- </summary>
- <param name="elementType">The type of elements to resolve.</param>
- <param name="elementValues">The values for the elements, that will
- be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.#ctor(System.Type,System.Type,System.Object[])">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> that
- resolves to the given array and element types and collection of element values.
- </summary>
- <param name="arrayParameterType">The type for the array of elements to resolve.</param>
- <param name="elementType">The type of elements to resolve.</param>
- <param name="elementValues">The values for the elements, that will
- be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.GetResolverPolicy(System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToBuild">Type that contains the member that needs this parameter. Used
- to resolve open generic parameters.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ResolvedArrayParameter`1">
- <summary>
- A generic version of <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> for convenience
- when creating them by hand.
- </summary>
- <typeparam name="TElement">Type of the elements for the array of the parameter.</typeparam>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter`1.#ctor(System.Object[])">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter`1"/> that
- resolves to the given element generic type with the given element values.
- </summary>
- <param name="elementValues">The values for the elements, that will
- be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.IUnityContainer">
- <summary>
- Interface defining the behavior of the Unity dependency injection container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- Register a type mapping with the container, where the created instances will use
- the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
- </summary>
- <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
- <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
- <param name="name">Name to use for registration, null if a default registration.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
- <summary>
- Register an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- </remarks>
- <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
- <param name="instance">Object to returned.</param>
- <param name="name">Name for registration.</param>
- <param name="lifetime">
- <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.Resolve(System.Type,System.String,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Resolve an instance of the requested type with the given name from the container.
- </summary>
- <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
- <param name="name">Name of the object to retrieve.</param>
- <param name="resolverOverrides">Any overrides for the resolve call.</param>
- <returns>The retrieved object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.ResolveAll(System.Type,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Return instances of all registered types requested.
- </summary>
- <remarks>
- <para>
- This method is useful if you've registered multiple types with the same
- <see cref="T:System.Type"/> but different names.
- </para>
- <para>
- Be aware that this method does NOT return an instance for the default (unnamed) registration.
- </para>
- </remarks>
- <param name="t">The type requested.</param>
- <param name="resolverOverrides">Any overrides for the resolve calls.</param>
- <returns>Set of objects of type <paramref name="t"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.BuildUp(System.Type,System.Object,System.String,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Run an existing object through the container and perform injection on it.
- </summary>
- <remarks>
- <para>
- This method is useful when you don't control the construction of an
- instance (ASP.NET pages or objects created via XAML, for instance)
- but you still want properties and other injection performed.
- </para></remarks>
- <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
- <param name="existing">Instance to build up.</param>
- <param name="name">name to use when looking up the TypeMappings and other configurations.</param>
- <param name="resolverOverrides">Any overrides for the resolve calls.</param>
- <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
- container extensions may add things like automatic proxy creation which would
- cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.Teardown(System.Object)">
- <summary>
- Run an existing object through the container, and clean it up.
- </summary>
- <param name="o">The object to tear down.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension)">
- <summary>
- Add an extension object to the container.
- </summary>
- <param name="extension"><see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.Configure(System.Type)">
- <summary>
- Resolve access to a configuration interface exposed by an extension.
- </summary>
- <remarks>Extensions can expose configuration interfaces as well as adding
- strategies and policies to the container. This method walks the list of
- added extensions and returns the first one that implements the requested type.
- </remarks>
- <param name="configurationInterface"><see cref="T:System.Type"/> of configuration interface required.</param>
- <returns>The requested extension's configuration interface, or null if not found.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.RemoveAllExtensions">
- <summary>
- Remove all installed extensions from this container.
- </summary>
- <remarks>
- <para>
- This method removes all extensions from the container, including the default ones
- that implement the out-of-the-box behavior. After this method, if you want to use
- the container again you will need to either read the default extensions or replace
- them with your own.
- </para>
- <para>
- The registered instances and singletons that have already been set up in this container
- do not get removed.
- </para>
- </remarks>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.IUnityContainer.CreateChildContainer">
- <summary>
- Create a child container.
- </summary>
- <remarks>
- A child container shares the parent's configuration, but can be configured with different
- settings or lifetime.</remarks>
- <returns>The new child container.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.IUnityContainer.Parent">
- <summary>
- The parent of this container.
- </summary>
- <value>The parent container, or null if this container doesn't have one.</value>
- </member>
- <member name="P:Microsoft.Practices.Unity.IUnityContainer.Registrations">
- <summary>
- Get a sequence of <see cref="T:Microsoft.Practices.Unity.ContainerRegistration"/> that describe the current state
- of the container.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds a weak reference to
- it's managed instance.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.GetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.SetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later.
- </summary>
- <param name="newValue">The object being stored.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.RemoveValue">
- <summary>
- Remove the given object from backing store.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.LifetimeManagerFactory">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy"/> that
- creates instances of the type of the given Lifetime Manager
- by resolving them through the container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.LifetimeManagerFactory.#ctor(Microsoft.Practices.Unity.ExtensionContext,System.Type)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.LifetimeManagerFactory"/> that will
- return instances of the given type, creating them by
- resolving through the container.
- </summary>
- <param name="containerContext">Container to resolve with.</param>
- <param name="lifetimeType">Type of LifetimeManager to create.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.LifetimeManagerFactory.CreateLifetimePolicy">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"/>.
- </summary>
- <returns>The new instance.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.LifetimeManagerFactory.LifetimeType">
- <summary>
- The type of Lifetime manager that will be created by this factory.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.PerThreadLifetimeManager">
- <summary>
- A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds the instances given to it,
- keeping one instance per thread.
- </summary>
- <remarks>
- <para>
- This LifetimeManager does not dispose the instances it holds.
- </para>
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.#ctor">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.Unity.PerThreadLifetimeManager"/> class.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.GetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy for the
- current thread.
- </summary>
- <returns>the object desired, or <see langword="null"/> if no such object is currently
- stored for the current thread.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.SetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later when requested
- in the current thread.
- </summary>
- <param name="newValue">The object being stored.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.RemoveValue">
- <summary>
- Remove the given object from backing store.
- </summary>
- <remarks>Not implemented for this lifetime manager.</remarks>
- </member>
- <member name="T:Microsoft.Practices.Unity.TransientLifetimeManager">
- <summary>
- An <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> implementation that does nothing,
- thus ensuring that instances are created new every time.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.GetValue">
- <summary>
- Retrieve a value from the backing store associated with this Lifetime policy.
- </summary>
- <returns>the object desired, or null if no such object is currently stored.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.SetValue(System.Object)">
- <summary>
- Stores the given value into backing store for retrieval later.
- </summary>
- <param name="newValue">The object being stored.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.RemoveValue">
- <summary>
- Remove the given object from backing store.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.ArrayResolutionStrategy">
- <summary>
- This strategy implements the logic that will call container.ResolveAll
- when an array parameter is detected.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ArrayResolutionStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Do the PreBuildUp stage of construction. This is where the actual work is performed.
- </summary>
- <param name="context">Current build context.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityConstructorSelectorPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that is
- aware of the build keys used by the Unity container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityConstructorSelectorPolicy.CreateResolver(System.Reflection.ParameterInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
- <see cref="T:System.Reflection.ParameterInfo"/>.
- </summary>
- <remarks>
- This implementation looks for the Unity <see cref="T:Microsoft.Practices.Unity.DependencyAttribute"/> on the
- parameter and uses it to create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy"/>
- for this parameter.</remarks>
- <param name="parameter">Parameter to create the resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityMethodSelectorPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> that is aware
- of the build keys used by the Unity container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityMethodSelectorPolicy.CreateResolver(System.Reflection.ParameterInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
- <see cref="T:System.Reflection.ParameterInfo"/>.
- </summary>
- <param name="parameter">Parameter to create the resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityPropertySelectorPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> that is aware of
- the build keys used by the unity container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityPropertySelectorPolicy.CreateResolver(System.Reflection.PropertyInfo)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for the given
- property.
- </summary>
- <param name="property">Property to create resolver for.</param>
- <returns>The resolver object.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> implementation that returns
- the value set in the constructor.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy.#ctor(System.Object)">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy"/>
- which will return the given value when resolved.
- </summary>
- <param name="dependencyValue">The value to return.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Get the value for a dependency.
- </summary>
- <param name="context">Current build context.</param>
- <returns>The value for the dependency.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that stores a
- type and name, and at resolution time puts them together into a
- <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.#ctor(System.Type,System.String)">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy"/>
- with the given type and name.
- </summary>
- <param name="type">The type.</param>
- <param name="name">The name (may be null).</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Resolve the value for a dependency.
- </summary>
- <param name="context">Current build context.</param>
- <returns>The value for the dependency.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Type">
- <summary>
- The type that this resolver resolves.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Name">
- <summary>
- The name that this resolver resolves.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that resolves to
- to an array populated with the values that result from resolving other instances
- of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy.#ctor(System.Type,Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy[])">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy"/>
- with the given type and a collection of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>
- instances to use when populating the result.
- </summary>
- <param name="elementType">The type.</param>
- <param name="elementPolicies">The resolver policies to use when populating an array.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Resolve the value for a dependency.
- </summary>
- <param name="context">Current build context.</param>
- <returns>An array populated with the results of resolving the resolver policies.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that selects
- the given constructor and creates the appropriate resolvers to call it with
- the specified parameters.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy.#ctor(System.Reflection.ConstructorInfo,Microsoft.Practices.Unity.InjectionParameterValue[])">
- <summary>
- Create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy"/> that
- will return the given constructor, being passed the given injection values
- as parameters.
- </summary>
- <param name="ctor">The constructor to call.</param>
- <param name="parameterValues">Set of <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects
- that describes how to obtain the values for the constructor parameters.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Choose the constructor to call for the given type.
- </summary>
- <param name="context">Current build context</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>The chosen constructor.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMemberSelectorHelper">
- <summary>
- Helper class for implementing selector policies that need to
- set up dependency resolver policies.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMemberSelectorHelper.AddParameterResolvers(System.Type,Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue},Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters)">
- <summary>
- Add dependency resolvers to the parameter set.
- </summary>
- <param name="typeToBuild">Type that's currently being built (used to resolve open generics).</param>
- <param name="policies">PolicyList to add the resolvers to.</param>
- <param name="parameterValues">Objects supplying the dependency resolvers.</param>
- <param name="result">Result object to store the keys in.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy">
- <summary>
- A <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> implementation that calls the specific
- methods with the given parameters.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy.AddMethodAndParameters(System.Reflection.MethodInfo,System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue})">
- <summary>
- Add the given method and parameter collection to the list of methods
- that will be returned when the selector's <see cref="M:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/>
- method is called.
- </summary>
- <param name="method">Method to call.</param>
- <param name="parameters">sequence of <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects
- that describe how to create the method parameter values.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Return the sequence of methods to call while building the target object.
- </summary>
- <param name="context">Current build context.</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>Sequence of methods to call.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> which returns
- the set of specific properties that the selector was configured with.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.AddPropertyAndValue(System.Reflection.PropertyInfo,Microsoft.Practices.Unity.InjectionParameterValue)">
- <summary>
- Add a property that will be par of the set returned when the
- <see cref="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/> is called.
- </summary>
- <param name="property">The property to set.</param>
- <param name="value"><see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> object describing
- how to create the value to inject.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
- <summary>
- Returns sequence of properties on the given type that
- should be set as part of building that object.
- </summary>
- <param name="context">Current build context.</param>
- <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any
- generated resolver objects into.</param>
- <returns>Sequence of <see cref="T:System.Reflection.PropertyInfo"/> objects
- that contain the properties to set.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ResolutionFailedException">
- <summary>
- The exception thrown by the Unity container when
- an attempt to resolve a dependency fails.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolutionFailedException.#ctor(System.Type,System.String,System.Exception,Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.ResolutionFailedException"/> that records
- the exception for the given type and name.
- </summary>
- <param name="typeRequested">Type requested from the container.</param>
- <param name="nameRequested">Name requested from the container.</param>
- <param name="innerException">The actual exception that caused the failure of the build.</param>
- <param name="context">The build context representing the failed operation.</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.ResolutionFailedException.TypeRequested">
- <summary>
- The type that was being requested from the container at the time of failure.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.ResolutionFailedException.NameRequested">
- <summary>
- The name that was being requested from the container at the time of failure.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.ResolvedParameter">
- <summary>
- A class that stores a name and type, and generates a
- resolver object that resolves the parameter via the
- container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedParameter.#ctor(System.Type)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> that
- resolves to the given type.
- </summary>
- <param name="parameterType">Type of this parameter.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedParameter.#ctor(System.Type,System.String)">
- <summary>
- Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> that
- resolves the given type and name.
- </summary>
- <param name="parameterType">Type of this parameter.</param>
- <param name="name">Name to use when resolving parameter.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedParameter.GetResolverPolicy(System.Type)">
- <summary>
- Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
- return this types value for the parameter.
- </summary>
- <param name="typeToBuild">Type that contains the member that needs this parameter. Used
- to resolve open generic parameters.</param>
- <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.ResolvedParameter`1">
- <summary>
- A generic version of <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> for convenience
- when creating them by hand.
- </summary>
- <typeparam name="TParameter">Type of the parameter</typeparam>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedParameter`1.#ctor">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter`1"/> for the given
- generic type and the default name.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.ResolvedParameter`1.#ctor(System.String)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter`1"/> for the given
- generic type and name.
- </summary>
- <param name="name">Name to use to resolve this parameter.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.UnityServiceLocator">
- <summary>
- An implementation of <see cref="T:Microsoft.Practices.ServiceLocation.IServiceLocator"/> that wraps a Unity container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityServiceLocator.#ctor(Microsoft.Practices.Unity.IUnityContainer)">
- <summary>
- Initializes a new instance of the <see cref="T:Microsoft.Practices.Unity.UnityServiceLocator"/> class for a container.
- </summary>
- <param name="container">The <see cref="T:Microsoft.Practices.Unity.IUnityContainer"/> to wrap with the <see cref="T:Microsoft.Practices.ServiceLocation.IServiceLocator"/>
- interface implementation.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityServiceLocator.Dispose">
- <summary>
- Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- </summary>
- <filterpriority>2</filterpriority>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityServiceLocator.DoGetInstance(System.Type,System.String)">
- <summary>
- When implemented by inheriting classes, this method will do the actual work of resolving
- the requested service instance.
- </summary>
- <param name="serviceType">Type of instance requested.</param><param name="key">Name of registered service you want. May be null.</param>
- <returns>
- The requested service instance.
- </returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityServiceLocator.DoGetAllInstances(System.Type)">
- <summary>
- When implemented by inheriting classes, this method will do the actual work of
- resolving all the requested service instances.
- </summary>
- <param name="serviceType">Type of service requested.</param>
- <returns>
- Sequence of service instance objects.
- </returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.Guard">
- <summary>
- A static helper class that includes various parameter checking routines.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.Guard.ArgumentNotNull(System.Object,System.String)">
- <summary>
- Throws <see cref="T:System.ArgumentNullException"/> if the given argument is null.
- </summary>
- <exception cref="T:System.ArgumentNullException"> if tested value if null.</exception>
- <param name="argumentValue">Argument value to test.</param>
- <param name="argumentName">Name of the argument being tested.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.Guard.ArgumentNotNullOrEmpty(System.String,System.String)">
- <summary>
- Throws an exception if the tested string argument is null or the empty string.
- </summary>
- <exception cref="T:System.ArgumentNullException">Thrown if string value is null.</exception>
- <exception cref="T:System.ArgumentException">Thrown if the string is empty</exception>
- <param name="argumentValue">Argument value to check.</param>
- <param name="argumentName">Name of argument being checked.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.Guard.TypeIsAssignable(System.Type,System.Type,System.String)">
- <summary>
- Verifies that an argument type is assignable from the provided type (meaning
- interfaces are implemented, or classes exist in the base class hierarchy).
- </summary>
- <param name="assignmentTargetType">The argument type that will be assigned to.</param>
- <param name="assignmentValueType">The type of the value being assigned.</param>
- <param name="argumentName">Argument name.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.Guard.InstanceIsAssignable(System.Type,System.Object,System.String)">
- <summary>
- Verifies that an argument instance is assignable from the provided type (meaning
- interfaces are implemented, or classes exist in the base class hierarchy, or instance can be
- assigned through a runtime wrapper, as is the case for COM Objects).
- </summary>
- <param name="assignmentTargetType">The argument type that will be assigned to.</param>
- <param name="assignmentInstance">The instance that will be assigned.</param>
- <param name="argumentName">Argument name.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.NamedTypesRegistry">
- <summary>
- A helper class to manage the names that get registered in the container
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage">
- <summary>
- The build stages we use in the Unity container
- strategy pipeline.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Setup">
- <summary>
- First stage. By default, nothing happens here.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.TypeMapping">
- <summary>
- Second stage. Type mapping occurs here.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Lifetime">
- <summary>
- Third stage. lifetime managers are checked here,
- and if they're available the rest of the pipeline is skipped.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.PreCreation">
- <summary>
- Fourth stage. Reflection over constructors, properties, etc. is
- performed here.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Creation">
- <summary>
- Fifth stage. Instance creation happens here.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Initialization">
- <summary>
- Sixth stage. Property sets and method injection happens here.
- </summary>
- </member>
- <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.PostInitialization">
- <summary>
- Seventh and final stage. By default, nothing happens here.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.Properties.Resources">
- <summary>
- A strongly-typed resource class, for looking up localized strings, etc.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResourceManager">
- <summary>
- Returns the cached ResourceManager instance used by this class.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.Culture">
- <summary>
- Overrides the current thread's CurrentUICulture property for all
- resource lookups using this strongly typed resource class.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.AmbiguousInjectionConstructor">
- <summary>
- Looks up a localized string similar to The type {0} has multiple constructors of length {1}. Unable to disambiguate..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ArgumentMustNotBeEmpty">
- <summary>
- Looks up a localized string similar to The provided string argument must not be empty..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.BuildFailedException">
- <summary>
- Looks up a localized string similar to The current build operation (build key {2}) failed: {3} (Strategy type {0}, index {1}).
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotConstructAbstractClass">
- <summary>
- Looks up a localized string similar to The current type, {0}, is an abstract class and cannot be constructed. Are you missing a type mapping?.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotConstructDelegate">
- <summary>
- Looks up a localized string similar to The current type, {0}, is delegate and cannot be constructed. Unity only supports resolving Func<T> and Func<IEnumerable<T>> by default..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotConstructInterface">
- <summary>
- Looks up a localized string similar to The current type, {0}, is an interface and cannot be constructed. Are you missing a type mapping?.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotExtractTypeFromBuildKey">
- <summary>
- Looks up a localized string similar to Cannot extract type from build key {0}..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectGenericMethod">
- <summary>
- Looks up a localized string similar to The method {0}.{1}({2}) is an open generic method. Open generic methods cannot be injected..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectIndexer">
- <summary>
- Looks up a localized string similar to The property {0} on type {1} is an indexer. Indexed properties cannot be injected..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithOutParam">
- <summary>
- Looks up a localized string similar to The method {1} on type {0} has an out parameter. Injection cannot be performed..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithOutParams">
- <summary>
- Looks up a localized string similar to The method {0}.{1}({2}) has at least one out parameter. Methods with out parameters cannot be injected..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithRefParams">
- <summary>
- Looks up a localized string similar to The method {0}.{1}({2}) has at least one ref parameter.Methods with ref parameters cannot be injected..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectOpenGenericMethod">
- <summary>
- Looks up a localized string similar to The method {1} on type {0} is marked for injection, but it is an open generic method. Injection cannot be performed..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectStaticMethod">
- <summary>
- Looks up a localized string similar to The method {0}.{1}({2}) is static. Static methods cannot be injected..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotResolveOpenGenericType">
- <summary>
- Looks up a localized string similar to The type {0} is an open generic type. An open generic type cannot be resolved..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ConstructorArgumentResolveOperation">
- <summary>
- Looks up a localized string similar to Resolving parameter "{0}" of constructor {1}.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ConstructorParameterResolutionFailed">
- <summary>
- Looks up a localized string similar to The parameter {0} could not be resolved when attempting to call constructor {1}..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ExceptionNullParameterValue">
- <summary>
- Looks up a localized string similar to Parameter type inference does not work for null values. Indicate the parameter type explicitly using a properly configured instance of the InjectionParameter or InjectionParameter<T> classes..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.InvokingConstructorOperation">
- <summary>
- Looks up a localized string similar to Calling constructor {0}.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.InvokingMethodOperation">
- <summary>
- Looks up a localized string similar to Calling method {0}.{1}.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.KeyAlreadyPresent">
- <summary>
- Looks up a localized string similar to An item with the given key is already present in the dictionary..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.LifetimeManagerInUse">
- <summary>
- Looks up a localized string similar to The lifetime manager is already registered. Lifetime managers cannot be reused, please create a new one..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.MarkerBuildPlanInvoked">
- <summary>
- Looks up a localized string similar to The override marker build plan policy has been invoked. This should never happen, looks like a bug in the container..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.MethodArgumentResolveOperation">
- <summary>
- Looks up a localized string similar to Resolving parameter "{0}" of method {1}.{2}.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.MethodParameterResolutionFailed">
- <summary>
- Looks up a localized string similar to The value for parameter "{1}" of method {0} could not be resolved. .
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.MissingDependency">
- <summary>
- Looks up a localized string similar to Could not resolve dependency for build key {0}..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.MultipleInjectionConstructors">
- <summary>
- Looks up a localized string similar to The type {0} has multiple constructors marked with the InjectionConstructor attribute. Unable to disambiguate..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.MustHaveOpenGenericType">
- <summary>
- Looks up a localized string similar to The supplied type {0} must be an open generic type..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.MustHaveSameNumberOfGenericArguments">
- <summary>
- Looks up a localized string similar to The supplied type {0} does not have the same number of generic arguments as the target type {1}..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoConstructorFound">
- <summary>
- Looks up a localized string similar to The type {0} does not have an accessible constructor..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoMatchingGenericArgument">
- <summary>
- Looks up a localized string similar to The type {0} does not have a generic argument named "{1}".
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoOperationExceptionReason">
- <summary>
- Looks up a localized string similar to while resolving.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchConstructor">
- <summary>
- Looks up a localized string similar to The type {0} does not have a constructor that takes the parameters ({1})..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchMethod">
- <summary>
- Looks up a localized string similar to The type {0} does not have a public method named {1} that takes the parameters ({2})..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchProperty">
- <summary>
- Looks up a localized string similar to The type {0} does not contain an instance property named {1}..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NotAGenericType">
- <summary>
- Looks up a localized string similar to The type {0} is not a generic type, and you are attempting to inject a generic parameter named "{1}"..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.NotAnArrayTypeWithRankOne">
- <summary>
- Looks up a localized string similar to The type {0} is not an array type with rank 1, and you are attempting to use a [DependencyArray] attribute on a parameter or property with this type..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.OptionalDependenciesMustBeReferenceTypes">
- <summary>
- Looks up a localized string similar to Optional dependencies must be reference types. The type {0} is a value type..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyNotSettable">
- <summary>
- Looks up a localized string similar to The property {0} on type {1} is not settable..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyTypeMismatch">
- <summary>
- Looks up a localized string similar to The property {0} on type {1} is of type {2}, and cannot be injected with a value of type {3}..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyValueResolutionFailed">
- <summary>
- Looks up a localized string similar to The value for the property "{0}" could not be resolved..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ProvidedStringArgMustNotBeEmpty">
- <summary>
- Looks up a localized string similar to The provided string argument must not be empty..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolutionFailed">
- <summary>
- Looks up a localized string similar to Resolution of the dependency failed, type = "{0}", name = "{1}".
- Exception occurred while: {2}.
- Exception is: {3} - {4}
- -----------------------------------------------
- At the time of the exception, the container was:
- .
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolutionTraceDetail">
- <summary>
- Looks up a localized string similar to Resolving {0},{1}.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolutionWithMappingTraceDetail">
- <summary>
- Looks up a localized string similar to Resolving {0},{1} (mapped from {2}, {3}).
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolvingPropertyValueOperation">
- <summary>
- Looks up a localized string similar to Resolving value for property {0}.{1}.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.SelectedConstructorHasRefParameters">
- <summary>
- Looks up a localized string similar to The constructor {1} selected for type {0} has ref or out parameters. Such parameters are not supported for constructor injection..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.SettingPropertyOperation">
- <summary>
- Looks up a localized string similar to Setting value for property {0}.{1}.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.TypeIsNotConstructable">
- <summary>
- Looks up a localized string similar to The type {0} cannot be constructed. You must configure the container to supply this value..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.TypesAreNotAssignable">
- <summary>
- Looks up a localized string similar to The type {1} cannot be assigned to variables of type {0}..
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Properties.Resources.UnknownType">
- <summary>
- Looks up a localized string similar to <unknown>.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.UnityContainer">
- <summary>
- A simple, extensible dependency injection container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.#ctor">
- <summary>
- Create a default <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.#ctor(Microsoft.Practices.Unity.UnityContainer)">
- <summary>
- Create a <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> with the given parent container.
- </summary>
- <param name="parent">The parent <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>. The current object
- will apply its own settings first, and then check the parent for additional ones.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
- <summary>
- RegisterType a type mapping with the container, where the created instances will use
- the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
- </summary>
- <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
- <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
- <param name="name">Name to use for registration, null if a default registration.</param>
- <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
- of the returned instance.</param>
- <param name="injectionMembers">Injection configuration objects.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
- <summary>
- RegisterType an instance with the container.
- </summary>
- <remarks>
- <para>
- Instance registration is much like setting a type as a singleton, except that instead
- of the container creating the instance the first time it is requested, the user
- creates the instance ahead of type and adds that instance to the container.
- </para>
- </remarks>
- <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
- <param name="instance">Object to returned.</param>
- <param name="name">Name for registration.</param>
- <param name="lifetime">
- <para>If true, the container will take over the lifetime of the instance,
- calling Dispose on it (if it's <see cref="T:System.IDisposable"/>) when the container is Disposed.</para>
- <para>
- If false, container will not maintain a strong reference to <paramref name="instance"/>. User is responsible
- for disposing instance, and for keeping the instance from being garbage collected.</para></param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.Resolve(System.Type,System.String,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Get an instance of the requested type with the given name from the container.
- </summary>
- <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
- <param name="name">Name of the object to retrieve.</param>
- <param name="resolverOverrides">Any overrides for the resolve call.</param>
- <returns>The retrieved object.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.ResolveAll(System.Type,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Return instances of all registered types requested.
- </summary>
- <remarks>
- <para>
- This method is useful if you've registered multiple types with the same
- <see cref="T:System.Type"/> but different names.
- </para>
- <para>
- Be aware that this method does NOT return an instance for the default (unnamed) registration.
- </para>
- </remarks>
- <param name="t">The type requested.</param>
- <param name="resolverOverrides">Any overrides for the resolve calls.</param>
- <returns>Set of objects of type <paramref name="t"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.BuildUp(System.Type,System.Object,System.String,Microsoft.Practices.Unity.ResolverOverride[])">
- <summary>
- Run an existing object through the container and perform injection on it.
- </summary>
- <remarks>
- <para>
- This method is useful when you don't control the construction of an
- instance (ASP.NET pages or objects created via XAML, for instance)
- but you still want properties and other injection performed.
- </para></remarks>
- <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
- <param name="existing">Instance to build up.</param>
- <param name="name">name to use when looking up the typemappings and other configurations.</param>
- <param name="resolverOverrides">Any overrides for the buildup.</param>
- <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
- container extensions may add things like automatic proxy creation which would
- cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.Teardown(System.Object)">
- <summary>
- Run an existing object through the container, and clean it up.
- </summary>
- <param name="o">The object to tear down.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension)">
- <summary>
- Add an extension object to the container.
- </summary>
- <param name="extension"><see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add.</param>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.Configure(System.Type)">
- <summary>
- Get access to a configuration interface exposed by an extension.
- </summary>
- <remarks>Extensions can expose configuration interfaces as well as adding
- strategies and policies to the container. This method walks the list of
- added extensions and returns the first one that implements the requested type.
- </remarks>
- <param name="configurationInterface"><see cref="T:System.Type"/> of configuration interface required.</param>
- <returns>The requested extension's configuration interface, or null if not found.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.RemoveAllExtensions">
- <summary>
- Remove all installed extensions from this container.
- </summary>
- <remarks>
- <para>
- This method removes all extensions from the container, including the default ones
- that implement the out-of-the-box behavior. After this method, if you want to use
- the container again you will need to either read the default extensions or replace
- them with your own.
- </para>
- <para>
- The registered instances and singletons that have already been set up in this container
- do not get removed.
- </para>
- </remarks>
- <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.CreateChildContainer">
- <summary>
- Create a child container.
- </summary>
- <remarks>
- A child container shares the parent's configuration, but can be configured with different
- settings or lifetime.</remarks>
- <returns>The new child container.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.Dispose">
- <summary>
- Dispose this container instance.
- </summary>
- <remarks>
- Disposing the container also disposes any child containers,
- and disposes any instances whose lifetimes are managed
- by the container.
- </remarks>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.Dispose(System.Boolean)">
- <summary>
- Dispose this container instance.
- </summary>
- <remarks>
- This class doesn't have a finalizer, so <paramref name="disposing"/> will always be true.</remarks>
- <param name="disposing">True if being called from the IDisposable.Dispose
- method, false if being called from a finalizer.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityContainer.ClearExistingBuildPlan(System.Type,System.String)">
- <summary>
- Remove policies associated with building this type. This removes the
- compiled build plan so that it can be rebuilt with the new settings
- the next time this type is resolved.
- </summary>
- <param name="typeToInject">Type of object to clear the plan for.</param>
- <param name="name">Name the object is being registered with.</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.UnityContainer.Parent">
- <summary>
- The parent of this container.
- </summary>
- <value>The parent container, or null if this container doesn't have one.</value>
- </member>
- <member name="P:Microsoft.Practices.Unity.UnityContainer.Registrations">
- <summary>
- Get a sequence of <see cref="T:Microsoft.Practices.Unity.ContainerRegistration"/> that describe the current state
- of the container.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl">
- <summary>
- Implementation of the ExtensionContext that is actually used
- by the UnityContainer implementation.
- </summary>
- <remarks>
- This is a nested class so that it can access state in the
- container that would otherwise be inaccessible.
- </remarks>
- </member>
- <member name="E:Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl.RegisteringInstance">
- <summary>
- This event is raised when the <see cref="M:Microsoft.Practices.Unity.UnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)"/> method,
- or one of its overloads, is called.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension">
- <summary>
- This extension supplies the default behavior of the UnityContainer API
- by handling the context events and setting policies.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension.Initialize">
- <summary>
- Install the default container behavior into the container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension.Remove">
- <summary>
- Remove the default behavior from the container.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.UnityDefaultStrategiesExtension">
- <summary>
- This extension installs the default strategies and policies into the container
- to implement the standard behavior of the Unity container.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize">
- <summary>
- Add the default ObjectBuilder strategies & policies to the container.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.MethodReflectionHelper">
- <summary>
- Helper class to wrap common reflection stuff dealing with
- methods.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.#ctor(System.Reflection.MethodBase)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.Utility.MethodReflectionHelper"/> instance that
- lets us do more reflection stuff on that method.
- </summary>
- <param name="method">The method to reflect on.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.GetClosedParameterTypes(System.Type[])">
- <summary>
- Given our set of generic type arguments,
- </summary>
- <param name="genericTypeArguments">The generic type arguments.</param>
- <returns>An array with closed parameter types. </returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.MethodHasOpenGenericParameters">
- <summary>
- Returns true if any of the parameters of this method
- are open generics.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.ParameterTypes">
- <summary>
- Return the <see cref="T:System.Type"/> of each parameter for this
- method.
- </summary>
- <returns>Sequence of <see cref="T:System.Type"/> objects, one for
- each parameter in order.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.Pair`2">
- <summary>
- A helper class that encapsulates two different
- data items together into a a single item.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.Pair`2.#ctor(`0,`1)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.Utility.Pair`2"/> containing
- the two values give.
- </summary>
- <param name="first">First value</param>
- <param name="second">Second value</param>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.Pair`2.First">
- <summary>
- The first value of the pair.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.Pair`2.Second">
- <summary>
- The second value of the pair.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.Pair">
- <summary>
- Container for a Pair helper method.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.Pair.Make``2(``0,``1)">
- <summary>
- A helper factory method that lets users take advantage of type inference.
- </summary>
- <typeparam name="TFirstParameter">Type of first value.</typeparam>
- <typeparam name="TSecondParameter">Type of second value.</typeparam>
- <param name="first">First value.</param>
- <param name="second">Second value.</param>
- <returns>A new <see cref="T:Microsoft.Practices.Unity.Utility.Pair`2"/> instance.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.ParameterMatcher">
- <summary>
- A utility class that handles the logic of matching parameter
- lists, so we can find the right constructor and method overloads.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.#ctor(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue})">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.Utility.ParameterMatcher"/> that will attempt to
- match the given parameter types.
- </summary>
- <param name="parametersToMatch">Target parameters to match against.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.Matches(System.Collections.Generic.IEnumerable{System.Type})">
- <summary>
- Tests to see if the given set of types matches the ones
- we're looking for.
- </summary>
- <param name="candidate">parameter list to look for.</param>
- <returns>true if they match, false if they don't.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.Matches(System.Collections.Generic.IEnumerable{System.Reflection.ParameterInfo})">
- <summary>
- Tests to see if the given set of types matches the ones we're looking for.
- </summary>
- <param name="candidate">Candidate method signature to look for.</param>
- <returns>True if they match, false if they don't.</returns>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper">
- <summary>
- Another reflection helper class that has extra methods
- for dealing with ParameterInfo.
- </summary>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.ReflectionHelper">
- <summary>
- A small helper class to encapsulate details of the
- reflection API, particularly around generics.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.#ctor(System.Type)">
- <summary>
- Create a new <see cref="T:Microsoft.Practices.Unity.Utility.ReflectionHelper"/> instance that
- lets you look at information about the given type.
- </summary>
- <param name="typeToReflect">Type to do reflection on.</param>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.MethodHasOpenGenericParameters(System.Reflection.MethodBase)">
- <summary>
- Test the given <see cref="T:System.Reflection.MethodBase"/> object, looking at
- the parameters. Determine if any of the parameters are
- open generic types that need type attributes filled in.
- </summary>
- <param name="method">The method to check.</param>
- <returns>True if any of the parameters are open generics. False if not.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.GetClosedParameterType(System.Type[])">
- <summary>
- If this type is an open generic, use the
- given <paramref name="genericArguments"/> array to
- determine what the required closed type is and return that.
- </summary>
- <remarks>If the parameter is not an open type, just
- return this parameter's type.</remarks>
- <param name="genericArguments">Type arguments to substitute in for
- the open type parameters.</param>
- <returns>Corresponding closed type of this parameter.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.GetNamedGenericParameter(System.String)">
- <summary>
- Given a generic argument name, return the corresponding type for this
- closed type. For example, if the current type is SomeType<User>, and the
- corresponding definition was SomeType<TSomething>, calling this method
- and passing "TSomething" will return typeof(User).
- </summary>
- <param name="parameterName">Name of the generic parameter.</param>
- <returns>Type of the corresponding generic parameter, or null if there
- is no matching name.</returns>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type">
- <summary>
- The <see cref="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"/> object we're reflecting over.
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsGenericType">
- <summary>
- Is this type generic?
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsOpenGeneric">
- <summary>
- Is this type an open generic (no type parameter specified)
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsArray">
- <summary>
- Is this type an array type?
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsGenericArray">
- <summary>
- Is this type an array of generic elements?
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.ArrayElementType">
- <summary>
- The type of the elements in this type (if it's an array).
- </summary>
- </member>
- <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.InstanceConstructors">
- <summary>
- Returns all the public constructors defined for the current reflected <see cref="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"/>.
- </summary>
- <value>
- An enumeration of <see cref="T:System.Reflection.ConstructorInfo"/> ConstructorInfo objects representing all the public instance constructors defined for the
- current reflected <see cref="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"/>, but not including the type initializer (static constructor).
- </value>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper.#ctor(System.Reflection.ParameterInfo)">
- <summary>
- Create a new instance of <see cref="T:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper"/> that
- lets you query information about the given ParameterInfo object.
- </summary>
- <param name="parameter">Parameter to query.</param>
- </member>
- <member name="T:Microsoft.Practices.Unity.Utility.StaticReflection">
- <summary>
- A set of helper methods to pick through lambdas and pull out
- <see cref="T:System.Reflection.MethodInfo"/> from them.
- </summary>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetMethodInfo(System.Linq.Expressions.Expression{System.Action})">
- <summary>
- Pull out a <see cref="T:System.Reflection.MethodInfo"/> object from an expression of the form
- () => SomeClass.SomeMethod()
- </summary>
- <param name="expression">Expression describing the method to call.</param>
- <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetMethodInfo``1(System.Linq.Expressions.Expression{System.Action{``0}})">
- <summary>
- Pull out a <see cref="T:System.Reflection.MethodInfo"/> object from an expression of the form
- x => x.SomeMethod()
- </summary>
- <typeparam name="T">The type where the method is defined.</typeparam>
- <param name="expression">Expression describing the method to call.</param>
- <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetPropertyGetMethodInfo``2(System.Linq.Expressions.Expression{System.Func{``0,``1}})">
- <summary>
- Pull out a <see cref="T:System.Reflection.MethodInfo"/> object for the get method from an expression of the form
- x => x.SomeProperty
- </summary>
- <typeparam name="T">The type where the method is defined.</typeparam>
- <typeparam name="TProperty">The type for the property.</typeparam>
- <param name="expression">Expression describing the property for which the get method is to be extracted.</param>
- <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetPropertySetMethodInfo``2(System.Linq.Expressions.Expression{System.Func{``0,``1}})">
- <summary>
- Pull out a <see cref="T:System.Reflection.MethodInfo"/> object for the set method from an expression of the form
- x => x.SomeProperty
- </summary>
- <typeparam name="T">The type where the method is defined.</typeparam>
- <typeparam name="TProperty">The type for the property.</typeparam>
- <param name="expression">Expression describing the property for which the set method is to be extracted.</param>
- <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetMemberInfo``2(System.Linq.Expressions.Expression{System.Func{``0,``1}})">
- <summary>
-
- </summary>
- <typeparam name="T"></typeparam>
- <typeparam name="TProperty"></typeparam>
- <param name="expression"></param>
- <returns></returns>
- </member>
- <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetConstructorInfo``1(System.Linq.Expressions.Expression{System.Func{``0}})">
- <summary>
- Pull out a <see cref="T:System.Reflection.ConstructorInfo"/> object from an expression of the form () => new SomeType()
- </summary>
- <typeparam name="T">The type where the constructor is defined.</typeparam>
- <param name="expression">Expression invoking the desired constructor.</param>
- <returns>Corresponding <see cref="T:System.Reflection.ConstructorInfo"/>.</returns>
- </member>
- </members>
- </doc>
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