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- ---
- title: File Transfer
- description: Upload and download files.
- ---
- <!--
- # license: Licensed to the Apache Software Foundation (ASF) under one
- # or more contributor license agreements. See the NOTICE file
- # distributed with this work for additional information
- # regarding copyright ownership. The ASF licenses this file
- # to you under the Apache License, Version 2.0 (the
- # "License"); you may not use this file except in compliance
- # with the License. You may obtain a copy of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing,
- # software distributed under the License is distributed on an
- # "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- # KIND, either express or implied. See the License for the
- # specific language governing permissions and limitations
- # under the License.
- -->
-
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- |:-:|:-:|
- |[![Build status](https://ci.appveyor.com/api/projects/status/github/apache/cordova-plugin-file-transfer?branch=master)](https://ci.appveyor.com/project/ApacheSoftwareFoundation/cordova-plugin-file-transfer)|[![Build Status](https://travis-ci.org/apache/cordova-plugin-file-transfer.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-file-transfer)|
-
- # cordova-plugin-file-transfer
-
- This plugin allows you to upload and download files.
-
- This plugin defines global `FileTransfer`, `FileUploadOptions` constructors. Although in the global scope, they are not available until after the `deviceready` event.
-
- ```js
- document.addEventListener("deviceready", onDeviceReady, false);
- function onDeviceReady() {
- console.log(FileTransfer);
- }
- ```
-
- > To get a few ideas, check out the [sample](#sample) at the bottom of this page.
-
- Report issues with this plugin on the [Apache Cordova issue tracker](https://issues.apache.org/jira/issues/?jql=project%20%3D%20CB%20AND%20status%20in%20%28Open%2C%20%22In%20Progress%22%2C%20Reopened%29%20AND%20resolution%20%3D%20Unresolved%20AND%20component%20%3D%20%22Plugin%20File%20Transfer%22%20ORDER%20BY%20priority%20DESC%2C%20summary%20ASC%2C%20updatedDate%20DESC)
-
- ## Deprecated
-
- With the new features introduced in [XMLHttpRequest](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest), this plugin is not needed any more. Migrating from this plugin to using the new features of [XMLHttpRequest](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest), is explained in this [Cordova blog post](https://cordova.apache.org/blog/2017/10/18/from-filetransfer-to-xhr2.html).
-
- ## Installation
-
- ```bash
- cordova plugin add cordova-plugin-file-transfer
- ```
-
- ## Supported Platforms
-
- - Amazon Fire OS
- - Android
- - BlackBerry 10
- - Browser
- - Firefox OS**
- - iOS
- - Windows Phone 7 and 8*
- - Windows
-
- \* _Do not support `onprogress` nor `abort()`_
-
- \** _Do not support `onprogress`_
-
- # FileTransfer
-
- The `FileTransfer` object provides a way to upload files using an HTTP
- multi-part POST or PUT request, and to download files.
-
- ## Properties
-
- - __onprogress__: Called with a `ProgressEvent` whenever a new chunk of data is transferred. _(Function)_
-
- ## Methods
-
- - __upload__: Sends a file to a server.
-
- - __download__: Downloads a file from server.
-
- - __abort__: Aborts an in-progress transfer.
-
-
- ## upload
-
- __Parameters__:
-
- - __fileURL__: Filesystem URL representing the file on the device or a [data URI](https://en.wikipedia.org/wiki/Data_URI_scheme). For backwards compatibility, this can also be the full path of the file on the device. (See [Backwards Compatibility Notes](#backwards-compatibility-notes) below)
-
- - __server__: URL of the server to receive the file, as encoded by `encodeURI()`.
-
- - __successCallback__: A callback that is passed a `FileUploadResult` object. _(Function)_
-
- - __errorCallback__: A callback that executes if an error occurs retrieving the `FileUploadResult`. Invoked with a `FileTransferError` object. _(Function)_
-
- - __options__: Optional parameters _(Object)_. Valid keys:
- - __fileKey__: The name of the form element. Defaults to `file`. (DOMString)
- - __fileName__: The file name to use when saving the file on the server. Defaults to `image.jpg`. (DOMString)
- - __httpMethod__: The HTTP method to use - either `PUT` or `POST`. Defaults to `POST`. (DOMString)
- - __mimeType__: The mime type of the data to upload. Defaults to `image/jpeg`. (DOMString)
- - __params__: A set of optional key/value pairs to pass in the HTTP request. (Object, key/value - DOMString)
- - __chunkedMode__: Whether to upload the data in chunked streaming mode. Defaults to `true`. (Boolean)
- - __headers__: A map of header name/header values. Use a hash to specify one or more than one value. On iOS, FireOS, and Android, if a header named Content-Type is present, multipart form data will NOT be used. (Object)
-
- - __trustAllHosts__: Optional parameter, defaults to `false`. If set to `true`, it accepts all security certificates. Not recommended for production use. Supported on iOS. _(boolean)_
-
- ### Example
-
- ```js
- // !! Assumes variable fileURL contains a valid URL to a text file on the device,
- // for example, cdvfile://localhost/persistent/path/to/file.txt
-
- var win = function (r) {
- console.log("Code = " + r.responseCode);
- console.log("Response = " + r.response);
- console.log("Sent = " + r.bytesSent);
- }
-
- var fail = function (error) {
- alert("An error has occurred: Code = " + error.code);
- console.log("upload error source " + error.source);
- console.log("upload error target " + error.target);
- }
-
- var options = new FileUploadOptions();
- options.fileKey = "file";
- options.fileName = fileURL.substr(fileURL.lastIndexOf('/') + 1);
- options.mimeType = "text/plain";
-
- var params = {};
- params.value1 = "test";
- params.value2 = "param";
-
- options.params = params;
-
- var ft = new FileTransfer();
- ft.upload(fileURL, encodeURI("http://some.server.com/upload.php"), win, fail, options);
- ```
-
- ### Example with Upload Headers and Progress Events (Android and iOS only)
-
- ```js
- function win(r) {
- console.log("Code = " + r.responseCode);
- console.log("Response = " + r.response);
- console.log("Sent = " + r.bytesSent);
- }
-
- function fail(error) {
- alert("An error has occurred: Code = " + error.code);
- console.log("upload error source " + error.source);
- console.log("upload error target " + error.target);
- }
-
- var uri = encodeURI("http://some.server.com/upload.php");
-
- var options = new FileUploadOptions();
- options.fileKey="file";
- options.fileName=fileURL.substr(fileURL.lastIndexOf('/')+1);
- options.mimeType="text/plain";
-
- var headers={'headerParam':'headerValue', 'headerParam2':'headerValue2'};
-
- options.headers = headers;
-
- var ft = new FileTransfer();
- ft.onprogress = function(progressEvent) {
- if (progressEvent.lengthComputable) {
- loadingStatus.setPercentage(progressEvent.loaded / progressEvent.total);
- } else {
- loadingStatus.increment();
- }
- };
- ft.upload(fileURL, uri, win, fail, options);
- ```
-
- ## FileUploadResult
-
- A `FileUploadResult` object is passed to the success callback of the
- `FileTransfer` object's `upload()` method.
-
- ### Properties
-
- - __bytesSent__: The number of bytes sent to the server as part of the upload. (long)
-
- - __responseCode__: The HTTP response code returned by the server. (long)
-
- - __response__: The HTTP response returned by the server. (DOMString)
-
- - __headers__: The HTTP response headers by the server. (Object)
- - Currently supported on iOS only.
-
- ### iOS Quirks
-
- - Does not support `responseCode` or `bytesSent`.
-
- - Does not support uploads of an empty file with __chunkedMode=true__ and `multipartMode=false`.
-
- ### Browser Quirks
-
- - __withCredentials__: _boolean_ that tells the browser to set the withCredentials flag on the XMLHttpRequest
-
- ### Windows Quirks
-
- - An option parameter with empty/null value is excluded in the upload operation due to the Windows API design.
-
- - __chunkedMode__ is not supported and all uploads are set to non-chunked mode.
-
- ## download
-
- __Parameters__:
-
- - __source__: URL of the server to download the file, as encoded by `encodeURI()`.
-
- - __target__: Filesystem url representing the file on the device. For backwards compatibility, this can also be the full path of the file on the device. (See [Backwards Compatibility Notes](#backwards-compatibility-notes) below)
-
- - __successCallback__: A callback that is passed a `FileEntry` object. _(Function)_
-
- - __errorCallback__: A callback that executes if an error occurs when retrieving the `FileEntry`. Invoked with a `FileTransferError` object. _(Function)_
-
- - __trustAllHosts__: Optional parameter, defaults to `false`. If set to `true`, it accepts all security certificates. Not recommended for production use. Supported on iOS. _(boolean)_
-
- - __options__: Optional parameters, currently only supports headers (such as Authorization (Basic Authentication), etc).
-
- ### Example
-
- ```js
- // !! Assumes variable fileURL contains a valid URL to a path on the device,
- // for example, cdvfile://localhost/persistent/path/to/downloads/
-
- var fileTransfer = new FileTransfer();
- var uri = encodeURI("http://some.server.com/download.php");
-
- fileTransfer.download(
- uri,
- fileURL,
- function(entry) {
- console.log("download complete: " + entry.toURL());
- },
- function(error) {
- console.log("download error source " + error.source);
- console.log("download error target " + error.target);
- console.log("download error code" + error.code);
- },
- false,
- {
- headers: {
- "Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
- }
- }
- );
- ```
-
- ### WP8 Quirks
-
- - Download requests is being cached by native implementation. To avoid caching, pass `if-Modified-Since` header to download method.
-
- ### Browser Quirks
-
- - __withCredentials__: _boolean_ that tells the browser to set the withCredentials flag on the XMLHttpRequest
-
- ## abort
-
- Aborts an in-progress transfer. The onerror callback is passed a FileTransferError object which has an error code of `FileTransferError.ABORT_ERR`.
-
- ### Example
-
- ```js
- // !! Assumes variable fileURL contains a valid URL to a text file on the device,
- // for example, cdvfile://localhost/persistent/path/to/file.txt
-
- var win = function(r) {
- console.log("Should not be called.");
- }
-
- var fail = function(error) {
- // error.code == FileTransferError.ABORT_ERR
- alert("An error has occurred: Code = " + error.code);
- console.log("upload error source " + error.source);
- console.log("upload error target " + error.target);
- }
-
- var options = new FileUploadOptions();
- options.fileKey="file";
- options.fileName="myphoto.jpg";
- options.mimeType="image/jpeg";
-
- var ft = new FileTransfer();
- ft.upload(fileURL, encodeURI("http://some.server.com/upload.php"), win, fail, options);
- ft.abort();
- ```
-
- ## FileTransferError
-
- A `FileTransferError` object is passed to an error callback when an error occurs.
-
- ### Properties
-
- - __code__: One of the predefined error codes listed below. (Number)
-
- - __source__: URL to the source. (String)
-
- - __target__: URL to the target. (String)
-
- - __http_status__: HTTP status code. This attribute is only available when a response code is received from the HTTP connection. (Number)
-
- - __body__ Response body. This attribute is only available when a response is received from the HTTP connection. (String)
-
- - __exception__: Either e.getMessage or e.toString (String)
-
- ### iOS Quirks
-
- __exception__ is never defined.
-
- ### Constants
-
- - 1 = `FileTransferError.FILE_NOT_FOUND_ERR`
- - 2 = `FileTransferError.INVALID_URL_ERR`
- - 3 = `FileTransferError.CONNECTION_ERR`
- - 4 = `FileTransferError.ABORT_ERR`
- - 5 = `FileTransferError.NOT_MODIFIED_ERR`
-
- ## Windows Quirks
-
- - The plugin implementation is based on [BackgroundDownloader](https://msdn.microsoft.com/en-us/library/windows/apps/windows.networking.backgroundtransfer.backgrounddownloader.aspx)/[BackgroundUploader](https://msdn.microsoft.com/en-us/library/windows/apps/windows.networking.backgroundtransfer.backgrounduploader.aspx), which entails the latency issues on Windows devices (creation/starting of an operation can take up to a few seconds). You can use XHR or [HttpClient](https://msdn.microsoft.com/en-us/library/windows/apps/windows.web.http.httpclient.aspx) as a quicker alternative for small downloads.
-
- ## Backwards Compatibility Notes
-
- Previous versions of this plugin would only accept device-absolute-file-paths as the source for uploads, or as the target for downloads. These paths would typically be of the form:
-
- /var/mobile/Applications/<application UUID>/Documents/path/to/file (iOS)
- /storage/emulated/0/path/to/file (Android)
-
- For backwards compatibility, these paths are still accepted, and if your application has recorded paths like these in persistent storage, then they can continue to be used.
-
- These paths were previously exposed in the `fullPath` property of `FileEntry` and `DirectoryEntry` objects returned by the File plugin. New versions of the File plugin however, no longer expose these paths to JavaScript.
-
- If you are upgrading to a new (1.0.0 or newer) version of File, and you have previously been using `entry.fullPath` as arguments to `download()` or `upload()`, then you will need to change your code to use filesystem URLs instead.
-
- `FileEntry.toURL()` and `DirectoryEntry.toURL()` return a filesystem URL of the form:
-
- cdvfile://localhost/persistent/path/to/file
-
- which can be used in place of the absolute file path in both `download()` and `upload()` methods.
-
- ## Sample: Download and Upload Files <a name="sample"></a>
-
- Use the File-Transfer plugin to upload and download files. In these examples, we demonstrate several tasks like:
-
- * [Downloading a binary file to the application cache](#binaryFile)
- * [Uploading a file created in your application's root](#uploadFile)
- * [Downloading the uploaded file](#downloadFile)
-
- ## Download a Binary File to the application cache <a name="binaryFile"></a>
-
- Use the File plugin with the File-Transfer plugin to provide a target for the files that you download (the target must be a FileEntry object). Before you download the file, create a DirectoryEntry object by using `resolveLocalFileSystemURL` and calling `fs.root` in the success callback. Use the `getFile` method of DirectoryEntry to create the target file.
-
- ```js
- window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {
-
- console.log('file system open: ' + fs.name);
-
- // Make sure you add the domain name to the Content-Security-Policy <meta> element.
- var url = 'http://cordova.apache.org/static/img/cordova_bot.png';
- // Parameters passed to getFile create a new file or return the file if it already exists.
- fs.root.getFile('downloaded-image.png', { create: true, exclusive: false }, function (fileEntry) {
- download(fileEntry, url, true);
-
- }, onErrorCreateFile);
-
- }, onErrorLoadFs);
- ```
-
- >*Note* For persistent storage, pass LocalFileSystem.PERSISTENT to requestFileSystem.
-
- When you have the FileEntry object, download the file using the `download` method of the FileTransfer object. The 3rd argument to the `download` function of FileTransfer is the success callback, which you can use to call the app's `readBinaryFile` function. In this code example, the `entry` variable is a new FileEntry object that receives the result of the download operation.
-
- ```js
- function download(fileEntry, uri, readBinaryData) {
-
- var fileTransfer = new FileTransfer();
- var fileURL = fileEntry.toURL();
-
- fileTransfer.download(
- uri,
- fileURL,
- function (entry) {
- console.log("Successful download...");
- console.log("download complete: " + entry.toURL());
- if (readBinaryData) {
- // Read the file...
- readBinaryFile(entry);
- }
- else {
- // Or just display it.
- displayImageByFileURL(entry);
- }
- },
- function (error) {
- console.log("download error source " + error.source);
- console.log("download error target " + error.target);
- console.log("upload error code" + error.code);
- },
- null, // or, pass false
- {
- //headers: {
- // "Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
- //}
- }
- );
- }
- ```
-
- If you just need to display the image, take the FileEntry to call its toURL() function.
-
- ```js
- function displayImageByFileURL(fileEntry) {
- var elem = document.getElementById('imageElement');
- elem.src = fileEntry.toURL();
- }
- ```
-
- Depending on your app requirements, you may want to read the file. To support operations with binary files, FileReader supports two methods, `readAsBinaryString` and `readAsArrayBuffer`. In this example, use `readAsArrayBuffer` and pass the FileEntry object to the method. Once you read the file successfully, construct a Blob object using the result of the read.
-
- ```js
- function readBinaryFile(fileEntry) {
- fileEntry.file(function (file) {
- var reader = new FileReader();
-
- reader.onloadend = function() {
-
- console.log("Successful file read: " + this.result);
- // displayFileData(fileEntry.fullPath + ": " + this.result);
-
- var blob = new Blob([new Uint8Array(this.result)], { type: "image/png" });
- displayImage(blob);
- };
-
- reader.readAsArrayBuffer(file);
-
- }, onErrorReadFile);
- }
- ```
-
- Once you read the file successfully, you can create a DOM URL string using `createObjectURL`, and then display the image.
-
- ```js
- function displayImage(blob) {
-
- // Note: Use window.URL.revokeObjectURL when finished with image.
- var objURL = window.URL.createObjectURL(blob);
-
- // Displays image if result is a valid DOM string for an image.
- var elem = document.getElementById('imageElement');
- elem.src = objURL;
- }
- ```
-
- As you saw previously, you can call FileEntry.toURL() instead to just display the downloaded image (skip the file read).
-
- ## Upload a File <a name="uploadFile"></a>
-
- When you upload a File using the File-Transfer plugin, use the File plugin to provide files for upload (again, they must be FileEntry objects). Before you can upload anything, create a file for upload using the `getFile` method of DirectoryEntry. In this example, create the file in the application's cache (fs.root). Then call the app's writeFile function so you have some content to upload.
-
- ```js
- function onUploadFile() {
- window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {
-
- console.log('file system open: ' + fs.name);
- var fileName = "uploadSource.txt";
- var dirEntry = fs.root;
- dirEntry.getFile(fileName, { create: true, exclusive: false }, function (fileEntry) {
-
- // Write something to the file before uploading it.
- writeFile(fileEntry);
-
- }, onErrorCreateFile);
-
- }, onErrorLoadFs);
- }
- ```
-
- In this example, create some simple content, and then call the app's upload function.
-
- ```js
- function writeFile(fileEntry, dataObj) {
- // Create a FileWriter object for our FileEntry (log.txt).
- fileEntry.createWriter(function (fileWriter) {
-
- fileWriter.onwriteend = function () {
- console.log("Successful file write...");
- upload(fileEntry);
- };
-
- fileWriter.onerror = function (e) {
- console.log("Failed file write: " + e.toString());
- };
-
- if (!dataObj) {
- dataObj = new Blob(['file data to upload'], { type: 'text/plain' });
- }
-
- fileWriter.write(dataObj);
- });
- }
- ```
-
- Forward the FileEntry object to the upload function. To perform the actual upload, use the upload function of the FileTransfer object.
-
- ```js
- function upload(fileEntry) {
- // !! Assumes variable fileURL contains a valid URL to a text file on the device,
- var fileURL = fileEntry.toURL();
-
- var success = function (r) {
- console.log("Successful upload...");
- console.log("Code = " + r.responseCode);
- // displayFileData(fileEntry.fullPath + " (content uploaded to server)");
- }
-
- var fail = function (error) {
- alert("An error has occurred: Code = " + error.code);
- }
-
- var options = new FileUploadOptions();
- options.fileKey = "file";
- options.fileName = fileURL.substr(fileURL.lastIndexOf('/') + 1);
- options.mimeType = "text/plain";
-
- var params = {};
- params.value1 = "test";
- params.value2 = "param";
-
- options.params = params;
-
- var ft = new FileTransfer();
- // SERVER must be a URL that can handle the request, like
- // http://some.server.com/upload.php
- ft.upload(fileURL, encodeURI(SERVER), success, fail, options);
- };
- ```
-
- ## Download the uploaded file <a name="downloadFile"></a>
-
- To download the image you just uploaded, you will need a valid URL that can handle the request, for example, http://some.server.com/download.php. Again, the success handler for the FileTransfer.download method receives a FileEntry object. The main difference here from previous examples is that we call FileReader.readAsText to read the result of the download operation, because we uploaded a file with text content.
-
- ```js
- function download(fileEntry, uri) {
-
- var fileTransfer = new FileTransfer();
- var fileURL = fileEntry.toURL();
-
- fileTransfer.download(
- uri,
- fileURL,
- function (entry) {
- console.log("Successful download...");
- console.log("download complete: " + entry.toURL());
- readFile(entry);
- },
- function (error) {
- console.log("download error source " + error.source);
- console.log("download error target " + error.target);
- console.log("upload error code" + error.code);
- },
- null, // or, pass false
- {
- //headers: {
- // "Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
- //}
- }
- );
- }
- ```
-
- In the readFile function, call the `readAsText` method of the FileReader object.
-
- ```js
- function readFile(fileEntry) {
- fileEntry.file(function (file) {
- var reader = new FileReader();
-
- reader.onloadend = function () {
-
- console.log("Successful file read: " + this.result);
- // displayFileData(fileEntry.fullPath + ": " + this.result);
-
- };
-
- reader.readAsText(file);
-
- }, onErrorReadFile);
- }
- ```
|