diff --git a/Learun.Framework.Ultimate V7/Learun.Application.Organization/app.config b/Learun.Framework.Ultimate V7/Learun.Application.Organization/app.config
index 4ef539ff8..d036c29f6 100644
--- a/Learun.Framework.Ultimate V7/Learun.Application.Organization/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Application.Organization/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Application.WebApi/Web.config b/Learun.Framework.Ultimate V7/Learun.Application.WebApi/Web.config
index 2666c219b..b5d6fb6cb 100644
--- a/Learun.Framework.Ultimate V7/Learun.Application.WebApi/Web.config
+++ b/Learun.Framework.Ultimate V7/Learun.Application.WebApi/Web.config
@@ -106,6 +106,14 @@
+
+
+
+
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Application.Website/Web.config b/Learun.Framework.Ultimate V7/Learun.Application.Website/Web.config
index 77bf6316c..0bf986120 100644
--- a/Learun.Framework.Ultimate V7/Learun.Application.Website/Web.config
+++ b/Learun.Framework.Ultimate V7/Learun.Application.Website/Web.config
@@ -81,6 +81,14 @@
+
+
+
+
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Application.WorkFlowServer/App.config b/Learun.Framework.Ultimate V7/Learun.Application.WorkFlowServer/App.config
index da3352c4d..5a877a2b0 100644
--- a/Learun.Framework.Ultimate V7/Learun.Application.WorkFlowServer/App.config
+++ b/Learun.Framework.Ultimate V7/Learun.Application.WorkFlowServer/App.config
@@ -226,6 +226,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.AppMagager/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.AppMagager/app.config
index 899e22885..1ae11ee2e 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.AppMagager/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.AppMagager/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Base/App.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Base/App.config
index 80cfc1d09..4d8193104 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Base/App.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Base/App.config
@@ -32,6 +32,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Excel/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Excel/app.config
index 899e22885..1ae11ee2e 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Excel/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Excel/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Extention/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Extention/app.config
index 8b47ef9f9..28f0aeee3 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Extention/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Extention/app.config
@@ -18,6 +18,10 @@
+
+
+
+
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Form/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Form/app.config
index 899e22885..1ae11ee2e 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Form/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Form/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Language/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Language/app.config
index 899e22885..1ae11ee2e 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Language/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Language/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Mapping/App.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Mapping/App.config
index 02f4da518..0c82929bb 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Mapping/App.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Mapping/App.config
@@ -36,6 +36,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Message/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Message/app.config
index 35bb040b3..bbe5ad59b 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Message/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Message/app.config
@@ -22,6 +22,10 @@
+
+
+
+
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.OA/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.OA/app.config
index 899e22885..1ae11ee2e 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.OA/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.OA/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Report/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Report/app.config
index 899e22885..1ae11ee2e 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Report/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.Report/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.TwoDevelopment/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.TwoDevelopment/app.config
index 899e22885..1ae11ee2e 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.TwoDevelopment/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.TwoDevelopment/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.WorkFlow/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.WorkFlow/app.config
index 8a35a1af6..c25fda5b8 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.WorkFlow/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Application.Module/Learun.Application.WorkFlow/app.config
@@ -22,6 +22,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Factory/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Factory/app.config
index 5faa09895..447cc2fd5 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Factory/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Factory/app.config
@@ -14,6 +14,10 @@
+
+
+
+
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/Learun.Cache.Redis.csproj b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/Learun.Cache.Redis.csproj
index 891deb79d..b2ca7b4fe 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/Learun.Cache.Redis.csproj
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/Learun.Cache.Redis.csproj
@@ -84,8 +84,8 @@
..\..\..\packages\System.Memory.4.5.3\lib\netstandard2.0\System.Memory.dll
-
- ..\..\..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll
+
+ ..\..\..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll
..\..\..\packages\System.Runtime.CompilerServices.Unsafe.4.7.1\lib\net461\System.Runtime.CompilerServices.Unsafe.dll
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/app.config
index 5faa09895..447cc2fd5 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/app.config
@@ -14,6 +14,10 @@
+
+
+
+
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/packages.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/packages.config
index b7c0b0461..67f87fb44 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/packages.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Cache/Learun.Cache.Redis/packages.config
@@ -9,7 +9,7 @@
-
+
diff --git a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Util/Learun.Util.Operat/app.config b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Util/Learun.Util.Operat/app.config
index 4ef539ff8..d036c29f6 100644
--- a/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Util/Learun.Util.Operat/app.config
+++ b/Learun.Framework.Ultimate V7/Learun.Framework.Module/Learun.Util/Learun.Util.Operat/app.config
@@ -18,6 +18,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/Quanjiang.DigitalScholl.DataSync/App.config b/Learun.Framework.Ultimate V7/Quanjiang.DigitalScholl.DataSync/App.config
index 3378e7f0d..aa6aea14d 100644
--- a/Learun.Framework.Ultimate V7/Quanjiang.DigitalScholl.DataSync/App.config
+++ b/Learun.Framework.Ultimate V7/Quanjiang.DigitalScholl.DataSync/App.config
@@ -47,6 +47,10 @@
+
+
+
+
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/.signature.p7s b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/.signature.p7s
deleted file mode 100644
index 804a5d453..000000000
Binary files a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/.signature.p7s and /dev/null differ
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/LICENSE.TXT b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/LICENSE.TXT
deleted file mode 100644
index 984713a49..000000000
--- a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/LICENSE.TXT
+++ /dev/null
@@ -1,23 +0,0 @@
-The MIT License (MIT)
-
-Copyright (c) .NET Foundation and Contributors
-
-All rights reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/System.Numerics.Vectors.4.4.0.nupkg b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/System.Numerics.Vectors.4.4.0.nupkg
deleted file mode 100644
index d1faf304c..000000000
Binary files a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/System.Numerics.Vectors.4.4.0.nupkg and /dev/null differ
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/THIRD-PARTY-NOTICES.TXT b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/THIRD-PARTY-NOTICES.TXT
deleted file mode 100644
index 06055ff03..000000000
--- a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/THIRD-PARTY-NOTICES.TXT
+++ /dev/null
@@ -1,226 +0,0 @@
-.NET Core uses third-party libraries or other resources that may be
-distributed under licenses different than the .NET Core software.
-
-In the event that we accidentally failed to list a required notice, please
-bring it to our attention. Post an issue or email us:
-
- dotnet@microsoft.com
-
-The attached notices are provided for information only.
-
-License notice for Slicing-by-8
--------------------------------
-
-http://sourceforge.net/projects/slicing-by-8/
-
-Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
-
-
-This software program is licensed subject to the BSD License, available at
-http://www.opensource.org/licenses/bsd-license.html.
-
-
-License notice for Unicode data
--------------------------------
-
-http://www.unicode.org/copyright.html#License
-
-Copyright © 1991-2017 Unicode, Inc. All rights reserved.
-Distributed under the Terms of Use in http://www.unicode.org/copyright.html.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of the Unicode data files and any associated documentation
-(the "Data Files") or Unicode software and any associated documentation
-(the "Software") to deal in the Data Files or Software
-without restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, and/or sell copies of
-the Data Files or Software, and to permit persons to whom the Data Files
-or Software are furnished to do so, provided that either
-(a) this copyright and permission notice appear with all copies
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-written authorization of the copyright holder.
-
-License notice for Zlib
------------------------
-
-https://github.com/madler/zlib
-http://zlib.net/zlib_license.html
-
-/* zlib.h -- interface of the 'zlib' general purpose compression library
- version 1.2.11, January 15th, 2017
-
- Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-
- Jean-loup Gailly Mark Adler
- jloup@gzip.org madler@alumni.caltech.edu
-
-*/
-
-License notice for Mono
--------------------------------
-
-http://www.mono-project.com/docs/about-mono/
-
-Copyright (c) .NET Foundation Contributors
-
-MIT License
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-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the Software), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
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-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-License notice for International Organization for Standardization
------------------------------------------------------------------
-
-Portions (C) International Organization for Standardization 1986:
- Permission to copy in any form is granted for use with
- conforming SGML systems and applications as defined in
- ISO 8879, provided this notice is included in all copies.
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-License notice for Intel
-------------------------
-
-"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
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-modification, are permitted provided that the following conditions are met:
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-1. Redistributions of source code must retain the above copyright notice, this
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-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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-SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-License notice for Xamarin and Novell
--------------------------------------
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-Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
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-of this software and associated documentation files (the "Software"), to deal
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-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
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-"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE
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-
-License notice for Bit Twiddling Hacks
---------------------------------------
-
-Bit Twiddling Hacks
-
-By Sean Eron Anderson
-seander@cs.stanford.edu
-
-Individually, the code snippets here are in the public domain (unless otherwise
-noted) — feel free to use them however you please. The aggregate collection and
-descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
-distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
-without even the implied warranty of merchantability or fitness for a particular
-purpose.
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@@ -1,2597 +0,0 @@
-
-
-
- System.Numerics.Vectors
-
-
-
- Represents a 3x2 matrix.
-
-
- Creates a 3x2 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a rotation matrix using the given rotation in radians.
- The amount of rotation, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix using the specified rotation in radians and a center point.
- The amount of rotation, in radians.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified X and Y components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.
- The uniform scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the given scale.
- The uniform scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale with an offset from the specified center point.
- The scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a skew matrix from the specified angles in radians.
- The X angle, in radians.
- The Y angle, in radians.
- The skew matrix.
-
-
- Creates a skew matrix from the specified angles in radians and a center point.
- The X angle, in radians.
- The Y angle, in radians.
- The center point.
- The skew matrix.
-
-
- Creates a translation matrix from the specified 2-dimensional vector.
- The translation position.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X and Y components.
- The X position.
- The Y position.
- The translation matrix.
-
-
- Returns a value that indicates whether this instance and another 3x2 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant for this matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- The multiplicative identify matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Represents a 4x4 matrix.
-
-
- Creates a object from a specified object.
- A 3x2 matrix.
-
-
- Creates a 4x4 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the third element in the first row.
- The value to assign to the fourth element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
- The value to assign to the third element in the third row.
- The value to assign to the fourth element in the third row.
- The value to assign to the first element in the fourth row.
- The value to assign to the second element in the fourth row.
- The value to assign to the third element in the fourth row.
- The value to assign to the fourth element in the fourth row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a spherical billboard that rotates around a specified object position.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The up vector of the camera.
- The forward vector of the camera.
- The created billboard.
-
-
- Creates a cylindrical billboard that rotates around a specified axis.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The axis to rotate the billboard around.
- The forward vector of the camera.
- The forward vector of the object.
- The billboard matrix.
-
-
- Creates a matrix that rotates around an arbitrary vector.
- The axis to rotate around.
- The angle to rotate around axis, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified Quaternion rotation value.
- The source Quaternion.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified yaw, pitch, and roll.
- The angle of rotation, in radians, around the Y axis.
- The angle of rotation, in radians, around the X axis.
- The angle of rotation, in radians, around the Z axis.
- The rotation matrix.
-
-
- Creates a view matrix.
- The position of the camera.
- The target towards which the camera is pointing.
- The direction that is "up" from the camera's point of view.
- The view matrix.
-
-
- Creates an orthographic perspective matrix from the given view volume dimensions.
- The width of the view volume.
- The height of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a customized orthographic projection matrix.
- The minimum X-value of the view volume.
- The maximum X-value of the view volume.
- The minimum Y-value of the view volume.
- The maximum Y-value of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a perspective projection matrix from the given view volume dimensions.
- The width of the view volume at the near view plane.
- The height of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
- The field of view in the y direction, in radians.
- The aspect ratio, defined as view space width divided by height.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- fieldOfView is less than or equal to zero. -or- fieldOfView is greater than or equal to . nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a customized perspective projection matrix.
- The minimum x-value of the view volume at the near view plane.
- The maximum x-value of the view volume at the near view plane.
- The minimum y-value of the view volume at the near view plane.
- The maximum y-value of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a matrix that reflects the coordinate system about a specified plane.
- The plane about which to create a reflection.
- A new matrix expressing the reflection.
-
-
- Creates a matrix for rotating points around the X axis.
- The amount, in radians, by which to rotate around the X axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the X axis from a center point.
- The amount, in radians, by which to rotate around the X axis.
- The center point.
- The rotation matrix.
-
-
- The amount, in radians, by which to rotate around the Y axis from a center point.
- The amount, in radians, by which to rotate around the Y-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Y axis.
- The amount, in radians, by which to rotate around the Y-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis.
- The amount, in radians, by which to rotate around the Z-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis from a center point.
- The amount, in radians, by which to rotate around the Z-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scale equally on each axis.
- The uniform scaling factor.
- The scaling matrix.
-
-
- Creates a scaling matrix with a center point.
- The vector that contains the amount to scale on each axis.
- The center point.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scales equally on each axis with a center point.
- The uniform scaling factor.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified X, Y, and Z components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The center point.
- The scaling matrix.
-
-
- Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
- The direction from which the light that will cast the shadow is coming.
- The plane onto which the new matrix should flatten geometry so as to cast a shadow.
- A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
-
-
- Creates a translation matrix from the specified 3-dimensional vector.
- The amount to translate in each axis.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X, Y, and Z components.
- The amount to translate on the X axis.
- The amount to translate on the Y axis.
- The amount to translate on the Z axis.
- The translation matrix.
-
-
- Creates a world matrix with the specified parameters.
- The position of the object.
- The forward direction of the object.
- The upward direction of the object. Its value is usually [0, 1, 0].
- The world matrix.
-
-
- Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.
- The source matrix.
- When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.
- When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.
- When the method returns, contains the translation component of the transformation matrix if the operation succeeded.
- true if matrix was decomposed successfully; otherwise, false.
-
-
- Returns a value that indicates whether this instance and another 4x4 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant of the current 4x4 matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- Gets the multiplicative identity matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The third element of the first row.
-
-
-
- The fourth element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The third element of the second row.
-
-
-
- The fourth element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- The third element of the third row.
-
-
-
- The fourth element of the third row.
-
-
-
- The first element of the fourth row.
-
-
-
- The second element of the fourth row.
-
-
-
- The third element of the fourth row.
-
-
-
- The fourth element of the fourth row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to care
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Transforms the specified matrix by applying the specified Quaternion rotation.
- The matrix to transform.
- The rotation t apply.
- The transformed matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Transposes the rows and columns of a matrix.
- The matrix to transpose.
- The transposed matrix.
-
-
- Represents a three-dimensional plane.
-
-
- Creates a object from a specified four-dimensional vector.
- A vector whose first three elements describe the normal vector, and whose defines the distance along that normal from the origin.
-
-
- Creates a object from a specified normal and the distance along the normal from the origin.
- The plane's normal vector.
- The plane's distance from the origin along its normal vector.
-
-
- Creates a object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
- The X component of the normal.
- The Y component of the normal.
- The Z component of the normal.
- The distance of the plane along its normal from the origin.
-
-
- Creates a object that contains three specified points.
- The first point defining the plane.
- The second point defining the plane.
- The third point defining the plane.
- The plane containing the three points.
-
-
- The distance of the plane along its normal from the origin.
-
-
-
- Calculates the dot product of a plane and a 4-dimensional vector.
- The plane.
- The four-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance () value of the plane.
- The plane.
- The 3-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the vector of this plane.
- The plane.
- The three-dimensional vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another plane object are equal.
- The other plane.
- true if the two planes are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- The normal vector of the plane.
-
-
-
- Creates a new object whose normal vector is the source plane's normal vector normalized.
- The source plane.
- The normalized plane.
-
-
- Returns a value that indicates whether two planes are equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether two planes are not equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the string representation of this plane object.
- A string that represents this object.
-
-
- Transforms a normalized plane by a 4x4 matrix.
- The normalized plane to transform.
- The transformation matrix to apply to plane.
- The transformed plane.
-
-
- Transforms a normalized plane by a Quaternion rotation.
- The normalized plane to transform.
- The Quaternion rotation to apply to the plane.
- A new plane that results from applying the Quaternion rotation.
-
-
- Represents a vector that is used to encode three-dimensional physical rotations.
-
-
- Creates a quaternion from the specified vector and rotation parts.
- The vector part of the quaternion.
- The rotation part of the quaternion.
-
-
- Constructs a quaternion from the specified components.
- The value to assign to the X component of the quaternion.
- The value to assign to the Y component of the quaternion.
- The value to assign to the Z component of the quaternion.
- The value to assign to the W component of the quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Concatenates two quaternions.
- The first quaternion rotation in the series.
- The second quaternion rotation in the series.
- A new quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.
-
-
- Returns the conjugate of a specified quaternion.
- The quaternion.
- A new quaternion that is the conjugate of value.
-
-
- Creates a quaternion from a vector and an angle to rotate about the vector.
- The vector to rotate around.
- The angle, in radians, to rotate around the vector.
- The newly created quaternion.
-
-
- Creates a quaternion from the specified rotation matrix.
- The rotation matrix.
- The newly created quaternion.
-
-
- Creates a new quaternion from the given yaw, pitch, and roll.
- The yaw angle, in radians, around the Y axis.
- The pitch angle, in radians, around the X axis.
- The roll angle, in radians, around the Z axis.
- The resulting quaternion.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Calculates the dot product of two quaternions.
- The first quaternion.
- The second quaternion.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another quaternion are equal.
- The other quaternion.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets a quaternion that represents no rotation.
- A quaternion whose values are (0, 0, 0, 1).
-
-
- Returns the inverse of a quaternion.
- The quaternion.
- The inverted quaternion.
-
-
- Gets a value that indicates whether the current instance is the identity quaternion.
- true if the current instance is the identity quaternion; otherwise, false.
-
-
- Calculates the length of the quaternion.
- The computed length of the quaternion.
-
-
- Calculates the squared length of the quaternion.
- The length squared of the quaternion.
-
-
- Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
- The first quaternion.
- The second quaternion.
- The relative weight of quaternion2 in the interpolation.
- The interpolated quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Divides each component of a specified by its length.
- The quaternion to normalize.
- The normalized quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Returns a value that indicates whether two quaternions are equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether two quaternions are not equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Interpolates between two quaternions, using spherical linear interpolation.
- The first quaternion.
- The second quaternion.
- The relative weight of the second quaternion in the interpolation.
- The interpolated quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this quaternion.
- The string representation of this quaternion.
-
-
- The rotation component of the quaternion.
-
-
-
- The X value of the vector component of the quaternion.
-
-
-
- The Y value of the vector component of the quaternion.
-
-
-
- The Z value of the vector component of the quaternion.
-
-
-
- Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
- The vector type. T can be any primitive numeric type.
-
-
- Creates a vector whose components are of a specified type.
- The numeric type that defines the type of the components in the vector.
-
-
- Creates a vector from a specified array.
- A numeric array.
- values is null.
-
-
- Creates a vector from a specified array starting at a specified index position.
- A numeric array.
- The starting index position from which to create the vector.
- values is null.
- index is less than zero. -or- The length of values minus index is less than .
-
-
- Copies the vector instance to a specified destination array.
- The array to receive a copy of the vector values.
- destination is null.
- The number of elements in the current vector is greater than the number of elements available in the destination array.
-
-
- Copies the vector instance to a specified destination array starting at a specified index position.
- The array to receive a copy of the vector values.
- The starting index in destination at which to begin the copy operation.
- destination is null.
- The number of elements in the current instance is greater than the number of elements available from startIndex to the end of the destination array.
- index is less than zero or greater than the last index in destination.
-
-
- Returns the number of elements stored in the vector.
- The number of elements stored in the vector.
- Access to the property getter via reflection is not supported.
-
-
- Returns a value that indicates whether this instance is equal to a specified vector.
- The vector to compare with this instance.
- true if the current instance and other are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance is equal to a specified object.
- The object to compare with this instance.
- true if the current instance and obj are equal; otherwise, false. The method returns false if obj is null, or if obj is a vector of a different type than the current instance.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the element at a specified index.
- The index of the element to return.
- The element at index index.
- index is less than zero. -or- index is greater than or equal to .
-
-
- Returns a vector containing all ones.
- A vector containing all ones.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise And of left and right.
-
-
- Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise Or of the elements in left and right.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors are equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise XOr of the elements in left and right.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Returns a value that indicates whether any single pair of elements in the specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if any element pairs in left and right are equal. false if no element pairs are equal.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar value.
- The source vector.
- A scalar value.
- The scaled vector.
-
-
- Multiplies a vector by the given scalar.
- The scalar value.
- The source vector.
- The scaled vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The one's complement vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates a given vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Returns the string representation of this vector using default formatting.
- The string representation of this vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns a vector containing all zeroes.
- A vector containing all zeroes.
-
-
- Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
-
-
- Returns a new vector whose elements are the absolute values of the given vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The absolute value vector.
-
-
- Returns a new vector whose values are the sum of each pair of elements from two given vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of signed bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The vector type. T can be any primitive numeric type.
- The new vector with elements selected based on the mask.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The divided vector.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The dot product.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether each pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether any single pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element pair in left and right is equal; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than or equal to the corresponding element in right; otherwise, false.
-
-
- Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.
- true if vector operations are subject to hardware acceleration; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than or equal to the corresponding element in right; otherwise, false.
-
-
- Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The maximum vector.
-
-
- Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The minimum vector.
-
-
- Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.
- The scalar value.
- The vector.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
- Returns a new vector whose values are the product of each pair of elements in two specified vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The product vector.
-
-
- Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.
- The vector.
- The scalar value.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose elements are the negation of the corresponding element in the specified vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The negated vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector whose elements are the square roots of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The square root vector.
-
-
- Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The difference vector.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Represents a vector with two single-precision floating-point values.
-
-
- Creates a new object whose two elements have the same value.
- The value to assign to both elements.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of the vector.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 2 elements are equal to one.
- A vector whose two elements are equal to one (that is, it returns the vector (1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 3x2 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 3x2 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0).
- The vector (1,0).
-
-
- Gets the vector (0,1).
- The vector (0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- Returns a vector whose 2 elements are equal to zero.
- A vector whose two elements are equal to zero (that is, it returns the vector (0,0).
-
-
- Represents a vector with three single-precision floating-point values.
-
-
- Creates a new object whose three elements have the same value.
- The value to assign to all three elements.
-
-
- Creates a new object from the specified object and the specified value.
- The vector with two elements.
- The additional value to assign to the field.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the cross product of two vectors.
- The first vector.
- The second vector.
- The cross product.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 3 elements are equal to one.
- A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0,0).
- The vector (1,0,0).
-
-
- Gets the vector (0,1,0).
- The vector (0,1,0)..
-
-
- Gets the vector (0,0,1).
- The vector (0,0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 3 elements are equal to zero.
- A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).
-
-
- Represents a vector with four single-precision floating-point values.
-
-
- Creates a new object whose four elements have the same value.
- The value to assign to all four elements.
-
-
- Constructs a new object from the specified object and a W component.
- The vector to use for the X, Y, and Z components.
- The W component.
-
-
- Creates a new object from the specified object and a Z and a W component.
- The vector to use for the X and Y components.
- The Z component.
- The W component.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 4 elements are equal to one.
- Returns .
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a four-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a four-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Gets the vector (0,0,0,1).
- The vector (0,0,0,1).
-
-
- Gets the vector (1,0,0,0).
- The vector (1,0,0,0).
-
-
- Gets the vector (0,1,0,0).
- The vector (0,1,0,0)..
-
-
- Gets a vector whose 4 elements are equal to zero.
- The vector (0,0,1,0).
-
-
- The W component of the vector.
-
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 4 elements are equal to zero.
- A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).
-
-
-
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netcoreapp2.0/_._ b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netcoreapp2.0/_._
deleted file mode 100644
index e69de29bb..000000000
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.dll b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.dll
deleted file mode 100644
index 46308fdb3..000000000
Binary files a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.dll and /dev/null differ
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.xml b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.xml
deleted file mode 100644
index 51297939a..000000000
--- a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.xml
+++ /dev/null
@@ -1,2597 +0,0 @@
-
-
-
- System.Numerics.Vectors
-
-
-
- Represents a 3x2 matrix.
-
-
- Creates a 3x2 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a rotation matrix using the given rotation in radians.
- The amount of rotation, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix using the specified rotation in radians and a center point.
- The amount of rotation, in radians.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified X and Y components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.
- The uniform scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the given scale.
- The uniform scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale with an offset from the specified center point.
- The scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a skew matrix from the specified angles in radians.
- The X angle, in radians.
- The Y angle, in radians.
- The skew matrix.
-
-
- Creates a skew matrix from the specified angles in radians and a center point.
- The X angle, in radians.
- The Y angle, in radians.
- The center point.
- The skew matrix.
-
-
- Creates a translation matrix from the specified 2-dimensional vector.
- The translation position.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X and Y components.
- The X position.
- The Y position.
- The translation matrix.
-
-
- Returns a value that indicates whether this instance and another 3x2 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant for this matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- The multiplicative identify matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Represents a 4x4 matrix.
-
-
- Creates a object from a specified object.
- A 3x2 matrix.
-
-
- Creates a 4x4 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the third element in the first row.
- The value to assign to the fourth element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
- The value to assign to the third element in the third row.
- The value to assign to the fourth element in the third row.
- The value to assign to the first element in the fourth row.
- The value to assign to the second element in the fourth row.
- The value to assign to the third element in the fourth row.
- The value to assign to the fourth element in the fourth row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a spherical billboard that rotates around a specified object position.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The up vector of the camera.
- The forward vector of the camera.
- The created billboard.
-
-
- Creates a cylindrical billboard that rotates around a specified axis.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The axis to rotate the billboard around.
- The forward vector of the camera.
- The forward vector of the object.
- The billboard matrix.
-
-
- Creates a matrix that rotates around an arbitrary vector.
- The axis to rotate around.
- The angle to rotate around axis, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified Quaternion rotation value.
- The source Quaternion.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified yaw, pitch, and roll.
- The angle of rotation, in radians, around the Y axis.
- The angle of rotation, in radians, around the X axis.
- The angle of rotation, in radians, around the Z axis.
- The rotation matrix.
-
-
- Creates a view matrix.
- The position of the camera.
- The target towards which the camera is pointing.
- The direction that is "up" from the camera's point of view.
- The view matrix.
-
-
- Creates an orthographic perspective matrix from the given view volume dimensions.
- The width of the view volume.
- The height of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a customized orthographic projection matrix.
- The minimum X-value of the view volume.
- The maximum X-value of the view volume.
- The minimum Y-value of the view volume.
- The maximum Y-value of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a perspective projection matrix from the given view volume dimensions.
- The width of the view volume at the near view plane.
- The height of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
- The field of view in the y direction, in radians.
- The aspect ratio, defined as view space width divided by height.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- fieldOfView is less than or equal to zero. -or- fieldOfView is greater than or equal to . nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a customized perspective projection matrix.
- The minimum x-value of the view volume at the near view plane.
- The maximum x-value of the view volume at the near view plane.
- The minimum y-value of the view volume at the near view plane.
- The maximum y-value of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a matrix that reflects the coordinate system about a specified plane.
- The plane about which to create a reflection.
- A new matrix expressing the reflection.
-
-
- Creates a matrix for rotating points around the X axis.
- The amount, in radians, by which to rotate around the X axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the X axis from a center point.
- The amount, in radians, by which to rotate around the X axis.
- The center point.
- The rotation matrix.
-
-
- The amount, in radians, by which to rotate around the Y axis from a center point.
- The amount, in radians, by which to rotate around the Y-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Y axis.
- The amount, in radians, by which to rotate around the Y-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis.
- The amount, in radians, by which to rotate around the Z-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis from a center point.
- The amount, in radians, by which to rotate around the Z-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scale equally on each axis.
- The uniform scaling factor.
- The scaling matrix.
-
-
- Creates a scaling matrix with a center point.
- The vector that contains the amount to scale on each axis.
- The center point.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scales equally on each axis with a center point.
- The uniform scaling factor.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified X, Y, and Z components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The center point.
- The scaling matrix.
-
-
- Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
- The direction from which the light that will cast the shadow is coming.
- The plane onto which the new matrix should flatten geometry so as to cast a shadow.
- A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
-
-
- Creates a translation matrix from the specified 3-dimensional vector.
- The amount to translate in each axis.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X, Y, and Z components.
- The amount to translate on the X axis.
- The amount to translate on the Y axis.
- The amount to translate on the Z axis.
- The translation matrix.
-
-
- Creates a world matrix with the specified parameters.
- The position of the object.
- The forward direction of the object.
- The upward direction of the object. Its value is usually [0, 1, 0].
- The world matrix.
-
-
- Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.
- The source matrix.
- When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.
- When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.
- When the method returns, contains the translation component of the transformation matrix if the operation succeeded.
- true if matrix was decomposed successfully; otherwise, false.
-
-
- Returns a value that indicates whether this instance and another 4x4 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant of the current 4x4 matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- Gets the multiplicative identity matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The third element of the first row.
-
-
-
- The fourth element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The third element of the second row.
-
-
-
- The fourth element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- The third element of the third row.
-
-
-
- The fourth element of the third row.
-
-
-
- The first element of the fourth row.
-
-
-
- The second element of the fourth row.
-
-
-
- The third element of the fourth row.
-
-
-
- The fourth element of the fourth row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to care
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Transforms the specified matrix by applying the specified Quaternion rotation.
- The matrix to transform.
- The rotation t apply.
- The transformed matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Transposes the rows and columns of a matrix.
- The matrix to transpose.
- The transposed matrix.
-
-
- Represents a three-dimensional plane.
-
-
- Creates a object from a specified four-dimensional vector.
- A vector whose first three elements describe the normal vector, and whose defines the distance along that normal from the origin.
-
-
- Creates a object from a specified normal and the distance along the normal from the origin.
- The plane's normal vector.
- The plane's distance from the origin along its normal vector.
-
-
- Creates a object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
- The X component of the normal.
- The Y component of the normal.
- The Z component of the normal.
- The distance of the plane along its normal from the origin.
-
-
- Creates a object that contains three specified points.
- The first point defining the plane.
- The second point defining the plane.
- The third point defining the plane.
- The plane containing the three points.
-
-
- The distance of the plane along its normal from the origin.
-
-
-
- Calculates the dot product of a plane and a 4-dimensional vector.
- The plane.
- The four-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance () value of the plane.
- The plane.
- The 3-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the vector of this plane.
- The plane.
- The three-dimensional vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another plane object are equal.
- The other plane.
- true if the two planes are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- The normal vector of the plane.
-
-
-
- Creates a new object whose normal vector is the source plane's normal vector normalized.
- The source plane.
- The normalized plane.
-
-
- Returns a value that indicates whether two planes are equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether two planes are not equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the string representation of this plane object.
- A string that represents this object.
-
-
- Transforms a normalized plane by a 4x4 matrix.
- The normalized plane to transform.
- The transformation matrix to apply to plane.
- The transformed plane.
-
-
- Transforms a normalized plane by a Quaternion rotation.
- The normalized plane to transform.
- The Quaternion rotation to apply to the plane.
- A new plane that results from applying the Quaternion rotation.
-
-
- Represents a vector that is used to encode three-dimensional physical rotations.
-
-
- Creates a quaternion from the specified vector and rotation parts.
- The vector part of the quaternion.
- The rotation part of the quaternion.
-
-
- Constructs a quaternion from the specified components.
- The value to assign to the X component of the quaternion.
- The value to assign to the Y component of the quaternion.
- The value to assign to the Z component of the quaternion.
- The value to assign to the W component of the quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Concatenates two quaternions.
- The first quaternion rotation in the series.
- The second quaternion rotation in the series.
- A new quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.
-
-
- Returns the conjugate of a specified quaternion.
- The quaternion.
- A new quaternion that is the conjugate of value.
-
-
- Creates a quaternion from a vector and an angle to rotate about the vector.
- The vector to rotate around.
- The angle, in radians, to rotate around the vector.
- The newly created quaternion.
-
-
- Creates a quaternion from the specified rotation matrix.
- The rotation matrix.
- The newly created quaternion.
-
-
- Creates a new quaternion from the given yaw, pitch, and roll.
- The yaw angle, in radians, around the Y axis.
- The pitch angle, in radians, around the X axis.
- The roll angle, in radians, around the Z axis.
- The resulting quaternion.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Calculates the dot product of two quaternions.
- The first quaternion.
- The second quaternion.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another quaternion are equal.
- The other quaternion.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets a quaternion that represents no rotation.
- A quaternion whose values are (0, 0, 0, 1).
-
-
- Returns the inverse of a quaternion.
- The quaternion.
- The inverted quaternion.
-
-
- Gets a value that indicates whether the current instance is the identity quaternion.
- true if the current instance is the identity quaternion; otherwise, false.
-
-
- Calculates the length of the quaternion.
- The computed length of the quaternion.
-
-
- Calculates the squared length of the quaternion.
- The length squared of the quaternion.
-
-
- Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
- The first quaternion.
- The second quaternion.
- The relative weight of quaternion2 in the interpolation.
- The interpolated quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Divides each component of a specified by its length.
- The quaternion to normalize.
- The normalized quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Returns a value that indicates whether two quaternions are equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether two quaternions are not equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Interpolates between two quaternions, using spherical linear interpolation.
- The first quaternion.
- The second quaternion.
- The relative weight of the second quaternion in the interpolation.
- The interpolated quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this quaternion.
- The string representation of this quaternion.
-
-
- The rotation component of the quaternion.
-
-
-
- The X value of the vector component of the quaternion.
-
-
-
- The Y value of the vector component of the quaternion.
-
-
-
- The Z value of the vector component of the quaternion.
-
-
-
- Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
- The vector type. T can be any primitive numeric type.
-
-
- Creates a vector whose components are of a specified type.
- The numeric type that defines the type of the components in the vector.
-
-
- Creates a vector from a specified array.
- A numeric array.
- values is null.
-
-
- Creates a vector from a specified array starting at a specified index position.
- A numeric array.
- The starting index position from which to create the vector.
- values is null.
- index is less than zero. -or- The length of values minus index is less than .
-
-
- Copies the vector instance to a specified destination array.
- The array to receive a copy of the vector values.
- destination is null.
- The number of elements in the current vector is greater than the number of elements available in the destination array.
-
-
- Copies the vector instance to a specified destination array starting at a specified index position.
- The array to receive a copy of the vector values.
- The starting index in destination at which to begin the copy operation.
- destination is null.
- The number of elements in the current instance is greater than the number of elements available from startIndex to the end of the destination array.
- index is less than zero or greater than the last index in destination.
-
-
- Returns the number of elements stored in the vector.
- The number of elements stored in the vector.
- Access to the property getter via reflection is not supported.
-
-
- Returns a value that indicates whether this instance is equal to a specified vector.
- The vector to compare with this instance.
- true if the current instance and other are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance is equal to a specified object.
- The object to compare with this instance.
- true if the current instance and obj are equal; otherwise, false. The method returns false if obj is null, or if obj is a vector of a different type than the current instance.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the element at a specified index.
- The index of the element to return.
- The element at index index.
- index is less than zero. -or- index is greater than or equal to .
-
-
- Returns a vector containing all ones.
- A vector containing all ones.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise And of left and right.
-
-
- Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise Or of the elements in left and right.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors are equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise XOr of the elements in left and right.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Returns a value that indicates whether any single pair of elements in the specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if any element pairs in left and right are equal. false if no element pairs are equal.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar value.
- The source vector.
- A scalar value.
- The scaled vector.
-
-
- Multiplies a vector by the given scalar.
- The scalar value.
- The source vector.
- The scaled vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The one's complement vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates a given vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Returns the string representation of this vector using default formatting.
- The string representation of this vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns a vector containing all zeroes.
- A vector containing all zeroes.
-
-
- Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
-
-
- Returns a new vector whose elements are the absolute values of the given vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The absolute value vector.
-
-
- Returns a new vector whose values are the sum of each pair of elements from two given vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of signed bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The vector type. T can be any primitive numeric type.
- The new vector with elements selected based on the mask.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The divided vector.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The dot product.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether each pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether any single pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element pair in left and right is equal; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than or equal to the corresponding element in right; otherwise, false.
-
-
- Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.
- true if vector operations are subject to hardware acceleration; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than or equal to the corresponding element in right; otherwise, false.
-
-
- Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The maximum vector.
-
-
- Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The minimum vector.
-
-
- Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.
- The scalar value.
- The vector.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
- Returns a new vector whose values are the product of each pair of elements in two specified vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The product vector.
-
-
- Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.
- The vector.
- The scalar value.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
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-
-
- Returns a new vector whose elements are the negation of the corresponding element in the specified vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The negated vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector whose elements are the square roots of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The square root vector.
-
-
- Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The difference vector.
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-
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-
-
-
-
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-
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- Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Represents a vector with two single-precision floating-point values.
-
-
- Creates a new object whose two elements have the same value.
- The value to assign to both elements.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of the vector.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 2 elements are equal to one.
- A vector whose two elements are equal to one (that is, it returns the vector (1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 3x2 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 3x2 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0).
- The vector (1,0).
-
-
- Gets the vector (0,1).
- The vector (0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- Returns a vector whose 2 elements are equal to zero.
- A vector whose two elements are equal to zero (that is, it returns the vector (0,0).
-
-
- Represents a vector with three single-precision floating-point values.
-
-
- Creates a new object whose three elements have the same value.
- The value to assign to all three elements.
-
-
- Creates a new object from the specified object and the specified value.
- The vector with two elements.
- The additional value to assign to the field.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the cross product of two vectors.
- The first vector.
- The second vector.
- The cross product.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 3 elements are equal to one.
- A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0,0).
- The vector (1,0,0).
-
-
- Gets the vector (0,1,0).
- The vector (0,1,0)..
-
-
- Gets the vector (0,0,1).
- The vector (0,0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 3 elements are equal to zero.
- A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).
-
-
- Represents a vector with four single-precision floating-point values.
-
-
- Creates a new object whose four elements have the same value.
- The value to assign to all four elements.
-
-
- Constructs a new object from the specified object and a W component.
- The vector to use for the X, Y, and Z components.
- The W component.
-
-
- Creates a new object from the specified object and a Z and a W component.
- The vector to use for the X and Y components.
- The Z component.
- The W component.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 4 elements are equal to one.
- Returns .
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a four-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a four-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Gets the vector (0,0,0,1).
- The vector (0,0,0,1).
-
-
- Gets the vector (1,0,0,0).
- The vector (1,0,0,0).
-
-
- Gets the vector (0,1,0,0).
- The vector (0,1,0,0)..
-
-
- Gets a vector whose 4 elements are equal to zero.
- The vector (0,0,1,0).
-
-
- The W component of the vector.
-
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 4 elements are equal to zero.
- A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).
-
-
-
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.dll b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.dll
deleted file mode 100644
index a808165ac..000000000
Binary files a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.dll and /dev/null differ
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.xml b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.xml
deleted file mode 100644
index 51297939a..000000000
--- a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.xml
+++ /dev/null
@@ -1,2597 +0,0 @@
-
-
-
- System.Numerics.Vectors
-
-
-
- Represents a 3x2 matrix.
-
-
- Creates a 3x2 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a rotation matrix using the given rotation in radians.
- The amount of rotation, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix using the specified rotation in radians and a center point.
- The amount of rotation, in radians.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified X and Y components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.
- The uniform scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the given scale.
- The uniform scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale with an offset from the specified center point.
- The scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a skew matrix from the specified angles in radians.
- The X angle, in radians.
- The Y angle, in radians.
- The skew matrix.
-
-
- Creates a skew matrix from the specified angles in radians and a center point.
- The X angle, in radians.
- The Y angle, in radians.
- The center point.
- The skew matrix.
-
-
- Creates a translation matrix from the specified 2-dimensional vector.
- The translation position.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X and Y components.
- The X position.
- The Y position.
- The translation matrix.
-
-
- Returns a value that indicates whether this instance and another 3x2 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant for this matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- The multiplicative identify matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Represents a 4x4 matrix.
-
-
- Creates a object from a specified object.
- A 3x2 matrix.
-
-
- Creates a 4x4 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the third element in the first row.
- The value to assign to the fourth element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
- The value to assign to the third element in the third row.
- The value to assign to the fourth element in the third row.
- The value to assign to the first element in the fourth row.
- The value to assign to the second element in the fourth row.
- The value to assign to the third element in the fourth row.
- The value to assign to the fourth element in the fourth row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a spherical billboard that rotates around a specified object position.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The up vector of the camera.
- The forward vector of the camera.
- The created billboard.
-
-
- Creates a cylindrical billboard that rotates around a specified axis.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The axis to rotate the billboard around.
- The forward vector of the camera.
- The forward vector of the object.
- The billboard matrix.
-
-
- Creates a matrix that rotates around an arbitrary vector.
- The axis to rotate around.
- The angle to rotate around axis, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified Quaternion rotation value.
- The source Quaternion.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified yaw, pitch, and roll.
- The angle of rotation, in radians, around the Y axis.
- The angle of rotation, in radians, around the X axis.
- The angle of rotation, in radians, around the Z axis.
- The rotation matrix.
-
-
- Creates a view matrix.
- The position of the camera.
- The target towards which the camera is pointing.
- The direction that is "up" from the camera's point of view.
- The view matrix.
-
-
- Creates an orthographic perspective matrix from the given view volume dimensions.
- The width of the view volume.
- The height of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a customized orthographic projection matrix.
- The minimum X-value of the view volume.
- The maximum X-value of the view volume.
- The minimum Y-value of the view volume.
- The maximum Y-value of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a perspective projection matrix from the given view volume dimensions.
- The width of the view volume at the near view plane.
- The height of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
- The field of view in the y direction, in radians.
- The aspect ratio, defined as view space width divided by height.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- fieldOfView is less than or equal to zero. -or- fieldOfView is greater than or equal to . nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a customized perspective projection matrix.
- The minimum x-value of the view volume at the near view plane.
- The maximum x-value of the view volume at the near view plane.
- The minimum y-value of the view volume at the near view plane.
- The maximum y-value of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a matrix that reflects the coordinate system about a specified plane.
- The plane about which to create a reflection.
- A new matrix expressing the reflection.
-
-
- Creates a matrix for rotating points around the X axis.
- The amount, in radians, by which to rotate around the X axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the X axis from a center point.
- The amount, in radians, by which to rotate around the X axis.
- The center point.
- The rotation matrix.
-
-
- The amount, in radians, by which to rotate around the Y axis from a center point.
- The amount, in radians, by which to rotate around the Y-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Y axis.
- The amount, in radians, by which to rotate around the Y-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis.
- The amount, in radians, by which to rotate around the Z-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis from a center point.
- The amount, in radians, by which to rotate around the Z-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scale equally on each axis.
- The uniform scaling factor.
- The scaling matrix.
-
-
- Creates a scaling matrix with a center point.
- The vector that contains the amount to scale on each axis.
- The center point.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scales equally on each axis with a center point.
- The uniform scaling factor.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified X, Y, and Z components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The center point.
- The scaling matrix.
-
-
- Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
- The direction from which the light that will cast the shadow is coming.
- The plane onto which the new matrix should flatten geometry so as to cast a shadow.
- A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
-
-
- Creates a translation matrix from the specified 3-dimensional vector.
- The amount to translate in each axis.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X, Y, and Z components.
- The amount to translate on the X axis.
- The amount to translate on the Y axis.
- The amount to translate on the Z axis.
- The translation matrix.
-
-
- Creates a world matrix with the specified parameters.
- The position of the object.
- The forward direction of the object.
- The upward direction of the object. Its value is usually [0, 1, 0].
- The world matrix.
-
-
- Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.
- The source matrix.
- When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.
- When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.
- When the method returns, contains the translation component of the transformation matrix if the operation succeeded.
- true if matrix was decomposed successfully; otherwise, false.
-
-
- Returns a value that indicates whether this instance and another 4x4 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant of the current 4x4 matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- Gets the multiplicative identity matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The third element of the first row.
-
-
-
- The fourth element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The third element of the second row.
-
-
-
- The fourth element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- The third element of the third row.
-
-
-
- The fourth element of the third row.
-
-
-
- The first element of the fourth row.
-
-
-
- The second element of the fourth row.
-
-
-
- The third element of the fourth row.
-
-
-
- The fourth element of the fourth row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to care
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Transforms the specified matrix by applying the specified Quaternion rotation.
- The matrix to transform.
- The rotation t apply.
- The transformed matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Transposes the rows and columns of a matrix.
- The matrix to transpose.
- The transposed matrix.
-
-
- Represents a three-dimensional plane.
-
-
- Creates a object from a specified four-dimensional vector.
- A vector whose first three elements describe the normal vector, and whose defines the distance along that normal from the origin.
-
-
- Creates a object from a specified normal and the distance along the normal from the origin.
- The plane's normal vector.
- The plane's distance from the origin along its normal vector.
-
-
- Creates a object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
- The X component of the normal.
- The Y component of the normal.
- The Z component of the normal.
- The distance of the plane along its normal from the origin.
-
-
- Creates a object that contains three specified points.
- The first point defining the plane.
- The second point defining the plane.
- The third point defining the plane.
- The plane containing the three points.
-
-
- The distance of the plane along its normal from the origin.
-
-
-
- Calculates the dot product of a plane and a 4-dimensional vector.
- The plane.
- The four-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance () value of the plane.
- The plane.
- The 3-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the vector of this plane.
- The plane.
- The three-dimensional vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another plane object are equal.
- The other plane.
- true if the two planes are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- The normal vector of the plane.
-
-
-
- Creates a new object whose normal vector is the source plane's normal vector normalized.
- The source plane.
- The normalized plane.
-
-
- Returns a value that indicates whether two planes are equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether two planes are not equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the string representation of this plane object.
- A string that represents this object.
-
-
- Transforms a normalized plane by a 4x4 matrix.
- The normalized plane to transform.
- The transformation matrix to apply to plane.
- The transformed plane.
-
-
- Transforms a normalized plane by a Quaternion rotation.
- The normalized plane to transform.
- The Quaternion rotation to apply to the plane.
- A new plane that results from applying the Quaternion rotation.
-
-
- Represents a vector that is used to encode three-dimensional physical rotations.
-
-
- Creates a quaternion from the specified vector and rotation parts.
- The vector part of the quaternion.
- The rotation part of the quaternion.
-
-
- Constructs a quaternion from the specified components.
- The value to assign to the X component of the quaternion.
- The value to assign to the Y component of the quaternion.
- The value to assign to the Z component of the quaternion.
- The value to assign to the W component of the quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Concatenates two quaternions.
- The first quaternion rotation in the series.
- The second quaternion rotation in the series.
- A new quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.
-
-
- Returns the conjugate of a specified quaternion.
- The quaternion.
- A new quaternion that is the conjugate of value.
-
-
- Creates a quaternion from a vector and an angle to rotate about the vector.
- The vector to rotate around.
- The angle, in radians, to rotate around the vector.
- The newly created quaternion.
-
-
- Creates a quaternion from the specified rotation matrix.
- The rotation matrix.
- The newly created quaternion.
-
-
- Creates a new quaternion from the given yaw, pitch, and roll.
- The yaw angle, in radians, around the Y axis.
- The pitch angle, in radians, around the X axis.
- The roll angle, in radians, around the Z axis.
- The resulting quaternion.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Calculates the dot product of two quaternions.
- The first quaternion.
- The second quaternion.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another quaternion are equal.
- The other quaternion.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets a quaternion that represents no rotation.
- A quaternion whose values are (0, 0, 0, 1).
-
-
- Returns the inverse of a quaternion.
- The quaternion.
- The inverted quaternion.
-
-
- Gets a value that indicates whether the current instance is the identity quaternion.
- true if the current instance is the identity quaternion; otherwise, false.
-
-
- Calculates the length of the quaternion.
- The computed length of the quaternion.
-
-
- Calculates the squared length of the quaternion.
- The length squared of the quaternion.
-
-
- Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
- The first quaternion.
- The second quaternion.
- The relative weight of quaternion2 in the interpolation.
- The interpolated quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Divides each component of a specified by its length.
- The quaternion to normalize.
- The normalized quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Returns a value that indicates whether two quaternions are equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether two quaternions are not equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Interpolates between two quaternions, using spherical linear interpolation.
- The first quaternion.
- The second quaternion.
- The relative weight of the second quaternion in the interpolation.
- The interpolated quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this quaternion.
- The string representation of this quaternion.
-
-
- The rotation component of the quaternion.
-
-
-
- The X value of the vector component of the quaternion.
-
-
-
- The Y value of the vector component of the quaternion.
-
-
-
- The Z value of the vector component of the quaternion.
-
-
-
- Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
- The vector type. T can be any primitive numeric type.
-
-
- Creates a vector whose components are of a specified type.
- The numeric type that defines the type of the components in the vector.
-
-
- Creates a vector from a specified array.
- A numeric array.
- values is null.
-
-
- Creates a vector from a specified array starting at a specified index position.
- A numeric array.
- The starting index position from which to create the vector.
- values is null.
- index is less than zero. -or- The length of values minus index is less than .
-
-
- Copies the vector instance to a specified destination array.
- The array to receive a copy of the vector values.
- destination is null.
- The number of elements in the current vector is greater than the number of elements available in the destination array.
-
-
- Copies the vector instance to a specified destination array starting at a specified index position.
- The array to receive a copy of the vector values.
- The starting index in destination at which to begin the copy operation.
- destination is null.
- The number of elements in the current instance is greater than the number of elements available from startIndex to the end of the destination array.
- index is less than zero or greater than the last index in destination.
-
-
- Returns the number of elements stored in the vector.
- The number of elements stored in the vector.
- Access to the property getter via reflection is not supported.
-
-
- Returns a value that indicates whether this instance is equal to a specified vector.
- The vector to compare with this instance.
- true if the current instance and other are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance is equal to a specified object.
- The object to compare with this instance.
- true if the current instance and obj are equal; otherwise, false. The method returns false if obj is null, or if obj is a vector of a different type than the current instance.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the element at a specified index.
- The index of the element to return.
- The element at index index.
- index is less than zero. -or- index is greater than or equal to .
-
-
- Returns a vector containing all ones.
- A vector containing all ones.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise And of left and right.
-
-
- Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise Or of the elements in left and right.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors are equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise XOr of the elements in left and right.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Returns a value that indicates whether any single pair of elements in the specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if any element pairs in left and right are equal. false if no element pairs are equal.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar value.
- The source vector.
- A scalar value.
- The scaled vector.
-
-
- Multiplies a vector by the given scalar.
- The scalar value.
- The source vector.
- The scaled vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The one's complement vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates a given vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Returns the string representation of this vector using default formatting.
- The string representation of this vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns a vector containing all zeroes.
- A vector containing all zeroes.
-
-
- Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
-
-
- Returns a new vector whose elements are the absolute values of the given vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The absolute value vector.
-
-
- Returns a new vector whose values are the sum of each pair of elements from two given vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of signed bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The vector type. T can be any primitive numeric type.
- The new vector with elements selected based on the mask.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The divided vector.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The dot product.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether each pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether any single pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element pair in left and right is equal; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than or equal to the corresponding element in right; otherwise, false.
-
-
- Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.
- true if vector operations are subject to hardware acceleration; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than or equal to the corresponding element in right; otherwise, false.
-
-
- Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The maximum vector.
-
-
- Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The minimum vector.
-
-
- Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.
- The scalar value.
- The vector.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
- Returns a new vector whose values are the product of each pair of elements in two specified vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The product vector.
-
-
- Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.
- The vector.
- The scalar value.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
-
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-
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-
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-
-
-
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-
-
-
-
-
-
- Returns a new vector whose elements are the negation of the corresponding element in the specified vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The negated vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector whose elements are the square roots of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The square root vector.
-
-
- Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The difference vector.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
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-
-
-
-
- Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Represents a vector with two single-precision floating-point values.
-
-
- Creates a new object whose two elements have the same value.
- The value to assign to both elements.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of the vector.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 2 elements are equal to one.
- A vector whose two elements are equal to one (that is, it returns the vector (1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 3x2 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 3x2 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0).
- The vector (1,0).
-
-
- Gets the vector (0,1).
- The vector (0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- Returns a vector whose 2 elements are equal to zero.
- A vector whose two elements are equal to zero (that is, it returns the vector (0,0).
-
-
- Represents a vector with three single-precision floating-point values.
-
-
- Creates a new object whose three elements have the same value.
- The value to assign to all three elements.
-
-
- Creates a new object from the specified object and the specified value.
- The vector with two elements.
- The additional value to assign to the field.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the cross product of two vectors.
- The first vector.
- The second vector.
- The cross product.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 3 elements are equal to one.
- A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0,0).
- The vector (1,0,0).
-
-
- Gets the vector (0,1,0).
- The vector (0,1,0)..
-
-
- Gets the vector (0,0,1).
- The vector (0,0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 3 elements are equal to zero.
- A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).
-
-
- Represents a vector with four single-precision floating-point values.
-
-
- Creates a new object whose four elements have the same value.
- The value to assign to all four elements.
-
-
- Constructs a new object from the specified object and a W component.
- The vector to use for the X, Y, and Z components.
- The W component.
-
-
- Creates a new object from the specified object and a Z and a W component.
- The vector to use for the X and Y components.
- The Z component.
- The W component.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 4 elements are equal to one.
- Returns .
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a four-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a four-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Gets the vector (0,0,0,1).
- The vector (0,0,0,1).
-
-
- Gets the vector (1,0,0,0).
- The vector (1,0,0,0).
-
-
- Gets the vector (0,1,0,0).
- The vector (0,1,0,0)..
-
-
- Gets a vector whose 4 elements are equal to zero.
- The vector (0,0,1,0).
-
-
- The W component of the vector.
-
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 4 elements are equal to zero.
- A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).
-
-
-
\ No newline at end of file
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diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.xml b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.xml
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+++ /dev/null
@@ -1,2597 +0,0 @@
-
-
-
- System.Numerics.Vectors
-
-
-
- Represents a 3x2 matrix.
-
-
- Creates a 3x2 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a rotation matrix using the given rotation in radians.
- The amount of rotation, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix using the specified rotation in radians and a center point.
- The amount of rotation, in radians.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified X and Y components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.
- The uniform scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the given scale.
- The uniform scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale with an offset from the specified center point.
- The scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a skew matrix from the specified angles in radians.
- The X angle, in radians.
- The Y angle, in radians.
- The skew matrix.
-
-
- Creates a skew matrix from the specified angles in radians and a center point.
- The X angle, in radians.
- The Y angle, in radians.
- The center point.
- The skew matrix.
-
-
- Creates a translation matrix from the specified 2-dimensional vector.
- The translation position.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X and Y components.
- The X position.
- The Y position.
- The translation matrix.
-
-
- Returns a value that indicates whether this instance and another 3x2 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant for this matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- The multiplicative identify matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Represents a 4x4 matrix.
-
-
- Creates a object from a specified object.
- A 3x2 matrix.
-
-
- Creates a 4x4 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the third element in the first row.
- The value to assign to the fourth element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
- The value to assign to the third element in the third row.
- The value to assign to the fourth element in the third row.
- The value to assign to the first element in the fourth row.
- The value to assign to the second element in the fourth row.
- The value to assign to the third element in the fourth row.
- The value to assign to the fourth element in the fourth row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a spherical billboard that rotates around a specified object position.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The up vector of the camera.
- The forward vector of the camera.
- The created billboard.
-
-
- Creates a cylindrical billboard that rotates around a specified axis.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The axis to rotate the billboard around.
- The forward vector of the camera.
- The forward vector of the object.
- The billboard matrix.
-
-
- Creates a matrix that rotates around an arbitrary vector.
- The axis to rotate around.
- The angle to rotate around axis, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified Quaternion rotation value.
- The source Quaternion.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified yaw, pitch, and roll.
- The angle of rotation, in radians, around the Y axis.
- The angle of rotation, in radians, around the X axis.
- The angle of rotation, in radians, around the Z axis.
- The rotation matrix.
-
-
- Creates a view matrix.
- The position of the camera.
- The target towards which the camera is pointing.
- The direction that is "up" from the camera's point of view.
- The view matrix.
-
-
- Creates an orthographic perspective matrix from the given view volume dimensions.
- The width of the view volume.
- The height of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a customized orthographic projection matrix.
- The minimum X-value of the view volume.
- The maximum X-value of the view volume.
- The minimum Y-value of the view volume.
- The maximum Y-value of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a perspective projection matrix from the given view volume dimensions.
- The width of the view volume at the near view plane.
- The height of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
- The field of view in the y direction, in radians.
- The aspect ratio, defined as view space width divided by height.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- fieldOfView is less than or equal to zero. -or- fieldOfView is greater than or equal to . nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a customized perspective projection matrix.
- The minimum x-value of the view volume at the near view plane.
- The maximum x-value of the view volume at the near view plane.
- The minimum y-value of the view volume at the near view plane.
- The maximum y-value of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a matrix that reflects the coordinate system about a specified plane.
- The plane about which to create a reflection.
- A new matrix expressing the reflection.
-
-
- Creates a matrix for rotating points around the X axis.
- The amount, in radians, by which to rotate around the X axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the X axis from a center point.
- The amount, in radians, by which to rotate around the X axis.
- The center point.
- The rotation matrix.
-
-
- The amount, in radians, by which to rotate around the Y axis from a center point.
- The amount, in radians, by which to rotate around the Y-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Y axis.
- The amount, in radians, by which to rotate around the Y-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis.
- The amount, in radians, by which to rotate around the Z-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis from a center point.
- The amount, in radians, by which to rotate around the Z-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scale equally on each axis.
- The uniform scaling factor.
- The scaling matrix.
-
-
- Creates a scaling matrix with a center point.
- The vector that contains the amount to scale on each axis.
- The center point.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scales equally on each axis with a center point.
- The uniform scaling factor.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified X, Y, and Z components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The center point.
- The scaling matrix.
-
-
- Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
- The direction from which the light that will cast the shadow is coming.
- The plane onto which the new matrix should flatten geometry so as to cast a shadow.
- A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
-
-
- Creates a translation matrix from the specified 3-dimensional vector.
- The amount to translate in each axis.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X, Y, and Z components.
- The amount to translate on the X axis.
- The amount to translate on the Y axis.
- The amount to translate on the Z axis.
- The translation matrix.
-
-
- Creates a world matrix with the specified parameters.
- The position of the object.
- The forward direction of the object.
- The upward direction of the object. Its value is usually [0, 1, 0].
- The world matrix.
-
-
- Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.
- The source matrix.
- When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.
- When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.
- When the method returns, contains the translation component of the transformation matrix if the operation succeeded.
- true if matrix was decomposed successfully; otherwise, false.
-
-
- Returns a value that indicates whether this instance and another 4x4 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant of the current 4x4 matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- Gets the multiplicative identity matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The third element of the first row.
-
-
-
- The fourth element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The third element of the second row.
-
-
-
- The fourth element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- The third element of the third row.
-
-
-
- The fourth element of the third row.
-
-
-
- The first element of the fourth row.
-
-
-
- The second element of the fourth row.
-
-
-
- The third element of the fourth row.
-
-
-
- The fourth element of the fourth row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to care
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Transforms the specified matrix by applying the specified Quaternion rotation.
- The matrix to transform.
- The rotation t apply.
- The transformed matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Transposes the rows and columns of a matrix.
- The matrix to transpose.
- The transposed matrix.
-
-
- Represents a three-dimensional plane.
-
-
- Creates a object from a specified four-dimensional vector.
- A vector whose first three elements describe the normal vector, and whose defines the distance along that normal from the origin.
-
-
- Creates a object from a specified normal and the distance along the normal from the origin.
- The plane's normal vector.
- The plane's distance from the origin along its normal vector.
-
-
- Creates a object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
- The X component of the normal.
- The Y component of the normal.
- The Z component of the normal.
- The distance of the plane along its normal from the origin.
-
-
- Creates a object that contains three specified points.
- The first point defining the plane.
- The second point defining the plane.
- The third point defining the plane.
- The plane containing the three points.
-
-
- The distance of the plane along its normal from the origin.
-
-
-
- Calculates the dot product of a plane and a 4-dimensional vector.
- The plane.
- The four-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance () value of the plane.
- The plane.
- The 3-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the vector of this plane.
- The plane.
- The three-dimensional vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another plane object are equal.
- The other plane.
- true if the two planes are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- The normal vector of the plane.
-
-
-
- Creates a new object whose normal vector is the source plane's normal vector normalized.
- The source plane.
- The normalized plane.
-
-
- Returns a value that indicates whether two planes are equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether two planes are not equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the string representation of this plane object.
- A string that represents this object.
-
-
- Transforms a normalized plane by a 4x4 matrix.
- The normalized plane to transform.
- The transformation matrix to apply to plane.
- The transformed plane.
-
-
- Transforms a normalized plane by a Quaternion rotation.
- The normalized plane to transform.
- The Quaternion rotation to apply to the plane.
- A new plane that results from applying the Quaternion rotation.
-
-
- Represents a vector that is used to encode three-dimensional physical rotations.
-
-
- Creates a quaternion from the specified vector and rotation parts.
- The vector part of the quaternion.
- The rotation part of the quaternion.
-
-
- Constructs a quaternion from the specified components.
- The value to assign to the X component of the quaternion.
- The value to assign to the Y component of the quaternion.
- The value to assign to the Z component of the quaternion.
- The value to assign to the W component of the quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Concatenates two quaternions.
- The first quaternion rotation in the series.
- The second quaternion rotation in the series.
- A new quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.
-
-
- Returns the conjugate of a specified quaternion.
- The quaternion.
- A new quaternion that is the conjugate of value.
-
-
- Creates a quaternion from a vector and an angle to rotate about the vector.
- The vector to rotate around.
- The angle, in radians, to rotate around the vector.
- The newly created quaternion.
-
-
- Creates a quaternion from the specified rotation matrix.
- The rotation matrix.
- The newly created quaternion.
-
-
- Creates a new quaternion from the given yaw, pitch, and roll.
- The yaw angle, in radians, around the Y axis.
- The pitch angle, in radians, around the X axis.
- The roll angle, in radians, around the Z axis.
- The resulting quaternion.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Calculates the dot product of two quaternions.
- The first quaternion.
- The second quaternion.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another quaternion are equal.
- The other quaternion.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets a quaternion that represents no rotation.
- A quaternion whose values are (0, 0, 0, 1).
-
-
- Returns the inverse of a quaternion.
- The quaternion.
- The inverted quaternion.
-
-
- Gets a value that indicates whether the current instance is the identity quaternion.
- true if the current instance is the identity quaternion; otherwise, false.
-
-
- Calculates the length of the quaternion.
- The computed length of the quaternion.
-
-
- Calculates the squared length of the quaternion.
- The length squared of the quaternion.
-
-
- Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
- The first quaternion.
- The second quaternion.
- The relative weight of quaternion2 in the interpolation.
- The interpolated quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Divides each component of a specified by its length.
- The quaternion to normalize.
- The normalized quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Returns a value that indicates whether two quaternions are equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether two quaternions are not equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Interpolates between two quaternions, using spherical linear interpolation.
- The first quaternion.
- The second quaternion.
- The relative weight of the second quaternion in the interpolation.
- The interpolated quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this quaternion.
- The string representation of this quaternion.
-
-
- The rotation component of the quaternion.
-
-
-
- The X value of the vector component of the quaternion.
-
-
-
- The Y value of the vector component of the quaternion.
-
-
-
- The Z value of the vector component of the quaternion.
-
-
-
- Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
- The vector type. T can be any primitive numeric type.
-
-
- Creates a vector whose components are of a specified type.
- The numeric type that defines the type of the components in the vector.
-
-
- Creates a vector from a specified array.
- A numeric array.
- values is null.
-
-
- Creates a vector from a specified array starting at a specified index position.
- A numeric array.
- The starting index position from which to create the vector.
- values is null.
- index is less than zero. -or- The length of values minus index is less than .
-
-
- Copies the vector instance to a specified destination array.
- The array to receive a copy of the vector values.
- destination is null.
- The number of elements in the current vector is greater than the number of elements available in the destination array.
-
-
- Copies the vector instance to a specified destination array starting at a specified index position.
- The array to receive a copy of the vector values.
- The starting index in destination at which to begin the copy operation.
- destination is null.
- The number of elements in the current instance is greater than the number of elements available from startIndex to the end of the destination array.
- index is less than zero or greater than the last index in destination.
-
-
- Returns the number of elements stored in the vector.
- The number of elements stored in the vector.
- Access to the property getter via reflection is not supported.
-
-
- Returns a value that indicates whether this instance is equal to a specified vector.
- The vector to compare with this instance.
- true if the current instance and other are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance is equal to a specified object.
- The object to compare with this instance.
- true if the current instance and obj are equal; otherwise, false. The method returns false if obj is null, or if obj is a vector of a different type than the current instance.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the element at a specified index.
- The index of the element to return.
- The element at index index.
- index is less than zero. -or- index is greater than or equal to .
-
-
- Returns a vector containing all ones.
- A vector containing all ones.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise And of left and right.
-
-
- Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise Or of the elements in left and right.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors are equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise XOr of the elements in left and right.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Returns a value that indicates whether any single pair of elements in the specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if any element pairs in left and right are equal. false if no element pairs are equal.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar value.
- The source vector.
- A scalar value.
- The scaled vector.
-
-
- Multiplies a vector by the given scalar.
- The scalar value.
- The source vector.
- The scaled vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The one's complement vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates a given vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Returns the string representation of this vector using default formatting.
- The string representation of this vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns a vector containing all zeroes.
- A vector containing all zeroes.
-
-
- Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
-
-
- Returns a new vector whose elements are the absolute values of the given vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The absolute value vector.
-
-
- Returns a new vector whose values are the sum of each pair of elements from two given vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of signed bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The vector type. T can be any primitive numeric type.
- The new vector with elements selected based on the mask.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The divided vector.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The dot product.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether each pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether any single pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element pair in left and right is equal; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than or equal to the corresponding element in right; otherwise, false.
-
-
- Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.
- true if vector operations are subject to hardware acceleration; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than or equal to the corresponding element in right; otherwise, false.
-
-
- Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The maximum vector.
-
-
- Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The minimum vector.
-
-
- Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.
- The scalar value.
- The vector.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
- Returns a new vector whose values are the product of each pair of elements in two specified vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The product vector.
-
-
- Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.
- The vector.
- The scalar value.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose elements are the negation of the corresponding element in the specified vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The negated vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector whose elements are the square roots of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The square root vector.
-
-
- Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The difference vector.
-
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-
-
-
-
-
-
-
-
-
-
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-
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-
-
- Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Represents a vector with two single-precision floating-point values.
-
-
- Creates a new object whose two elements have the same value.
- The value to assign to both elements.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of the vector.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 2 elements are equal to one.
- A vector whose two elements are equal to one (that is, it returns the vector (1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 3x2 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 3x2 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0).
- The vector (1,0).
-
-
- Gets the vector (0,1).
- The vector (0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- Returns a vector whose 2 elements are equal to zero.
- A vector whose two elements are equal to zero (that is, it returns the vector (0,0).
-
-
- Represents a vector with three single-precision floating-point values.
-
-
- Creates a new object whose three elements have the same value.
- The value to assign to all three elements.
-
-
- Creates a new object from the specified object and the specified value.
- The vector with two elements.
- The additional value to assign to the field.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the cross product of two vectors.
- The first vector.
- The second vector.
- The cross product.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 3 elements are equal to one.
- A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0,0).
- The vector (1,0,0).
-
-
- Gets the vector (0,1,0).
- The vector (0,1,0)..
-
-
- Gets the vector (0,0,1).
- The vector (0,0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 3 elements are equal to zero.
- A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).
-
-
- Represents a vector with four single-precision floating-point values.
-
-
- Creates a new object whose four elements have the same value.
- The value to assign to all four elements.
-
-
- Constructs a new object from the specified object and a W component.
- The vector to use for the X, Y, and Z components.
- The W component.
-
-
- Creates a new object from the specified object and a Z and a W component.
- The vector to use for the X and Y components.
- The Z component.
- The W component.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 4 elements are equal to one.
- Returns .
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a four-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a four-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Gets the vector (0,0,0,1).
- The vector (0,0,0,1).
-
-
- Gets the vector (1,0,0,0).
- The vector (1,0,0,0).
-
-
- Gets the vector (0,1,0,0).
- The vector (0,1,0,0)..
-
-
- Gets a vector whose 4 elements are equal to zero.
- The vector (0,0,1,0).
-
-
- The W component of the vector.
-
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 4 elements are equal to zero.
- A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).
-
-
-
\ No newline at end of file
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@@ -1,2597 +0,0 @@
-
-
-
- System.Numerics.Vectors
-
-
-
- Represents a 3x2 matrix.
-
-
- Creates a 3x2 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a rotation matrix using the given rotation in radians.
- The amount of rotation, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix using the specified rotation in radians and a center point.
- The amount of rotation, in radians.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified X and Y components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.
- The uniform scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the given scale.
- The uniform scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale with an offset from the specified center point.
- The scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a skew matrix from the specified angles in radians.
- The X angle, in radians.
- The Y angle, in radians.
- The skew matrix.
-
-
- Creates a skew matrix from the specified angles in radians and a center point.
- The X angle, in radians.
- The Y angle, in radians.
- The center point.
- The skew matrix.
-
-
- Creates a translation matrix from the specified 2-dimensional vector.
- The translation position.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X and Y components.
- The X position.
- The Y position.
- The translation matrix.
-
-
- Returns a value that indicates whether this instance and another 3x2 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant for this matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- The multiplicative identify matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Represents a 4x4 matrix.
-
-
- Creates a object from a specified object.
- A 3x2 matrix.
-
-
- Creates a 4x4 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the third element in the first row.
- The value to assign to the fourth element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
- The value to assign to the third element in the third row.
- The value to assign to the fourth element in the third row.
- The value to assign to the first element in the fourth row.
- The value to assign to the second element in the fourth row.
- The value to assign to the third element in the fourth row.
- The value to assign to the fourth element in the fourth row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a spherical billboard that rotates around a specified object position.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The up vector of the camera.
- The forward vector of the camera.
- The created billboard.
-
-
- Creates a cylindrical billboard that rotates around a specified axis.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The axis to rotate the billboard around.
- The forward vector of the camera.
- The forward vector of the object.
- The billboard matrix.
-
-
- Creates a matrix that rotates around an arbitrary vector.
- The axis to rotate around.
- The angle to rotate around axis, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified Quaternion rotation value.
- The source Quaternion.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified yaw, pitch, and roll.
- The angle of rotation, in radians, around the Y axis.
- The angle of rotation, in radians, around the X axis.
- The angle of rotation, in radians, around the Z axis.
- The rotation matrix.
-
-
- Creates a view matrix.
- The position of the camera.
- The target towards which the camera is pointing.
- The direction that is "up" from the camera's point of view.
- The view matrix.
-
-
- Creates an orthographic perspective matrix from the given view volume dimensions.
- The width of the view volume.
- The height of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a customized orthographic projection matrix.
- The minimum X-value of the view volume.
- The maximum X-value of the view volume.
- The minimum Y-value of the view volume.
- The maximum Y-value of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a perspective projection matrix from the given view volume dimensions.
- The width of the view volume at the near view plane.
- The height of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
- The field of view in the y direction, in radians.
- The aspect ratio, defined as view space width divided by height.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- fieldOfView is less than or equal to zero. -or- fieldOfView is greater than or equal to . nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a customized perspective projection matrix.
- The minimum x-value of the view volume at the near view plane.
- The maximum x-value of the view volume at the near view plane.
- The minimum y-value of the view volume at the near view plane.
- The maximum y-value of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a matrix that reflects the coordinate system about a specified plane.
- The plane about which to create a reflection.
- A new matrix expressing the reflection.
-
-
- Creates a matrix for rotating points around the X axis.
- The amount, in radians, by which to rotate around the X axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the X axis from a center point.
- The amount, in radians, by which to rotate around the X axis.
- The center point.
- The rotation matrix.
-
-
- The amount, in radians, by which to rotate around the Y axis from a center point.
- The amount, in radians, by which to rotate around the Y-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Y axis.
- The amount, in radians, by which to rotate around the Y-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis.
- The amount, in radians, by which to rotate around the Z-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis from a center point.
- The amount, in radians, by which to rotate around the Z-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scale equally on each axis.
- The uniform scaling factor.
- The scaling matrix.
-
-
- Creates a scaling matrix with a center point.
- The vector that contains the amount to scale on each axis.
- The center point.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scales equally on each axis with a center point.
- The uniform scaling factor.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified X, Y, and Z components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The center point.
- The scaling matrix.
-
-
- Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
- The direction from which the light that will cast the shadow is coming.
- The plane onto which the new matrix should flatten geometry so as to cast a shadow.
- A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
-
-
- Creates a translation matrix from the specified 3-dimensional vector.
- The amount to translate in each axis.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X, Y, and Z components.
- The amount to translate on the X axis.
- The amount to translate on the Y axis.
- The amount to translate on the Z axis.
- The translation matrix.
-
-
- Creates a world matrix with the specified parameters.
- The position of the object.
- The forward direction of the object.
- The upward direction of the object. Its value is usually [0, 1, 0].
- The world matrix.
-
-
- Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.
- The source matrix.
- When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.
- When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.
- When the method returns, contains the translation component of the transformation matrix if the operation succeeded.
- true if matrix was decomposed successfully; otherwise, false.
-
-
- Returns a value that indicates whether this instance and another 4x4 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant of the current 4x4 matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- Gets the multiplicative identity matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The third element of the first row.
-
-
-
- The fourth element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The third element of the second row.
-
-
-
- The fourth element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- The third element of the third row.
-
-
-
- The fourth element of the third row.
-
-
-
- The first element of the fourth row.
-
-
-
- The second element of the fourth row.
-
-
-
- The third element of the fourth row.
-
-
-
- The fourth element of the fourth row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to care
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Transforms the specified matrix by applying the specified Quaternion rotation.
- The matrix to transform.
- The rotation t apply.
- The transformed matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Transposes the rows and columns of a matrix.
- The matrix to transpose.
- The transposed matrix.
-
-
- Represents a three-dimensional plane.
-
-
- Creates a object from a specified four-dimensional vector.
- A vector whose first three elements describe the normal vector, and whose defines the distance along that normal from the origin.
-
-
- Creates a object from a specified normal and the distance along the normal from the origin.
- The plane's normal vector.
- The plane's distance from the origin along its normal vector.
-
-
- Creates a object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
- The X component of the normal.
- The Y component of the normal.
- The Z component of the normal.
- The distance of the plane along its normal from the origin.
-
-
- Creates a object that contains three specified points.
- The first point defining the plane.
- The second point defining the plane.
- The third point defining the plane.
- The plane containing the three points.
-
-
- The distance of the plane along its normal from the origin.
-
-
-
- Calculates the dot product of a plane and a 4-dimensional vector.
- The plane.
- The four-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance () value of the plane.
- The plane.
- The 3-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the vector of this plane.
- The plane.
- The three-dimensional vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another plane object are equal.
- The other plane.
- true if the two planes are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- The normal vector of the plane.
-
-
-
- Creates a new object whose normal vector is the source plane's normal vector normalized.
- The source plane.
- The normalized plane.
-
-
- Returns a value that indicates whether two planes are equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether two planes are not equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the string representation of this plane object.
- A string that represents this object.
-
-
- Transforms a normalized plane by a 4x4 matrix.
- The normalized plane to transform.
- The transformation matrix to apply to plane.
- The transformed plane.
-
-
- Transforms a normalized plane by a Quaternion rotation.
- The normalized plane to transform.
- The Quaternion rotation to apply to the plane.
- A new plane that results from applying the Quaternion rotation.
-
-
- Represents a vector that is used to encode three-dimensional physical rotations.
-
-
- Creates a quaternion from the specified vector and rotation parts.
- The vector part of the quaternion.
- The rotation part of the quaternion.
-
-
- Constructs a quaternion from the specified components.
- The value to assign to the X component of the quaternion.
- The value to assign to the Y component of the quaternion.
- The value to assign to the Z component of the quaternion.
- The value to assign to the W component of the quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Concatenates two quaternions.
- The first quaternion rotation in the series.
- The second quaternion rotation in the series.
- A new quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.
-
-
- Returns the conjugate of a specified quaternion.
- The quaternion.
- A new quaternion that is the conjugate of value.
-
-
- Creates a quaternion from a vector and an angle to rotate about the vector.
- The vector to rotate around.
- The angle, in radians, to rotate around the vector.
- The newly created quaternion.
-
-
- Creates a quaternion from the specified rotation matrix.
- The rotation matrix.
- The newly created quaternion.
-
-
- Creates a new quaternion from the given yaw, pitch, and roll.
- The yaw angle, in radians, around the Y axis.
- The pitch angle, in radians, around the X axis.
- The roll angle, in radians, around the Z axis.
- The resulting quaternion.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Calculates the dot product of two quaternions.
- The first quaternion.
- The second quaternion.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another quaternion are equal.
- The other quaternion.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets a quaternion that represents no rotation.
- A quaternion whose values are (0, 0, 0, 1).
-
-
- Returns the inverse of a quaternion.
- The quaternion.
- The inverted quaternion.
-
-
- Gets a value that indicates whether the current instance is the identity quaternion.
- true if the current instance is the identity quaternion; otherwise, false.
-
-
- Calculates the length of the quaternion.
- The computed length of the quaternion.
-
-
- Calculates the squared length of the quaternion.
- The length squared of the quaternion.
-
-
- Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
- The first quaternion.
- The second quaternion.
- The relative weight of quaternion2 in the interpolation.
- The interpolated quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Divides each component of a specified by its length.
- The quaternion to normalize.
- The normalized quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Returns a value that indicates whether two quaternions are equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether two quaternions are not equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Interpolates between two quaternions, using spherical linear interpolation.
- The first quaternion.
- The second quaternion.
- The relative weight of the second quaternion in the interpolation.
- The interpolated quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this quaternion.
- The string representation of this quaternion.
-
-
- The rotation component of the quaternion.
-
-
-
- The X value of the vector component of the quaternion.
-
-
-
- The Y value of the vector component of the quaternion.
-
-
-
- The Z value of the vector component of the quaternion.
-
-
-
- Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
- The vector type. T can be any primitive numeric type.
-
-
- Creates a vector whose components are of a specified type.
- The numeric type that defines the type of the components in the vector.
-
-
- Creates a vector from a specified array.
- A numeric array.
- values is null.
-
-
- Creates a vector from a specified array starting at a specified index position.
- A numeric array.
- The starting index position from which to create the vector.
- values is null.
- index is less than zero. -or- The length of values minus index is less than .
-
-
- Copies the vector instance to a specified destination array.
- The array to receive a copy of the vector values.
- destination is null.
- The number of elements in the current vector is greater than the number of elements available in the destination array.
-
-
- Copies the vector instance to a specified destination array starting at a specified index position.
- The array to receive a copy of the vector values.
- The starting index in destination at which to begin the copy operation.
- destination is null.
- The number of elements in the current instance is greater than the number of elements available from startIndex to the end of the destination array.
- index is less than zero or greater than the last index in destination.
-
-
- Returns the number of elements stored in the vector.
- The number of elements stored in the vector.
- Access to the property getter via reflection is not supported.
-
-
- Returns a value that indicates whether this instance is equal to a specified vector.
- The vector to compare with this instance.
- true if the current instance and other are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance is equal to a specified object.
- The object to compare with this instance.
- true if the current instance and obj are equal; otherwise, false. The method returns false if obj is null, or if obj is a vector of a different type than the current instance.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the element at a specified index.
- The index of the element to return.
- The element at index index.
- index is less than zero. -or- index is greater than or equal to .
-
-
- Returns a vector containing all ones.
- A vector containing all ones.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise And of left and right.
-
-
- Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise Or of the elements in left and right.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors are equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise XOr of the elements in left and right.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Returns a value that indicates whether any single pair of elements in the specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if any element pairs in left and right are equal. false if no element pairs are equal.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar value.
- The source vector.
- A scalar value.
- The scaled vector.
-
-
- Multiplies a vector by the given scalar.
- The scalar value.
- The source vector.
- The scaled vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The one's complement vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates a given vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Returns the string representation of this vector using default formatting.
- The string representation of this vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns a vector containing all zeroes.
- A vector containing all zeroes.
-
-
- Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
-
-
- Returns a new vector whose elements are the absolute values of the given vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The absolute value vector.
-
-
- Returns a new vector whose values are the sum of each pair of elements from two given vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of signed bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The vector type. T can be any primitive numeric type.
- The new vector with elements selected based on the mask.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The divided vector.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The dot product.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether each pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether any single pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element pair in left and right is equal; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than or equal to the corresponding element in right; otherwise, false.
-
-
- Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.
- true if vector operations are subject to hardware acceleration; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than or equal to the corresponding element in right; otherwise, false.
-
-
- Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The maximum vector.
-
-
- Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The minimum vector.
-
-
- Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.
- The scalar value.
- The vector.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
- Returns a new vector whose values are the product of each pair of elements in two specified vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The product vector.
-
-
- Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.
- The vector.
- The scalar value.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector whose elements are the negation of the corresponding element in the specified vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The negated vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector whose elements are the square roots of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The square root vector.
-
-
- Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The difference vector.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Represents a vector with two single-precision floating-point values.
-
-
- Creates a new object whose two elements have the same value.
- The value to assign to both elements.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of the vector.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 2 elements are equal to one.
- A vector whose two elements are equal to one (that is, it returns the vector (1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 3x2 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 3x2 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0).
- The vector (1,0).
-
-
- Gets the vector (0,1).
- The vector (0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- Returns a vector whose 2 elements are equal to zero.
- A vector whose two elements are equal to zero (that is, it returns the vector (0,0).
-
-
- Represents a vector with three single-precision floating-point values.
-
-
- Creates a new object whose three elements have the same value.
- The value to assign to all three elements.
-
-
- Creates a new object from the specified object and the specified value.
- The vector with two elements.
- The additional value to assign to the field.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the cross product of two vectors.
- The first vector.
- The second vector.
- The cross product.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 3 elements are equal to one.
- A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0,0).
- The vector (1,0,0).
-
-
- Gets the vector (0,1,0).
- The vector (0,1,0)..
-
-
- Gets the vector (0,0,1).
- The vector (0,0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 3 elements are equal to zero.
- A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).
-
-
- Represents a vector with four single-precision floating-point values.
-
-
- Creates a new object whose four elements have the same value.
- The value to assign to all four elements.
-
-
- Constructs a new object from the specified object and a W component.
- The vector to use for the X, Y, and Z components.
- The W component.
-
-
- Creates a new object from the specified object and a Z and a W component.
- The vector to use for the X and Y components.
- The Z component.
- The W component.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 4 elements are equal to one.
- Returns .
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a four-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a four-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Gets the vector (0,0,0,1).
- The vector (0,0,0,1).
-
-
- Gets the vector (1,0,0,0).
- The vector (1,0,0,0).
-
-
- Gets the vector (0,1,0,0).
- The vector (0,1,0,0)..
-
-
- Gets a vector whose 4 elements are equal to zero.
- The vector (0,0,1,0).
-
-
- The W component of the vector.
-
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 4 elements are equal to zero.
- A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).
-
-
-
\ No newline at end of file
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diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard1.0/System.Numerics.Vectors.xml b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard1.0/System.Numerics.Vectors.xml
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+++ /dev/null
@@ -1,2597 +0,0 @@
-
-
-
- System.Numerics.Vectors
-
-
-
- Represents a 3x2 matrix.
-
-
- Creates a 3x2 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a rotation matrix using the given rotation in radians.
- The amount of rotation, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix using the specified rotation in radians and a center point.
- The amount of rotation, in radians.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified X and Y components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.
- The uniform scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the given scale.
- The uniform scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale with an offset from the specified center point.
- The scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a skew matrix from the specified angles in radians.
- The X angle, in radians.
- The Y angle, in radians.
- The skew matrix.
-
-
- Creates a skew matrix from the specified angles in radians and a center point.
- The X angle, in radians.
- The Y angle, in radians.
- The center point.
- The skew matrix.
-
-
- Creates a translation matrix from the specified 2-dimensional vector.
- The translation position.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X and Y components.
- The X position.
- The Y position.
- The translation matrix.
-
-
- Returns a value that indicates whether this instance and another 3x2 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant for this matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- The multiplicative identify matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Represents a 4x4 matrix.
-
-
- Creates a object from a specified object.
- A 3x2 matrix.
-
-
- Creates a 4x4 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the third element in the first row.
- The value to assign to the fourth element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
- The value to assign to the third element in the third row.
- The value to assign to the fourth element in the third row.
- The value to assign to the first element in the fourth row.
- The value to assign to the second element in the fourth row.
- The value to assign to the third element in the fourth row.
- The value to assign to the fourth element in the fourth row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a spherical billboard that rotates around a specified object position.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The up vector of the camera.
- The forward vector of the camera.
- The created billboard.
-
-
- Creates a cylindrical billboard that rotates around a specified axis.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The axis to rotate the billboard around.
- The forward vector of the camera.
- The forward vector of the object.
- The billboard matrix.
-
-
- Creates a matrix that rotates around an arbitrary vector.
- The axis to rotate around.
- The angle to rotate around axis, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified Quaternion rotation value.
- The source Quaternion.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified yaw, pitch, and roll.
- The angle of rotation, in radians, around the Y axis.
- The angle of rotation, in radians, around the X axis.
- The angle of rotation, in radians, around the Z axis.
- The rotation matrix.
-
-
- Creates a view matrix.
- The position of the camera.
- The target towards which the camera is pointing.
- The direction that is "up" from the camera's point of view.
- The view matrix.
-
-
- Creates an orthographic perspective matrix from the given view volume dimensions.
- The width of the view volume.
- The height of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a customized orthographic projection matrix.
- The minimum X-value of the view volume.
- The maximum X-value of the view volume.
- The minimum Y-value of the view volume.
- The maximum Y-value of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a perspective projection matrix from the given view volume dimensions.
- The width of the view volume at the near view plane.
- The height of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
- The field of view in the y direction, in radians.
- The aspect ratio, defined as view space width divided by height.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- fieldOfView is less than or equal to zero. -or- fieldOfView is greater than or equal to . nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a customized perspective projection matrix.
- The minimum x-value of the view volume at the near view plane.
- The maximum x-value of the view volume at the near view plane.
- The minimum y-value of the view volume at the near view plane.
- The maximum y-value of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a matrix that reflects the coordinate system about a specified plane.
- The plane about which to create a reflection.
- A new matrix expressing the reflection.
-
-
- Creates a matrix for rotating points around the X axis.
- The amount, in radians, by which to rotate around the X axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the X axis from a center point.
- The amount, in radians, by which to rotate around the X axis.
- The center point.
- The rotation matrix.
-
-
- The amount, in radians, by which to rotate around the Y axis from a center point.
- The amount, in radians, by which to rotate around the Y-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Y axis.
- The amount, in radians, by which to rotate around the Y-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis.
- The amount, in radians, by which to rotate around the Z-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis from a center point.
- The amount, in radians, by which to rotate around the Z-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scale equally on each axis.
- The uniform scaling factor.
- The scaling matrix.
-
-
- Creates a scaling matrix with a center point.
- The vector that contains the amount to scale on each axis.
- The center point.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scales equally on each axis with a center point.
- The uniform scaling factor.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified X, Y, and Z components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The center point.
- The scaling matrix.
-
-
- Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
- The direction from which the light that will cast the shadow is coming.
- The plane onto which the new matrix should flatten geometry so as to cast a shadow.
- A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
-
-
- Creates a translation matrix from the specified 3-dimensional vector.
- The amount to translate in each axis.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X, Y, and Z components.
- The amount to translate on the X axis.
- The amount to translate on the Y axis.
- The amount to translate on the Z axis.
- The translation matrix.
-
-
- Creates a world matrix with the specified parameters.
- The position of the object.
- The forward direction of the object.
- The upward direction of the object. Its value is usually [0, 1, 0].
- The world matrix.
-
-
- Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.
- The source matrix.
- When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.
- When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.
- When the method returns, contains the translation component of the transformation matrix if the operation succeeded.
- true if matrix was decomposed successfully; otherwise, false.
-
-
- Returns a value that indicates whether this instance and another 4x4 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant of the current 4x4 matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- Gets the multiplicative identity matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The third element of the first row.
-
-
-
- The fourth element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The third element of the second row.
-
-
-
- The fourth element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- The third element of the third row.
-
-
-
- The fourth element of the third row.
-
-
-
- The first element of the fourth row.
-
-
-
- The second element of the fourth row.
-
-
-
- The third element of the fourth row.
-
-
-
- The fourth element of the fourth row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to care
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Transforms the specified matrix by applying the specified Quaternion rotation.
- The matrix to transform.
- The rotation t apply.
- The transformed matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Transposes the rows and columns of a matrix.
- The matrix to transpose.
- The transposed matrix.
-
-
- Represents a three-dimensional plane.
-
-
- Creates a object from a specified four-dimensional vector.
- A vector whose first three elements describe the normal vector, and whose defines the distance along that normal from the origin.
-
-
- Creates a object from a specified normal and the distance along the normal from the origin.
- The plane's normal vector.
- The plane's distance from the origin along its normal vector.
-
-
- Creates a object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
- The X component of the normal.
- The Y component of the normal.
- The Z component of the normal.
- The distance of the plane along its normal from the origin.
-
-
- Creates a object that contains three specified points.
- The first point defining the plane.
- The second point defining the plane.
- The third point defining the plane.
- The plane containing the three points.
-
-
- The distance of the plane along its normal from the origin.
-
-
-
- Calculates the dot product of a plane and a 4-dimensional vector.
- The plane.
- The four-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance () value of the plane.
- The plane.
- The 3-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the vector of this plane.
- The plane.
- The three-dimensional vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another plane object are equal.
- The other plane.
- true if the two planes are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- The normal vector of the plane.
-
-
-
- Creates a new object whose normal vector is the source plane's normal vector normalized.
- The source plane.
- The normalized plane.
-
-
- Returns a value that indicates whether two planes are equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether two planes are not equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the string representation of this plane object.
- A string that represents this object.
-
-
- Transforms a normalized plane by a 4x4 matrix.
- The normalized plane to transform.
- The transformation matrix to apply to plane.
- The transformed plane.
-
-
- Transforms a normalized plane by a Quaternion rotation.
- The normalized plane to transform.
- The Quaternion rotation to apply to the plane.
- A new plane that results from applying the Quaternion rotation.
-
-
- Represents a vector that is used to encode three-dimensional physical rotations.
-
-
- Creates a quaternion from the specified vector and rotation parts.
- The vector part of the quaternion.
- The rotation part of the quaternion.
-
-
- Constructs a quaternion from the specified components.
- The value to assign to the X component of the quaternion.
- The value to assign to the Y component of the quaternion.
- The value to assign to the Z component of the quaternion.
- The value to assign to the W component of the quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Concatenates two quaternions.
- The first quaternion rotation in the series.
- The second quaternion rotation in the series.
- A new quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.
-
-
- Returns the conjugate of a specified quaternion.
- The quaternion.
- A new quaternion that is the conjugate of value.
-
-
- Creates a quaternion from a vector and an angle to rotate about the vector.
- The vector to rotate around.
- The angle, in radians, to rotate around the vector.
- The newly created quaternion.
-
-
- Creates a quaternion from the specified rotation matrix.
- The rotation matrix.
- The newly created quaternion.
-
-
- Creates a new quaternion from the given yaw, pitch, and roll.
- The yaw angle, in radians, around the Y axis.
- The pitch angle, in radians, around the X axis.
- The roll angle, in radians, around the Z axis.
- The resulting quaternion.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Calculates the dot product of two quaternions.
- The first quaternion.
- The second quaternion.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another quaternion are equal.
- The other quaternion.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets a quaternion that represents no rotation.
- A quaternion whose values are (0, 0, 0, 1).
-
-
- Returns the inverse of a quaternion.
- The quaternion.
- The inverted quaternion.
-
-
- Gets a value that indicates whether the current instance is the identity quaternion.
- true if the current instance is the identity quaternion; otherwise, false.
-
-
- Calculates the length of the quaternion.
- The computed length of the quaternion.
-
-
- Calculates the squared length of the quaternion.
- The length squared of the quaternion.
-
-
- Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
- The first quaternion.
- The second quaternion.
- The relative weight of quaternion2 in the interpolation.
- The interpolated quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Divides each component of a specified by its length.
- The quaternion to normalize.
- The normalized quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Returns a value that indicates whether two quaternions are equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether two quaternions are not equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Interpolates between two quaternions, using spherical linear interpolation.
- The first quaternion.
- The second quaternion.
- The relative weight of the second quaternion in the interpolation.
- The interpolated quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this quaternion.
- The string representation of this quaternion.
-
-
- The rotation component of the quaternion.
-
-
-
- The X value of the vector component of the quaternion.
-
-
-
- The Y value of the vector component of the quaternion.
-
-
-
- The Z value of the vector component of the quaternion.
-
-
-
- Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
- The vector type. T can be any primitive numeric type.
-
-
- Creates a vector whose components are of a specified type.
- The numeric type that defines the type of the components in the vector.
-
-
- Creates a vector from a specified array.
- A numeric array.
- values is null.
-
-
- Creates a vector from a specified array starting at a specified index position.
- A numeric array.
- The starting index position from which to create the vector.
- values is null.
- index is less than zero. -or- The length of values minus index is less than .
-
-
- Copies the vector instance to a specified destination array.
- The array to receive a copy of the vector values.
- destination is null.
- The number of elements in the current vector is greater than the number of elements available in the destination array.
-
-
- Copies the vector instance to a specified destination array starting at a specified index position.
- The array to receive a copy of the vector values.
- The starting index in destination at which to begin the copy operation.
- destination is null.
- The number of elements in the current instance is greater than the number of elements available from startIndex to the end of the destination array.
- index is less than zero or greater than the last index in destination.
-
-
- Returns the number of elements stored in the vector.
- The number of elements stored in the vector.
- Access to the property getter via reflection is not supported.
-
-
- Returns a value that indicates whether this instance is equal to a specified vector.
- The vector to compare with this instance.
- true if the current instance and other are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance is equal to a specified object.
- The object to compare with this instance.
- true if the current instance and obj are equal; otherwise, false. The method returns false if obj is null, or if obj is a vector of a different type than the current instance.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the element at a specified index.
- The index of the element to return.
- The element at index index.
- index is less than zero. -or- index is greater than or equal to .
-
-
- Returns a vector containing all ones.
- A vector containing all ones.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise And of left and right.
-
-
- Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise Or of the elements in left and right.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors are equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise XOr of the elements in left and right.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Returns a value that indicates whether any single pair of elements in the specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if any element pairs in left and right are equal. false if no element pairs are equal.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar value.
- The source vector.
- A scalar value.
- The scaled vector.
-
-
- Multiplies a vector by the given scalar.
- The scalar value.
- The source vector.
- The scaled vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The one's complement vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates a given vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Returns the string representation of this vector using default formatting.
- The string representation of this vector.
-
-
- Returns the string representation of this vector using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns a vector containing all zeroes.
- A vector containing all zeroes.
-
-
- Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
-
-
- Returns a new vector whose elements are the absolute values of the given vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The absolute value vector.
-
-
- Returns a new vector whose values are the sum of each pair of elements from two given vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of signed bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The vector type. T can be any primitive numeric type.
- The new vector with elements selected based on the mask.
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-
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-
-
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-
-
-
-
-
-
- Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The divided vector.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The dot product.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether each pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether any single pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element pair in left and right is equal; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than or equal to the corresponding element in right; otherwise, false.
-
-
- Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.
- true if vector operations are subject to hardware acceleration; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than or equal to the corresponding element in right; otherwise, false.
-
-
- Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The maximum vector.
-
-
- Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The minimum vector.
-
-
- Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.
- The scalar value.
- The vector.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
- Returns a new vector whose values are the product of each pair of elements in two specified vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The product vector.
-
-
- Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.
- The vector.
- The scalar value.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
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- Returns a new vector whose elements are the negation of the corresponding element in the specified vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The negated vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector whose elements are the square roots of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The square root vector.
-
-
- Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The difference vector.
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- Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Represents a vector with two single-precision floating-point values.
-
-
- Creates a new object whose two elements have the same value.
- The value to assign to both elements.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of the vector.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 2 elements are equal to one.
- A vector whose two elements are equal to one (that is, it returns the vector (1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 3x2 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 3x2 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0).
- The vector (1,0).
-
-
- Gets the vector (0,1).
- The vector (0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- Returns a vector whose 2 elements are equal to zero.
- A vector whose two elements are equal to zero (that is, it returns the vector (0,0).
-
-
- Represents a vector with three single-precision floating-point values.
-
-
- Creates a new object whose three elements have the same value.
- The value to assign to all three elements.
-
-
- Creates a new object from the specified object and the specified value.
- The vector with two elements.
- The additional value to assign to the field.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the cross product of two vectors.
- The first vector.
- The second vector.
- The cross product.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 3 elements are equal to one.
- A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0,0).
- The vector (1,0,0).
-
-
- Gets the vector (0,1,0).
- The vector (0,1,0)..
-
-
- Gets the vector (0,0,1).
- The vector (0,0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 3 elements are equal to zero.
- A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).
-
-
- Represents a vector with four single-precision floating-point values.
-
-
- Creates a new object whose four elements have the same value.
- The value to assign to all four elements.
-
-
- Constructs a new object from the specified object and a W component.
- The vector to use for the X, Y, and Z components.
- The W component.
-
-
- Creates a new object from the specified object and a Z and a W component.
- The vector to use for the X and Y components.
- The Z component.
- The W component.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 4 elements are equal to one.
- Returns .
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a four-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a four-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Gets the vector (0,0,0,1).
- The vector (0,0,0,1).
-
-
- Gets the vector (1,0,0,0).
- The vector (1,0,0,0).
-
-
- Gets the vector (0,1,0,0).
- The vector (0,1,0,0)..
-
-
- Gets a vector whose 4 elements are equal to zero.
- The vector (0,0,1,0).
-
-
- The W component of the vector.
-
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 4 elements are equal to zero.
- A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).
-
-
-
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.dll b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.dll
deleted file mode 100644
index ba0aa0cf6..000000000
Binary files a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.dll and /dev/null differ
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.xml b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.xml
deleted file mode 100644
index 51297939a..000000000
--- a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.xml
+++ /dev/null
@@ -1,2597 +0,0 @@
-
-
-
- System.Numerics.Vectors
-
-
-
- Represents a 3x2 matrix.
-
-
- Creates a 3x2 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a rotation matrix using the given rotation in radians.
- The amount of rotation, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix using the specified rotation in radians and a center point.
- The amount of rotation, in radians.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified X and Y components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.
- The uniform scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix that scales uniformly with the given scale.
- The uniform scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified vector scale with an offset from the specified center point.
- The scale to use.
- The center offset.
- The scaling matrix.
-
-
- Creates a skew matrix from the specified angles in radians.
- The X angle, in radians.
- The Y angle, in radians.
- The skew matrix.
-
-
- Creates a skew matrix from the specified angles in radians and a center point.
- The X angle, in radians.
- The Y angle, in radians.
- The center point.
- The skew matrix.
-
-
- Creates a translation matrix from the specified 2-dimensional vector.
- The translation position.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X and Y components.
- The X position.
- The Y position.
- The translation matrix.
-
-
- Returns a value that indicates whether this instance and another 3x2 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant for this matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- The multiplicative identify matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Represents a 4x4 matrix.
-
-
- Creates a object from a specified object.
- A 3x2 matrix.
-
-
- Creates a 4x4 matrix from the specified components.
- The value to assign to the first element in the first row.
- The value to assign to the second element in the first row.
- The value to assign to the third element in the first row.
- The value to assign to the fourth element in the first row.
- The value to assign to the first element in the second row.
- The value to assign to the second element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the third element in the second row.
- The value to assign to the first element in the third row.
- The value to assign to the second element in the third row.
- The value to assign to the third element in the third row.
- The value to assign to the fourth element in the third row.
- The value to assign to the first element in the fourth row.
- The value to assign to the second element in the fourth row.
- The value to assign to the third element in the fourth row.
- The value to assign to the fourth element in the fourth row.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values of value1 and value2.
-
-
- Creates a spherical billboard that rotates around a specified object position.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The up vector of the camera.
- The forward vector of the camera.
- The created billboard.
-
-
- Creates a cylindrical billboard that rotates around a specified axis.
- The position of the object that the billboard will rotate around.
- The position of the camera.
- The axis to rotate the billboard around.
- The forward vector of the camera.
- The forward vector of the object.
- The billboard matrix.
-
-
- Creates a matrix that rotates around an arbitrary vector.
- The axis to rotate around.
- The angle to rotate around axis, in radians.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified Quaternion rotation value.
- The source Quaternion.
- The rotation matrix.
-
-
- Creates a rotation matrix from the specified yaw, pitch, and roll.
- The angle of rotation, in radians, around the Y axis.
- The angle of rotation, in radians, around the X axis.
- The angle of rotation, in radians, around the Z axis.
- The rotation matrix.
-
-
- Creates a view matrix.
- The position of the camera.
- The target towards which the camera is pointing.
- The direction that is "up" from the camera's point of view.
- The view matrix.
-
-
- Creates an orthographic perspective matrix from the given view volume dimensions.
- The width of the view volume.
- The height of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a customized orthographic projection matrix.
- The minimum X-value of the view volume.
- The maximum X-value of the view volume.
- The minimum Y-value of the view volume.
- The maximum Y-value of the view volume.
- The minimum Z-value of the view volume.
- The maximum Z-value of the view volume.
- The orthographic projection matrix.
-
-
- Creates a perspective projection matrix from the given view volume dimensions.
- The width of the view volume at the near view plane.
- The height of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
- The field of view in the y direction, in radians.
- The aspect ratio, defined as view space width divided by height.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- fieldOfView is less than or equal to zero. -or- fieldOfView is greater than or equal to . nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a customized perspective projection matrix.
- The minimum x-value of the view volume at the near view plane.
- The maximum x-value of the view volume at the near view plane.
- The minimum y-value of the view volume at the near view plane.
- The maximum y-value of the view volume at the near view plane.
- The distance to the near view plane.
- The distance to the far view plane.
- The perspective projection matrix.
- nearPlaneDistance is less than or equal to zero. -or- farPlaneDistance is less than or equal to zero. -or- nearPlaneDistance is greater than or equal to farPlaneDistance.
-
-
- Creates a matrix that reflects the coordinate system about a specified plane.
- The plane about which to create a reflection.
- A new matrix expressing the reflection.
-
-
- Creates a matrix for rotating points around the X axis.
- The amount, in radians, by which to rotate around the X axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the X axis from a center point.
- The amount, in radians, by which to rotate around the X axis.
- The center point.
- The rotation matrix.
-
-
- The amount, in radians, by which to rotate around the Y axis from a center point.
- The amount, in radians, by which to rotate around the Y-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Y axis.
- The amount, in radians, by which to rotate around the Y-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis.
- The amount, in radians, by which to rotate around the Z-axis.
- The rotation matrix.
-
-
- Creates a matrix for rotating points around the Z axis from a center point.
- The amount, in radians, by which to rotate around the Z-axis.
- The center point.
- The rotation matrix.
-
-
- Creates a scaling matrix from the specified vector scale.
- The scale to use.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scale equally on each axis.
- The uniform scaling factor.
- The scaling matrix.
-
-
- Creates a scaling matrix with a center point.
- The vector that contains the amount to scale on each axis.
- The center point.
- The scaling matrix.
-
-
- Creates a uniform scaling matrix that scales equally on each axis with a center point.
- The uniform scaling factor.
- The center point.
- The scaling matrix.
-
-
- Creates a scaling matrix from the specified X, Y, and Z components.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The scaling matrix.
-
-
- Creates a scaling matrix that is offset by a given center point.
- The value to scale by on the X axis.
- The value to scale by on the Y axis.
- The value to scale by on the Z axis.
- The center point.
- The scaling matrix.
-
-
- Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
- The direction from which the light that will cast the shadow is coming.
- The plane onto which the new matrix should flatten geometry so as to cast a shadow.
- A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
-
-
- Creates a translation matrix from the specified 3-dimensional vector.
- The amount to translate in each axis.
- The translation matrix.
-
-
- Creates a translation matrix from the specified X, Y, and Z components.
- The amount to translate on the X axis.
- The amount to translate on the Y axis.
- The amount to translate on the Z axis.
- The translation matrix.
-
-
- Creates a world matrix with the specified parameters.
- The position of the object.
- The forward direction of the object.
- The upward direction of the object. Its value is usually [0, 1, 0].
- The world matrix.
-
-
- Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.
- The source matrix.
- When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.
- When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.
- When the method returns, contains the translation component of the transformation matrix if the operation succeeded.
- true if matrix was decomposed successfully; otherwise, false.
-
-
- Returns a value that indicates whether this instance and another 4x4 matrix are equal.
- The other matrix.
- true if the two matrices are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Calculates the determinant of the current 4x4 matrix.
- The determinant.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets the multiplicative identity matrix.
- Gets the multiplicative identity matrix.
-
-
- Inverts the specified matrix. The return value indicates whether the operation succeeded.
- The matrix to invert.
- When this method returns, contains the inverted matrix if the operation succeeded.
- true if matrix was converted successfully; otherwise, false.
-
-
- Indicates whether the current matrix is the identity matrix.
- true if the current matrix is the identity matrix; otherwise, false.
-
-
- Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.
- The first matrix.
- The second matrix.
- The relative weighting of matrix2.
- The interpolated matrix.
-
-
- The first element of the first row.
-
-
-
- The second element of the first row.
-
-
-
- The third element of the first row.
-
-
-
- The fourth element of the first row.
-
-
-
- The first element of the second row.
-
-
-
- The second element of the second row.
-
-
-
- The third element of the second row.
-
-
-
- The fourth element of the second row.
-
-
-
- The first element of the third row.
-
-
-
- The second element of the third row.
-
-
-
- The third element of the third row.
-
-
-
- The fourth element of the third row.
-
-
-
- The first element of the fourth row.
-
-
-
- The second element of the fourth row.
-
-
-
- The third element of the fourth row.
-
-
-
- The fourth element of the fourth row.
-
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Adds each element in one matrix with its corresponding element in a second matrix.
- The first matrix.
- The second matrix.
- The matrix that contains the summed values.
-
-
- Returns a value that indicates whether the specified matrices are equal.
- The first matrix to compare.
- The second matrix to care
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether the specified matrices are not equal.
- The first matrix to compare.
- The second matrix to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.
- The matrix to scale.
- The scaling value to use.
- The scaled matrix.
-
-
- Returns the matrix that results from multiplying two matrices together.
- The first matrix.
- The second matrix.
- The product matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Negates the specified matrix by multiplying all its values by -1.
- The matrix to negate.
- The negated matrix.
-
-
- Subtracts each element in a second matrix from its corresponding element in a first matrix.
- The first matrix.
- The second matrix.
- The matrix containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this matrix.
- The string representation of this matrix.
-
-
- Transforms the specified matrix by applying the specified Quaternion rotation.
- The matrix to transform.
- The rotation t apply.
- The transformed matrix.
-
-
- Gets or sets the translation component of this matrix.
- The translation component of the current instance.
-
-
- Transposes the rows and columns of a matrix.
- The matrix to transpose.
- The transposed matrix.
-
-
- Represents a three-dimensional plane.
-
-
- Creates a object from a specified four-dimensional vector.
- A vector whose first three elements describe the normal vector, and whose defines the distance along that normal from the origin.
-
-
- Creates a object from a specified normal and the distance along the normal from the origin.
- The plane's normal vector.
- The plane's distance from the origin along its normal vector.
-
-
- Creates a object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
- The X component of the normal.
- The Y component of the normal.
- The Z component of the normal.
- The distance of the plane along its normal from the origin.
-
-
- Creates a object that contains three specified points.
- The first point defining the plane.
- The second point defining the plane.
- The third point defining the plane.
- The plane containing the three points.
-
-
- The distance of the plane along its normal from the origin.
-
-
-
- Calculates the dot product of a plane and a 4-dimensional vector.
- The plane.
- The four-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance () value of the plane.
- The plane.
- The 3-dimensional vector.
- The dot product.
-
-
- Returns the dot product of a specified three-dimensional vector and the vector of this plane.
- The plane.
- The three-dimensional vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns a value that indicates whether this instance and another plane object are equal.
- The other plane.
- true if the two planes are equal; otherwise, false.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- The normal vector of the plane.
-
-
-
- Creates a new object whose normal vector is the source plane's normal vector normalized.
- The source plane.
- The normalized plane.
-
-
- Returns a value that indicates whether two planes are equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are equal; otherwise, false.
-
-
- Returns a value that indicates whether two planes are not equal.
- The first plane to compare.
- The second plane to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the string representation of this plane object.
- A string that represents this object.
-
-
- Transforms a normalized plane by a 4x4 matrix.
- The normalized plane to transform.
- The transformation matrix to apply to plane.
- The transformed plane.
-
-
- Transforms a normalized plane by a Quaternion rotation.
- The normalized plane to transform.
- The Quaternion rotation to apply to the plane.
- A new plane that results from applying the Quaternion rotation.
-
-
- Represents a vector that is used to encode three-dimensional physical rotations.
-
-
- Creates a quaternion from the specified vector and rotation parts.
- The vector part of the quaternion.
- The rotation part of the quaternion.
-
-
- Constructs a quaternion from the specified components.
- The value to assign to the X component of the quaternion.
- The value to assign to the Y component of the quaternion.
- The value to assign to the Z component of the quaternion.
- The value to assign to the W component of the quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Concatenates two quaternions.
- The first quaternion rotation in the series.
- The second quaternion rotation in the series.
- A new quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.
-
-
- Returns the conjugate of a specified quaternion.
- The quaternion.
- A new quaternion that is the conjugate of value.
-
-
- Creates a quaternion from a vector and an angle to rotate about the vector.
- The vector to rotate around.
- The angle, in radians, to rotate around the vector.
- The newly created quaternion.
-
-
- Creates a quaternion from the specified rotation matrix.
- The rotation matrix.
- The newly created quaternion.
-
-
- Creates a new quaternion from the given yaw, pitch, and roll.
- The yaw angle, in radians, around the Y axis.
- The pitch angle, in radians, around the X axis.
- The roll angle, in radians, around the Z axis.
- The resulting quaternion.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Calculates the dot product of two quaternions.
- The first quaternion.
- The second quaternion.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another quaternion are equal.
- The other quaternion.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Gets a quaternion that represents no rotation.
- A quaternion whose values are (0, 0, 0, 1).
-
-
- Returns the inverse of a quaternion.
- The quaternion.
- The inverted quaternion.
-
-
- Gets a value that indicates whether the current instance is the identity quaternion.
- true if the current instance is the identity quaternion; otherwise, false.
-
-
- Calculates the length of the quaternion.
- The computed length of the quaternion.
-
-
- Calculates the squared length of the quaternion.
- The length squared of the quaternion.
-
-
- Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
- The first quaternion.
- The second quaternion.
- The relative weight of quaternion2 in the interpolation.
- The interpolated quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Divides each component of a specified by its length.
- The quaternion to normalize.
- The normalized quaternion.
-
-
- Adds each element in one quaternion with its corresponding element in a second quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion that contains the summed values of value1 and value2.
-
-
- Divides one quaternion by a second quaternion.
- The dividend.
- The divisor.
- The quaternion that results from dividing value1 by value2.
-
-
- Returns a value that indicates whether two quaternions are equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if the two quaternions are equal; otherwise, false.
-
-
- Returns a value that indicates whether two quaternions are not equal.
- The first quaternion to compare.
- The second quaternion to compare.
- true if value1 and value2 are not equal; otherwise, false.
-
-
- Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
- The source quaternion.
- The scalar value.
- The scaled quaternion.
-
-
- Returns the quaternion that results from multiplying two quaternions together.
- The first quaternion.
- The second quaternion.
- The product quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Reverses the sign of each component of the quaternion.
- The quaternion to negate.
- The negated quaternion.
-
-
- Interpolates between two quaternions, using spherical linear interpolation.
- The first quaternion.
- The second quaternion.
- The relative weight of the second quaternion in the interpolation.
- The interpolated quaternion.
-
-
- Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
- The first quaternion.
- The second quaternion.
- The quaternion containing the values that result from subtracting each element in value2 from its corresponding element in value1.
-
-
- Returns a string that represents this quaternion.
- The string representation of this quaternion.
-
-
- The rotation component of the quaternion.
-
-
-
- The X value of the vector component of the quaternion.
-
-
-
- The Y value of the vector component of the quaternion.
-
-
-
- The Z value of the vector component of the quaternion.
-
-
-
- Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
- The vector type. T can be any primitive numeric type.
-
-
- Creates a vector whose components are of a specified type.
- The numeric type that defines the type of the components in the vector.
-
-
- Creates a vector from a specified array.
- A numeric array.
- values is null.
-
-
- Creates a vector from a specified array starting at a specified index position.
- A numeric array.
- The starting index position from which to create the vector.
- values is null.
- index is less than zero. -or- The length of values minus index is less than .
-
-
- Copies the vector instance to a specified destination array.
- The array to receive a copy of the vector values.
- destination is null.
- The number of elements in the current vector is greater than the number of elements available in the destination array.
-
-
- Copies the vector instance to a specified destination array starting at a specified index position.
- The array to receive a copy of the vector values.
- The starting index in destination at which to begin the copy operation.
- destination is null.
- The number of elements in the current instance is greater than the number of elements available from startIndex to the end of the destination array.
- index is less than zero or greater than the last index in destination.
-
-
- Returns the number of elements stored in the vector.
- The number of elements stored in the vector.
- Access to the property getter via reflection is not supported.
-
-
- Returns a value that indicates whether this instance is equal to a specified vector.
- The vector to compare with this instance.
- true if the current instance and other are equal; otherwise, false.
-
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- Returns a value that indicates whether this instance is equal to a specified object.
- The object to compare with this instance.
- true if the current instance and obj are equal; otherwise, false. The method returns false if obj is null, or if obj is a vector of a different type than the current instance.
-
-
- Returns the hash code for this instance.
- The hash code.
-
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- Gets the element at a specified index.
- The index of the element to return.
- The element at index index.
- index is less than zero. -or- index is greater than or equal to .
-
-
- Returns a vector containing all ones.
- A vector containing all ones.
-
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- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise And of left and right.
-
-
- Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise Or of the elements in left and right.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
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- Returns a value that indicates whether each pair of elements in two specified vectors are equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.
- The first vector.
- The second vector.
- The vector that results from the bitwise XOr of the elements in left and right.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Reinterprets the bits of the specified vector into a vector of type .
- The vector to reinterpret.
- The reinterpreted vector.
-
-
- Returns a value that indicates whether any single pair of elements in the specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if any element pairs in left and right are equal. false if no element pairs are equal.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar value.
- The source vector.
- A scalar value.
- The scaled vector.
-
-
- Multiplies a vector by the given scalar.
- The scalar value.
- The source vector.
- The scaled vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The one's complement vector.
-
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- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
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- Negates a given vector.
- The vector to negate.
- The negated vector.
-
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- Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
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- Returns the string representation of this vector using default formatting.
- The string representation of this vector.
-
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- Returns the string representation of this vector using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
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- Returns a vector containing all zeroes.
- A vector containing all zeroes.
-
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- Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
-
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- Returns a new vector whose elements are the absolute values of the given vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The absolute value vector.
-
-
- Returns a new vector whose values are the sum of each pair of elements from two given vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The summed vector.
-
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- Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
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- Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of signed bytes.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The reinterpreted vector.
-
-
- Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The new vector with elements selected based on the mask.
-
-
- Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.
- The integral mask vector used to drive selection.
- The first source vector.
- The second source vector.
- The vector type. T can be any primitive numeric type.
- The new vector with elements selected based on the mask.
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- Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The divided vector.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The dot product.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether each pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether any single pair of elements in the given vectors is equal.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element pair in left and right is equal; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
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- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
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- Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than the corresponding element in right; otherwise, false.
-
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- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
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- Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
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- Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
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- Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
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- Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all elements in left are greater than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is greater than or equal to the corresponding element in right; otherwise, false.
-
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- Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.
- true if vector operations are subject to hardware acceleration; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
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- Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than the corresponding element in right; otherwise, false.
-
-
- Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.
- The first vector to compare.
- The second vector to compare.
- The resulting long integer vector.
-
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- Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.
- The first vector to compare.
- The second vector to compare.
- The resulting integral vector.
-
-
- Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if all of the elements in left are less than or equal to the corresponding elements in right; otherwise, false.
-
-
- Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- true if any element in left is less than or equal to the corresponding element in right; otherwise, false.
-
-
- Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The maximum vector.
-
-
- Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.
- The first vector to compare.
- The second vector to compare.
- The vector type. T can be any primitive numeric type.
- The minimum vector.
-
-
- Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.
- The scalar value.
- The vector.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
-
-
- Returns a new vector whose values are the product of each pair of elements in two specified vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The product vector.
-
-
- Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.
- The vector.
- The scalar value.
- The vector type. T can be any primitive numeric type.
- The scaled vector.
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- Returns a new vector whose elements are the negation of the corresponding element in the specified vector.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The negated vector.
-
-
- Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
-
- Returns a new vector whose elements are the square roots of a specified vector's elements.
- The source vector.
- The vector type. T can be any primitive numeric type.
- The square root vector.
-
-
- Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The difference vector.
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- Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.
- The first vector.
- The second vector.
- The vector type. T can be any primitive numeric type.
- The resulting vector.
-
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- Represents a vector with two single-precision floating-point values.
-
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- Creates a new object whose two elements have the same value.
- The value to assign to both elements.
-
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- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
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- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
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- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
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- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
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- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
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- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
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- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
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- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
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- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
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- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
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- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of the vector.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
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- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
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- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
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- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
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- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
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- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
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- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
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- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
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- Gets a vector whose 2 elements are equal to one.
- A vector whose two elements are equal to one (that is, it returns the vector (1,1).
-
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- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 3x2 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 3x2 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0).
- The vector (1,0).
-
-
- Gets the vector (0,1).
- The vector (0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- Returns a vector whose 2 elements are equal to zero.
- A vector whose two elements are equal to zero (that is, it returns the vector (0,0).
-
-
- Represents a vector with three single-precision floating-point values.
-
-
- Creates a new object whose three elements have the same value.
- The value to assign to all three elements.
-
-
- Creates a new object from the specified object and the specified value.
- The vector with two elements.
- The additional value to assign to the field.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the cross product of two vectors.
- The first vector.
- The second vector.
- The cross product.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 3 elements are equal to one.
- A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns the reflection of a vector off a surface that has the specified normal.
- The source vector.
- The normal of the surface being reflected off.
- The reflected vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a vector normal by the given 4x4 matrix.
- The source vector.
- The matrix.
- The transformed vector.
-
-
- Gets the vector (1,0,0).
- The vector (1,0,0).
-
-
- Gets the vector (0,1,0).
- The vector (0,1,0)..
-
-
- Gets the vector (0,0,1).
- The vector (0,0,1).
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 3 elements are equal to zero.
- A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).
-
-
- Represents a vector with four single-precision floating-point values.
-
-
- Creates a new object whose four elements have the same value.
- The value to assign to all four elements.
-
-
- Constructs a new object from the specified object and a W component.
- The vector to use for the X, Y, and Z components.
- The W component.
-
-
- Creates a new object from the specified object and a Z and a W component.
- The vector to use for the X and Y components.
- The Z component.
- The W component.
-
-
- Creates a vector whose elements have the specified values.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
- The value to assign to the field.
-
-
- Returns a vector whose elements are the absolute values of each of the specified vector's elements.
- A vector.
- The absolute value vector.
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Restricts a vector between a minimum and a maximum value.
- The vector to restrict.
- The minimum value.
- The maximum value.
- The restricted vector.
-
-
- Copies the elements of the vector to a specified array.
- The destination array.
- array is null.
- The number of elements in the current instance is greater than in the array.
- array is multidimensional.
-
-
- Copies the elements of the vector to a specified array starting at a specified index position.
- The destination array.
- The index at which to copy the first element of the vector.
- array is null.
- The number of elements in the current instance is greater than in the array.
- index is less than zero. -or- index is greater than or equal to the array length.
- array is multidimensional.
-
-
- Computes the Euclidean distance between the two given points.
- The first point.
- The second point.
- The distance.
-
-
- Returns the Euclidean distance squared between two specified points.
- The first point.
- The second point.
- The distance squared.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector resulting from the division.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The vector that results from the division.
-
-
- Returns the dot product of two vectors.
- The first vector.
- The second vector.
- The dot product.
-
-
- Returns a value that indicates whether this instance and another vector are equal.
- The other vector.
- true if the two vectors are equal; otherwise, false.
-
-
- Returns a value that indicates whether this instance and a specified object are equal.
- The object to compare with the current instance.
- true if the current instance and obj are equal; otherwise, false```. If <code data-dev-comment-type="paramref">obj</code> isnull, the method returnsfalse`.
-
-
- Returns the hash code for this instance.
- The hash code.
-
-
- Returns the length of this vector object.
- The vector's length.
-
-
- Returns the length of the vector squared.
- The vector's length squared.
-
-
- Performs a linear interpolation between two vectors based on the given weighting.
- The first vector.
- The second vector.
- A value between 0 and 1 that indicates the weight of value2.
- The interpolated vector.
-
-
- Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The maximized vector.
-
-
- Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.
- The first vector.
- The second vector.
- The minimized vector.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiplies a vector by a specified scalar.
- The vector to multiply.
- The scalar value.
- The scaled vector.
-
-
- Multiplies a scalar value by a specified vector.
- The scaled value.
- The vector.
- The scaled vector.
-
-
- Negates a specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector with the same direction as the specified vector, but with a length of one.
- The vector to normalize.
- The normalized vector.
-
-
- Gets a vector whose 4 elements are equal to one.
- Returns .
-
-
- Adds two vectors together.
- The first vector to add.
- The second vector to add.
- The summed vector.
-
-
- Divides the first vector by the second.
- The first vector.
- The second vector.
- The vector that results from dividing left by right.
-
-
- Divides the specified vector by a specified scalar value.
- The vector.
- The scalar value.
- The result of the division.
-
-
- Returns a value that indicates whether each pair of elements in two specified vectors is equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are equal; otherwise, false.
-
-
- Returns a value that indicates whether two specified vectors are not equal.
- The first vector to compare.
- The second vector to compare.
- true if left and right are not equal; otherwise, false.
-
-
- Multiplies two vectors together.
- The first vector.
- The second vector.
- The product vector.
-
-
- Multiples the specified vector by the specified scalar value.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Multiples the scalar value by the specified vector.
- The vector.
- The scalar value.
- The scaled vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The vector that results from subtracting right from left.
-
-
- Negates the specified vector.
- The vector to negate.
- The negated vector.
-
-
- Returns a vector whose elements are the square root of each of a specified vector's elements.
- A vector.
- The square root vector.
-
-
- Subtracts the second vector from the first.
- The first vector.
- The second vector.
- The difference vector.
-
-
- Returns the string representation of the current instance using default formatting.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements.
- A or that defines the format of individual elements.
- The string representation of the current instance.
-
-
- Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.
- A or that defines the format of individual elements.
- A format provider that supplies culture-specific formatting information.
- The string representation of the current instance.
-
-
- Transforms a four-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a four-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Transforms a two-dimensional vector by the specified Quaternion rotation value.
- The vector to rotate.
- The rotation to apply.
- The transformed vector.
-
-
- Transforms a three-dimensional vector by a specified 4x4 matrix.
- The vector to transform.
- The transformation matrix.
- The transformed vector.
-
-
- Gets the vector (0,0,0,1).
- The vector (0,0,0,1).
-
-
- Gets the vector (1,0,0,0).
- The vector (1,0,0,0).
-
-
- Gets the vector (0,1,0,0).
- The vector (0,1,0,0)..
-
-
- Gets a vector whose 4 elements are equal to zero.
- The vector (0,0,1,0).
-
-
- The W component of the vector.
-
-
-
- The X component of the vector.
-
-
-
- The Y component of the vector.
-
-
-
- The Z component of the vector.
-
-
-
- Gets a vector whose 4 elements are equal to zero.
- A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).
-
-
-
\ No newline at end of file
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarinios10/_._ b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarinios10/_._
deleted file mode 100644
index e69de29bb..000000000
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarinmac20/_._ b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarinmac20/_._
deleted file mode 100644
index e69de29bb..000000000
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarintvos10/_._ b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarintvos10/_._
deleted file mode 100644
index e69de29bb..000000000
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarinwatchos10/_._ b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/ref/xamarinwatchos10/_._
deleted file mode 100644
index e69de29bb..000000000
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/useSharedDesignerContext.txt b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/useSharedDesignerContext.txt
deleted file mode 100644
index e69de29bb..000000000
diff --git a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/version.txt b/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/version.txt
deleted file mode 100644
index 1ca86a08e..000000000
--- a/Learun.Framework.Ultimate V7/packages/System.Numerics.Vectors.4.4.0/version.txt
+++ /dev/null
@@ -1 +0,0 @@
-8321c729934c0f8be754953439b88e6e1c120c24